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libeplayer3: use uint64_t instead of float/double for position calculations
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@@ -53,8 +53,8 @@ class Input
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Track *teletextTrack;
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int hasPlayThreadStarted;
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float seek_sec_abs;
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float seek_sec_rel;
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int64_t seek_avts_abs;
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int64_t seek_avts_rel;
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bool isContainerRunning;
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bool abortPlayback;
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@@ -71,8 +71,8 @@ class Input
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bool UpdateTracks();
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bool Play();
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bool Stop();
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bool Seek(float sec, bool absolute);
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bool GetDuration(double &duration);
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bool Seek(int64_t sec, bool absolute);
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bool GetDuration(int64_t &duration);
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bool SwitchAudio(Track *track);
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bool SwitchSubtitle(Track *track);
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bool SwitchTeletext(Track *track);
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