mirror of
https://github.com/tuxbox-neutrino/libstb-hal.git
synced 2025-08-26 23:13:16 +02:00
483 lines
11 KiB
C++
483 lines
11 KiB
C++
/*
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* GPL
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* duckbox 2010
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*/
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/* ***************************** */
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/* Includes */
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/* ***************************** */
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <sys/socket.h>
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#include <netdb.h>
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#include <sys/types.h>
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#include <dirent.h>
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#include <errno.h>
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#include <poll.h>
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#include "playback.h"
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#include "player.h"
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#include "misc.h"
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#define cMaxSpeed_ff 128 /* fixme: revise */
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#define cMaxSpeed_fr -320 /* fixme: revise */
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static pthread_t supervisorThread;
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Playback::Playback()
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{
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hasThreadStarted = 0;
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}
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void *Playback::SupervisorThread(void *arg)
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{
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Playback *me = (Playback *) arg;
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me->hasThreadStarted = 1;
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me->context->input.Play();
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me->hasThreadStarted = 2;
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me->Terminate();
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fprintf(stderr, "terminating\n");
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me->hasThreadStarted = 0;
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pthread_exit(NULL);
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}
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bool Playback::Open(const char *Url)
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{
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if (context->playback.isPlaying)
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Stop(); // shouldn't happen. Most definitely a bug
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fprintf(stderr, "URL=%s\n", Url);
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if (context->playback.isPlaying) { // shouldn't happen
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fprintf(stderr, "playback already running\n");
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return false;
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}
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context->playback.isHttp = 0;
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if (!strncmp("file://", Url, 7) || !strncmp("myts://", Url, 7)) {
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if (!strncmp("myts://", Url, 7)) {
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context->playback.url = "file";
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context->playback.url += (Url + 4);
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context->playback.noprobe = 1;
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} else {
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context->playback.noprobe = 0;
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context->playback.url = Url;
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}
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} else if (strstr(Url, "://")) {
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context->playback.isHttp = 1;
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if (!strncmp("mms://", Url, 6)) {
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context->playback.url = "mmst";
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context->playback.url += (Url + 3);
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} else
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context->playback.url = Url;
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} else {
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fprintf(stderr, "Unknown stream (%s)\n", Url);
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return false;
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}
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context->manager.clearTracks();
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if (!context->input.Init(context->playback.url.c_str()))
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return false;
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fprintf(stderr, "exiting with value 0\n");
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return true;
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}
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bool Playback::Close()
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{
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bool ret = true;
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context->playback.isPaused = 0;
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context->playback.isPlaying = 0;
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context->playback.isForwarding = 0;
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context->playback.isBackWard = 0;
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context->playback.isSlowMotion = 0;
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context->playback.Speed = 0;
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context->playback.url.clear();
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return ret;
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}
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bool Playback::Play()
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{
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pthread_attr_t attr;
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bool ret = true;
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if (!context->playback.isPlaying) {
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context->playback.AVSync = 1;
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context->output.AVSync(true);
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context->playback.isCreationPhase = 1; // allows the created thread to go into wait mode
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ret = context->output.Play();
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if (!ret) {
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context->playback.isCreationPhase = 0; // allow thread to go into next state
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} else {
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context->playback.isPlaying = 1;
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context->playback.isPaused = 0;
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context->playback.isForwarding = 0;
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if (context->playback.isBackWard) {
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context->playback.isBackWard = 0;
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context->output.Mute(false);
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}
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context->playback.isSlowMotion = 0;
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context->playback.Speed = 1;
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if (hasThreadStarted == 0) {
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int error;
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pthread_attr_init(&attr);
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pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
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if ((error = pthread_create(&supervisorThread, &attr, SupervisorThread, &context->playback))) {
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fprintf(stderr, "Error creating thread, error:%d:%s\n", error, strerror(error));
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ret = false;
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} else {
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fprintf(stderr, "Created thread\n");
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}
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}
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fprintf(stderr, "clearing isCreationPhase!\n");
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context->playback.isCreationPhase = 0; // allow thread to go into next state
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}
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} else {
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fprintf(stderr,"playback already running\n");
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ret = false;
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}
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fprintf(stderr, "exiting with value %d\n", ret);
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return ret;
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}
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bool Playback::Pause()
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{
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bool ret = true;
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if (context->playback.isPlaying && !context->playback.isPaused) {
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if (context->playback.isSlowMotion)
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context->output.Clear();
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context->output.Pause();
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context->playback.isPaused = 1;
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//context->playback.isPlaying = 1;
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context->playback.isForwarding = 0;
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if (context->playback.isBackWard) {
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context->playback.isBackWard = 0;
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context->output.Mute(false);
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}
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context->playback.isSlowMotion = 0;
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context->playback.Speed = 1;
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} else {
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fprintf(stderr,"playback not playing or already in pause mode\n");
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ret = false;
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}
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fprintf(stderr, "exiting with value %d\n", ret);
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return ret;
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}
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bool Playback::Continue()
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{
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int ret = true;
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if (context->playback.isPlaying && (context->playback.isPaused || context->playback.isForwarding
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|| context->playback.isBackWard || context->playback.isSlowMotion)) {
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if (context->playback.isSlowMotion)
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context->output.Clear();
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context->output.Continue();
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context->playback.isPaused = 0;
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//context->playback.isPlaying = 1;
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context->playback.isForwarding = 0;
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if (context->playback.isBackWard) {
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context->playback.isBackWard = 0;
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context->output.Mute(false);
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}
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context->playback.isSlowMotion = 0;
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context->playback.Speed = 1;
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} else {
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fprintf(stderr,"continue not possible\n");
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ret = false;
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}
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return ret;
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}
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bool Playback::Stop()
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{
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bool ret = true;
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int wait_time = 20;
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if (context->playback.isPlaying) {
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context->playback.isPaused = 0;
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context->playback.isPlaying = 0;
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context->playback.isForwarding = 0;
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if (context->playback.isBackWard) {
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context->playback.isBackWard = 0;
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context->output.Mute(false);
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}
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context->playback.isSlowMotion = 0;
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context->playback.Speed = 0;
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context->output.Stop();
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context->input.Stop();
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} else {
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fprintf(stderr,"stop not possible\n");
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ret = false;
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}
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while ((hasThreadStarted == 1) && (--wait_time) > 0) {
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fprintf(stderr, "Waiting for supervisor thread to terminate itself, will try another %d times\n", wait_time);
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usleep(100000);
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}
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if (wait_time == 0) {
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fprintf(stderr,"Timeout waiting for thread!\n");
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ret = false;
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}
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fprintf(stderr, "exiting with value %d\n", ret);
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return ret;
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}
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// FIXME
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bool Playback::Terminate()
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{
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bool ret = true;
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int wait_time = 20;
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fprintf(stderr, "\n");
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if (context->playback.isPlaying) {
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if (!context->playback.abortRequested && !context->output.Flush()) {
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fprintf(stderr,"failed to flush output.\n");
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}
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ret = context->input.Stop();
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context->playback.isPaused = 0;
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context->playback.isPlaying = 0;
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context->playback.isForwarding = 0;
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context->playback.isBackWard = 0;
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context->playback.isSlowMotion = 0;
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context->playback.Speed = 0;
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} else {
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fprintf(stderr,"%p %d\n", context, context->playback.isPlaying);
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/* fixme: konfetti: we should return an error here but this seems to be a condition which
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* can happen and is not a real error, which leads to a dead neutrino. should investigate
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* here later.
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*/
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}
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while ((hasThreadStarted == 1) && (--wait_time) > 0) {
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fprintf(stderr, "Waiting for supervisor thread to terminate itself, will try another %d times\n", wait_time);
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usleep(100000);
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}
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if (wait_time == 0) {
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fprintf(stderr,"Timeout waiting for thread!\n");
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ret = false;
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}
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fprintf(stderr, "exiting with value %d\n", ret);
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return ret;
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}
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bool Playback::FastForward(int speed)
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{
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int ret = true;
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/* Audio only forwarding not supported */
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if (context->playback.isVideo && !context->playback.isHttp && !context->playback.isBackWard
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&& (!context->playback.isPaused || context-> playback.isPlaying)) {
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if ((speed <= 0) || (speed > cMaxSpeed_ff)) {
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fprintf(stderr, "speed %d out of range (1 - %d) \n", speed, cMaxSpeed_ff);
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return false;
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}
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context->playback.isForwarding = 1;
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context->playback.Speed = speed;
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context->output.FastForward(speed);
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} else {
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fprintf(stderr,"fast forward not possible\n");
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ret = false;
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}
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return ret;
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}
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bool Playback::FastBackward(int speed)
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{
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bool ret = true;
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/* Audio only reverse play not supported */
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if (context->playback.isVideo && !context->playback.isForwarding
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&& (!context->playback.isPaused || context->playback.isPlaying)) {
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if ((speed > 0) || (speed < cMaxSpeed_fr)) {
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fprintf(stderr, "speed %d out of range (0 - %d) \n", speed, cMaxSpeed_fr);
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return false;
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}
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if (speed == 0) {
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context->playback.isBackWard = false;
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context->playback.Speed = false; /* reverse end */
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} else {
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context->playback.Speed = speed;
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context->playback.isBackWard = true;
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}
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context->output.Clear();
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#if 0
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if (context->output->Command(context, OUTPUT_REVERSE, NULL) < 0) {
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fprintf(stderr,"OUTPUT_REVERSE failed\n");
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context->playback.isBackWard = 0;
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context->playback.Speed = 1;
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ret = false;
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}
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#endif
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} else {
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fprintf(stderr,"fast backward not possible\n");
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ret = false;
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}
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if (context->playback.isBackWard)
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context->output.Mute(true);
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return ret;
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}
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bool Playback::SlowMotion(int repeats)
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{
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if (context->playback.isVideo && !context->playback.isHttp && context->playback.isPlaying) {
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if (context->playback.isPaused)
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Continue();
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switch (repeats) {
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case 2:
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case 4:
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case 8:
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context->playback.isSlowMotion = true;
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break;
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default:
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repeats = 0;
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}
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context->output.SlowMotion(repeats);
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return true;
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}
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fprintf(stderr, "slowmotion not possible\n");
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return false;
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}
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bool Playback::Seek(float pos, bool absolute)
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{
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context->output.Clear();
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return context->input.Seek(pos, absolute);
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}
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bool Playback::GetPts(int64_t &pts)
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{
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if (context->playback.isPlaying)
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return context->output.GetPts(pts);
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return false;
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}
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bool Playback::GetFrameCount(int64_t &frameCount)
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{
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if (context->playback.isPlaying)
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return context->output.GetFrameCount(frameCount);
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return false;
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}
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bool Playback::GetDuration(double &duration)
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{
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duration = -1;
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if (context->playback.isPlaying)
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return context->input.GetDuration(duration);
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return false;
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}
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bool Playback::SwitchVideo(int pid)
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{
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Track *track = context->manager.getVideoTrack(pid);
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if (track)
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context->input.SwitchVideo(track);
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return !!track;
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}
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bool Playback::SwitchAudio(int pid)
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{
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Track *track = context->manager.getAudioTrack(pid);
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if (track)
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context->input.SwitchAudio(track);
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return !!track;
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}
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bool Playback::SwitchSubtitle(int pid)
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{
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Track *track = context->manager.getSubtitleTrack(pid);
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if (track)
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context->input.SwitchSubtitle(track);
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return !!track;
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}
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bool Playback::SwitchTeletext(int pid)
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{
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Track *track = context->manager.getTeletextTrack(pid);
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if (track)
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context->input.SwitchTeletext(track);
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return !!track;
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}
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bool Playback::GetMetadata(std::vector<std::string> &keys, std::vector<std::string> &values)
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{
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return context->input.GetMetadata(keys, values);
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}
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bool Player::GetChapters(std::vector<int> &positions, std::vector<std::string> &titles)
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{
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positions.clear();
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titles.clear();
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input.UpdateTracks();
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OpenThreads::ScopedLock<OpenThreads::Mutex> m_lock(chapterMutex);
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for (std::vector<Chapter>::iterator it = chapters.begin(); it != chapters.end(); ++it) {
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positions.push_back(1000 * it->start);
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titles.push_back(it->title);
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}
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return true;
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}
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void Player::SetChapters(std::vector<Chapter> &Chapters)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> m_lock(chapterMutex);
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chapters = Chapters;
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}
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