mirror of
https://github.com/tuxbox-neutrino/libstb-hal.git
synced 2025-08-29 16:31:12 +02:00
generic-pc: rework glfb / cVideo internals
* hide implementation details in private classes / objects * remove unneccessary internals from library include files The goal is to finally have identical include files for all platforms to faciliate easy cross-platform library installation.
This commit is contained in:
@@ -37,8 +37,8 @@
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#include <fcntl.h>
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#include <unistd.h>
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#include <linux/input.h>
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#include "glfb.h"
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#include "video_lib.h"
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#include "glfb_priv.h"
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#include "video_priv.h"
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#include "audio_lib.h"
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#include "lt_debug.h"
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@@ -49,13 +49,39 @@
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#define lt_info(args...) _lt_info(HAL_DEBUG_INIT, this, args)
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extern cVideo *videoDecoder;
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extern VDec *vdec;
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extern cAudio *audioDecoder;
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static GLFramebuffer *gThiz = 0; /* GLUT does not allow for an arbitrary argument to the render func */
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/* the private class that does stuff only needed inside libstb-hal.
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* is used e.g. by cVideo... */
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GLFbPC *glfb_priv = NULL;
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GLFramebuffer::GLFramebuffer(int x, int y): mReInit(true), mShutDown(false), mInitDone(false)
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GLFramebuffer::GLFramebuffer(int x, int y)
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{
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Init();
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glfb_priv = new GLFbPC(x, y, osd_buf);
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si = glfb_priv->getScreenInfo();
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start();
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while (!glfb_priv->mInitDone)
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usleep(1);
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}
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GLFramebuffer::~GLFramebuffer()
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{
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glfb_priv->mShutDown = true;
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join();
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delete glfb_priv;
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glfb_priv = NULL;
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}
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void GLFramebuffer::blit()
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{
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glfb_priv->blit();
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}
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GLFbPC::GLFbPC(int x, int y, std::vector<unsigned char> &buf): mReInit(true), mShutDown(false), mInitDone(false)
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{
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osd_buf = &buf;
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mState.width = x;
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mState.height = y;
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mX = &_mX[0];
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@@ -76,19 +102,19 @@ GLFramebuffer::GLFramebuffer(int x, int y): mReInit(true), mShutDown(false), mIn
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last_apts = 0;
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/* linux framebuffer compat mode */
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screeninfo.bits_per_pixel = 32;
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screeninfo.xres = mState.width;
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screeninfo.xres_virtual = screeninfo.xres;
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screeninfo.yres = mState.height;
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screeninfo.yres_virtual = screeninfo.yres;
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screeninfo.blue.length = 8;
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screeninfo.blue.offset = 0;
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screeninfo.green.length = 8;
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screeninfo.green.offset = 8;
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screeninfo.red.length = 8;
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screeninfo.red.offset = 16;
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screeninfo.transp.length = 8;
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screeninfo.transp.offset = 24;
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si.bits_per_pixel = 32;
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si.xres = mState.width;
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si.xres_virtual = si.xres;
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si.yres = mState.height;
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si.yres_virtual = si.yres;
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si.blue.length = 8;
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si.blue.offset = 0;
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si.green.length = 8;
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si.green.offset = 8;
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si.red.length = 8;
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si.red.offset = 16;
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si.transp.length = 8;
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si.transp.offset = 24;
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unlink("/tmp/neutrino.input");
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mkfifo("/tmp/neutrino.input", 0600);
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@@ -96,20 +122,17 @@ GLFramebuffer::GLFramebuffer(int x, int y): mReInit(true), mShutDown(false), mIn
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if (input_fd < 0)
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lt_info("%s: could not open /tmp/neutrino.input FIFO: %m\n", __func__);
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initKeys();
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OpenThreads::Thread::start();
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while (!mInitDone)
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usleep(1);
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}
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GLFramebuffer::~GLFramebuffer()
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GLFbPC::~GLFbPC()
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{
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mShutDown = true;
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OpenThreads::Thread::join();
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if (input_fd >= 0)
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close(input_fd);
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osd_buf->clear();
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}
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void GLFramebuffer::initKeys()
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void GLFbPC::initKeys()
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{
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mSpecialMap[GLUT_KEY_UP] = KEY_UP;
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mSpecialMap[GLUT_KEY_DOWN] = KEY_DOWN;
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@@ -155,9 +178,21 @@ void GLFramebuffer::initKeys()
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void GLFramebuffer::run()
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{
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setupCtx();
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setupOSDBuffer();
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mInitDone = true; /* signal that setup is finished */
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int argc = 1;
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int x = glfb_priv->mState.width;
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int y = glfb_priv->mState.height;
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/* some dummy commandline for GLUT to be happy */
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char const *argv[2] = { "neutrino", 0 };
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lt_info("GLFB: GL thread starting x %d y %d\n", x, y);
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glutInit(&argc, const_cast<char **>(argv));
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glutInitWindowSize(x, y);
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glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
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glutCreateWindow("Neutrino");
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/* 32bit FB depth, *2 because tuxtxt uses a shadow buffer */
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int fbmem = x * y * 4 * 2;
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osd_buf.resize(fbmem);
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lt_info("GLFB: OSD buffer set to %d bytes at 0x%p\n", fbmem, osd_buf.data());
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glfb_priv->mInitDone = true; /* signal that setup is finished */
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/* init the good stuff */
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GLenum err = glewInit();
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@@ -172,16 +207,15 @@ void GLFramebuffer::run()
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}
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else
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{
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gThiz = this;
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glutSetCursor(GLUT_CURSOR_NONE);
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glutDisplayFunc(GLFramebuffer::rendercb);
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glutKeyboardFunc(GLFramebuffer::keyboardcb);
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glutSpecialFunc(GLFramebuffer::specialcb);
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glutReshapeFunc(GLFramebuffer::resizecb);
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setupGLObjects(); /* needs GLEW prototypes */
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glutDisplayFunc(GLFbPC::rendercb);
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glutKeyboardFunc(GLFbPC::keyboardcb);
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glutSpecialFunc(GLFbPC::specialcb);
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glutReshapeFunc(GLFbPC::resizecb);
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glfb_priv->setupGLObjects(); /* needs GLEW prototypes */
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glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_CONTINUE_EXECUTION);
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glutMainLoop();
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releaseGLObjects();
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glfb_priv->releaseGLObjects();
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}
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}
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else
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@@ -189,20 +223,20 @@ void GLFramebuffer::run()
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lt_info("GLFB: GL thread stopping\n");
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}
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void GLFramebuffer::setupCtx()
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#if 0
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void GLFbPC::setupCtx()
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{
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int argc = 1;
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/* some dummy commandline for GLUT to be happy */
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char const *argv[2] = { "neutrino", 0 };
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lt_info("GLFB: GL thread starting\n");
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lt_info("GLFB: GL thread starting x %d y %d\n", mX[0], mY[0]);
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glutInit(&argc, const_cast<char **>(argv));
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glutInitWindowSize(mX[0], mY[0]);
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glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
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glutCreateWindow("Neutrino");
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}
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void GLFramebuffer::setupOSDBuffer()
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void GLFbPC::setupOSDBuffer()
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{ /* the OSD buffer size can be decoupled from the actual
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window size since the GL can blit-stretch with no
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trouble at all, ah, the luxury of ignorance... */
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@@ -211,12 +245,13 @@ void GLFramebuffer::setupOSDBuffer()
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{
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/* 32bit FB depth, *2 because tuxtxt uses a shadow buffer */
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int fbmem = mState.width * mState.height * 4 * 2;
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mOSDBuffer.resize(fbmem);
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lt_info("GLFB: OSD buffer set to %d bytes\n", fbmem);
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osd_buf->resize(fbmem);
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lt_info("GLFB: OSD buffer set to %d bytes at 0x%p\n", fbmem, osd_buf->data());
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}
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}
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#endif
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void GLFramebuffer::setupGLObjects()
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void GLFbPC::setupGLObjects()
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{
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unsigned char buf[4] = { 0, 0, 0, 0 }; /* 1 black pixel */
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glGenTextures(1, &mState.osdtex);
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@@ -244,7 +279,7 @@ void GLFramebuffer::setupGLObjects()
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}
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void GLFramebuffer::releaseGLObjects()
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void GLFbPC::releaseGLObjects()
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{
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glDeleteBuffers(1, &mState.pbo);
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glDeleteBuffers(1, &mState.displaypbo);
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@@ -253,56 +288,56 @@ void GLFramebuffer::releaseGLObjects()
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}
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/* static */ void GLFramebuffer::rendercb()
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/* static */ void GLFbPC::rendercb()
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{
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gThiz->render();
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glfb_priv->render();
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}
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/* static */ void GLFramebuffer::keyboardcb(unsigned char key, int /*x*/, int /*y*/)
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/* static */ void GLFbPC::keyboardcb(unsigned char key, int /*x*/, int /*y*/)
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{
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lt_debug_c("GLFB::%s: 0x%x\n", __func__, key);
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struct input_event ev;
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if (key == 'f')
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{
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lt_info_c("GLFB::%s: toggle fullscreen %s\n", __func__, gThiz->mFullscreen?"off":"on");
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gThiz->mFullscreen = !(gThiz->mFullscreen);
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gThiz->mReInit = true;
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lt_info_c("GLFB::%s: toggle fullscreen %s\n", __func__, glfb_priv->mFullscreen?"off":"on");
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glfb_priv->mFullscreen = !(glfb_priv->mFullscreen);
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glfb_priv->mReInit = true;
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return;
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}
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std::map<unsigned char, int>::const_iterator i = gThiz->mKeyMap.find(key);
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if (i == gThiz->mKeyMap.end())
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std::map<unsigned char, int>::const_iterator i = glfb_priv->mKeyMap.find(key);
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if (i == glfb_priv->mKeyMap.end())
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return;
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ev.code = i->second;
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ev.value = 1; /* key own */
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ev.type = EV_KEY;
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gettimeofday(&ev.time, NULL);
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lt_debug_c("GLFB::%s: pushing 0x%x\n", __func__, ev.code);
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write(gThiz->input_fd, &ev, sizeof(ev));
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write(glfb_priv->input_fd, &ev, sizeof(ev));
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ev.value = 0; /* neutrino is stupid, so push key up directly after key down */
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write(gThiz->input_fd, &ev, sizeof(ev));
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write(glfb_priv->input_fd, &ev, sizeof(ev));
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}
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/* static */ void GLFramebuffer::specialcb(int key, int /*x*/, int /*y*/)
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/* static */ void GLFbPC::specialcb(int key, int /*x*/, int /*y*/)
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{
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lt_debug_c("GLFB::%s: 0x%x\n", __func__, key);
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struct input_event ev;
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std::map<int, int>::const_iterator i = gThiz->mSpecialMap.find(key);
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if (i == gThiz->mSpecialMap.end())
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std::map<int, int>::const_iterator i = glfb_priv->mSpecialMap.find(key);
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if (i == glfb_priv->mSpecialMap.end())
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return;
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ev.code = i->second;
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ev.value = 1;
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ev.type = EV_KEY;
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gettimeofday(&ev.time, NULL);
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lt_debug_c("GLFB::%s: pushing 0x%x\n", __func__, ev.code);
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write(gThiz->input_fd, &ev, sizeof(ev));
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write(glfb_priv->input_fd, &ev, sizeof(ev));
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ev.value = 0;
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write(gThiz->input_fd, &ev, sizeof(ev));
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write(glfb_priv->input_fd, &ev, sizeof(ev));
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}
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int sleep_us = 30000;
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void GLFramebuffer::render()
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void GLFbPC::render()
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{
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if(mShutDown)
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glutLeaveMainLoop();
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@@ -430,12 +465,12 @@ void GLFramebuffer::render()
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glutPostRedisplay();
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}
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/* static */ void GLFramebuffer::resizecb(int w, int h)
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/* static */ void GLFbPC::resizecb(int w, int h)
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{
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gThiz->checkReinit(w, h);
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glfb_priv->checkReinit(w, h);
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}
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void GLFramebuffer::checkReinit(int x, int y)
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void GLFbPC::checkReinit(int x, int y)
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{
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static int last_x = 0, last_y = 0;
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@@ -455,7 +490,7 @@ void GLFramebuffer::checkReinit(int x, int y)
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last_y = y;
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}
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void GLFramebuffer::drawSquare(float size, float x_factor)
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void GLFbPC::drawSquare(float size, float x_factor)
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{
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GLfloat vertices[] = {
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1.0f, 1.0f,
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@@ -473,17 +508,17 @@ void GLFramebuffer::drawSquare(float size, float x_factor)
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1.0, 1.0,
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};
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if (x_factor > -99.0) { /* x_factor == -100 => OSD */
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if (videoDecoder &&
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videoDecoder->pig_x > 0 && videoDecoder->pig_y > 0 &&
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videoDecoder->pig_w > 0 && videoDecoder->pig_h > 0) {
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if (vdec &&
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vdec->pig_x > 0 && vdec->pig_y > 0 &&
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vdec->pig_w > 0 && vdec->pig_h > 0) {
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/* these calculations even consider cropping and panscan mode
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* maybe this could be done with some clever opengl tricks? */
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double w2 = (double)mState.width * 0.5l;
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double h2 = (double)mState.height * 0.5l;
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double x = (double)(videoDecoder->pig_x - w2) / w2 / x_factor / size;
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double y = (double)(h2 - videoDecoder->pig_y) / h2 / size;
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double w = (double)videoDecoder->pig_w / w2;
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double h = (double)videoDecoder->pig_h / h2;
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double x = (double)(vdec->pig_x - w2) / w2 / x_factor / size;
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double y = (double)(h2 - vdec->pig_y) / h2 / size;
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double w = (double)vdec->pig_w / w2;
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double h = (double)vdec->pig_h / h2;
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x += ((1.0l - x_factor * size) / 2.0l) * w / x_factor / size;
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y += ((size - 1.0l) / 2.0l) * h / size;
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vertices[0] = x + w; /* top right x */
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@@ -511,11 +546,11 @@ void GLFramebuffer::drawSquare(float size, float x_factor)
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}
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void GLFramebuffer::bltOSDBuffer()
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void GLFbPC::bltOSDBuffer()
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{
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/* FIXME: copy each time */
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, mState.pbo);
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glBufferData(GL_PIXEL_UNPACK_BUFFER, mOSDBuffer.size(), &mOSDBuffer[0], GL_STREAM_DRAW_ARB);
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glBufferData(GL_PIXEL_UNPACK_BUFFER, osd_buf->size(), osd_buf->data(), GL_STREAM_DRAW_ARB);
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glBindTexture(GL_TEXTURE_2D, mState.osdtex);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, mState.width, mState.height, GL_BGRA, GL_UNSIGNED_BYTE, 0);
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@@ -523,12 +558,12 @@ void GLFramebuffer::bltOSDBuffer()
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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}
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void GLFramebuffer::bltDisplayBuffer()
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void GLFbPC::bltDisplayBuffer()
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{
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if (!videoDecoder) /* cannot start yet */
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if (!vdec) /* cannot start yet */
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return;
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static bool warn = true;
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cVideo::SWFramebuffer *buf = videoDecoder->getDecBuf();
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VDec::SWFramebuffer *buf = vdec->getDecBuf();
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if (!buf) {
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if (warn)
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lt_info("GLFB::%s did not get a buffer...\n", __func__);
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@@ -560,8 +595,7 @@ void GLFramebuffer::bltDisplayBuffer()
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* this implementation is pretty naive and not working too well, but
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* better this than nothing... :-) */
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int64_t apts = 0;
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/* 18000 is the magic value for A/V sync in my libao->pulseaudio->intel_hda setup */
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int64_t vpts = buf->pts() + 18000;
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int64_t vpts = buf->pts();
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if (audioDecoder)
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apts = audioDecoder->getPts();
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if (apts != last_apts) {
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@@ -571,7 +605,7 @@ void GLFramebuffer::bltDisplayBuffer()
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else if (sleep_us > 1000)
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sleep_us -= 1000;
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last_apts = apts;
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videoDecoder->getPictureInfo(dummy1, dummy2, rate);
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vdec->getPictureInfo(dummy1, dummy2, rate);
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if (rate > 0)
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rate = 2000000 / rate; /* limit to half the frame rate */
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else
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@@ -582,11 +616,5 @@ void GLFramebuffer::bltDisplayBuffer()
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sleep_us = 1;
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}
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lt_debug("vpts: 0x%" PRIx64 " apts: 0x%" PRIx64 " diff: %6.3f sleep_us %d buf %d\n",
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buf->pts(), apts, (buf->pts() - apts)/90000.0, sleep_us, videoDecoder->buf_num);
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}
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void GLFramebuffer::clear()
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{
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/* clears front and back buffer */
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memset(&mOSDBuffer[0], 0, mOSDBuffer.size());
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buf->pts(), apts, (buf->pts() - apts)/90000.0, sleep_us, vdec->buf_num);
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}
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