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libeplayer3: c++ adjustments
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@@ -163,7 +163,7 @@ static int writeData(WriterAVCallData_t *call)
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/*Hellmaster1024: some packets will only be accepted by the player if we send one byte more than
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data is available. The content of this byte does not matter. It will be ignored
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by the player */
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iov[ic].iov_base = "";
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iov[ic].iov_base = (char *) "";
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iov[ic++].iov_len = 1;
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iov[0].iov_len =
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InsertPesHeader(PesHeader, PacketLength,
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