libeplayer3: use uint64_t instead of float/double for position calculations

This commit is contained in:
martii
2014-04-14 21:47:40 +02:00
parent 046da3c411
commit 62d526f799
6 changed files with 48 additions and 53 deletions

View File

@@ -50,7 +50,6 @@ class WriterVC1 : public Writer
private:
bool initialHeader;
uint8_t FrameHeaderSeen;
double frameRate;
public:
bool Write(int fd, AVFormatContext *avfc, AVStream *stream, AVPacket *packet, int64_t pts);
void Init();