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generic-pc: add alternative clutter based framebuffer
Add a framebuffer implementation based on clutter instead of "raw" OpenGL. The performance is slightly worse, but it might bring some platform abstraction and other benefits for the future.
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@@ -22,6 +22,7 @@
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TODO: AV-Sync code is "experimental" at best
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*/
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#include "config.h"
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#include <vector>
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#include <sys/types.h>
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