libeplayer3: use uint32_t for frame buffer access

This commit is contained in:
martii
2013-07-27 11:17:49 +02:00
parent cf5687bc37
commit b64bdcb370
7 changed files with 98 additions and 113 deletions

View File

@@ -702,7 +702,7 @@ void cPlayback::GetChapters(std::vector<int> &positions, std::vector<std::string
}
//
cPlayback::cPlayback(int num __attribute__((unused)), void (*fbcb)(unsigned char **, unsigned int *, unsigned int *, unsigned int *, int *, void (**)(void)))
cPlayback::cPlayback(int num __attribute__((unused)), void (*fbcb)(uint32_t **, unsigned int *, unsigned int *, unsigned int *, int *, void (**)(void)))
{
printf("%s:%s\n", FILENAME, __FUNCTION__);
playing=false;