Files
libstb-hal/generic-pc/glfb.cpp
Jacek Jendrzej 497e31c3fd fix KEY_STOP typo
2017-04-15 14:18:47 +02:00

646 lines
18 KiB
C++

/*
Copyright 2010 Carsten Juttner <carjay@gmx.net>
Copyright 2012,2013 Stefan Seyfried <seife@tuxboxcvs.slipkontur.de>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
openGL based framebuffer implementation
based on Carjay's neutrino-hd-dvbapi work, see
http://gitorious.org/neutrino-hd/neutrino-hd-dvbapi
TODO: AV-Sync code is "experimental" at best
*/
#include "config.h"
#include <vector>
#include <sys/types.h>
#include <signal.h>
#include <cstdio>
#include <cstring>
#include <errno.h>
#include <inttypes.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <linux/input.h>
#include "glfb_priv.h"
#include "video_priv.h"
#include "audio_priv.h"
#include "lt_debug.h"
#define lt_debug_c(args...) _lt_debug(HAL_DEBUG_INIT, NULL, args)
#define lt_info_c(args...) _lt_info(HAL_DEBUG_INIT, NULL, args)
#define lt_debug(args...) _lt_debug(HAL_DEBUG_INIT, this, args)
#define lt_info(args...) _lt_info(HAL_DEBUG_INIT, this, args)
extern VDec *vdec;
extern ADec *adec;
/* the private class that does stuff only needed inside libstb-hal.
* is used e.g. by cVideo... */
GLFbPC *glfb_priv = NULL;
GLFramebuffer::GLFramebuffer(int x, int y)
{
Init();
glfb_priv = new GLFbPC(x, y, osd_buf);
si = glfb_priv->getScreenInfo();
start();
while (!glfb_priv->mInitDone)
usleep(1);
}
GLFramebuffer::~GLFramebuffer()
{
glfb_priv->mShutDown = true;
join();
delete glfb_priv;
glfb_priv = NULL;
}
void GLFramebuffer::blit()
{
glfb_priv->blit();
}
GLFbPC::GLFbPC(int x, int y, std::vector<unsigned char> &buf): mReInit(true), mShutDown(false), mInitDone(false)
{
osd_buf = &buf;
mState.width = x;
mState.height = y;
mX = &_mX[0];
mY = &_mY[0];
*mX = x;
*mY = y;
av_reduce(&mOA.num, &mOA.den, x, y, INT_MAX);
mVA = mOA; /* initial aspect ratios are from the FB resolution, those */
_mVA = mVA; /* will be updated by the videoDecoder functions anyway */
mVAchanged = true;
mCrop = DISPLAY_AR_MODE_PANSCAN;
zoom = 1.0;
xscale = 1.0;
const char *tmp = getenv("GLFB_FULLSCREEN");
mFullscreen = !!(tmp);
mState.blit = true;
last_apts = 0;
/* linux framebuffer compat mode */
si.bits_per_pixel = 32;
si.xres = mState.width;
si.xres_virtual = si.xres;
si.yres = mState.height;
si.yres_virtual = si.yres;
si.blue.length = 8;
si.blue.offset = 0;
si.green.length = 8;
si.green.offset = 8;
si.red.length = 8;
si.red.offset = 16;
si.transp.length = 8;
si.transp.offset = 24;
unlink("/tmp/neutrino.input");
mkfifo("/tmp/neutrino.input", 0600);
input_fd = open("/tmp/neutrino.input", O_RDWR|O_CLOEXEC|O_NONBLOCK);
if (input_fd < 0)
lt_info("%s: could not open /tmp/neutrino.input FIFO: %m\n", __func__);
initKeys();
}
GLFbPC::~GLFbPC()
{
mShutDown = true;
if (input_fd >= 0)
close(input_fd);
osd_buf->clear();
}
void GLFbPC::initKeys()
{
/*
Keep in sync with initKeys() in clutterfb.cpp
*/
mSpecialMap[GLUT_KEY_UP] = KEY_UP;
mSpecialMap[GLUT_KEY_DOWN] = KEY_DOWN;
mSpecialMap[GLUT_KEY_LEFT] = KEY_LEFT;
mSpecialMap[GLUT_KEY_RIGHT] = KEY_RIGHT;
mSpecialMap[GLUT_KEY_F1] = KEY_RED;
mSpecialMap[GLUT_KEY_F2] = KEY_GREEN;
mSpecialMap[GLUT_KEY_F3] = KEY_YELLOW;
mSpecialMap[GLUT_KEY_F4] = KEY_BLUE;
mSpecialMap[GLUT_KEY_F5] = KEY_RECORD;
mSpecialMap[GLUT_KEY_F6] = KEY_PLAY;
mSpecialMap[GLUT_KEY_F7] = KEY_PAUSE;
mSpecialMap[GLUT_KEY_F8] = KEY_STOP;
mSpecialMap[GLUT_KEY_F9] = KEY_FORWARD;
mSpecialMap[GLUT_KEY_F10] = KEY_REWIND;
mSpecialMap[GLUT_KEY_F11] = KEY_NEXT;
mSpecialMap[GLUT_KEY_F12] = KEY_PREVIOUS;
mSpecialMap[GLUT_KEY_PAGE_UP] = KEY_PAGEUP;
mSpecialMap[GLUT_KEY_PAGE_DOWN] = KEY_PAGEDOWN;
mKeyMap[0x0d] = KEY_OK;
mKeyMap[0x1b] = KEY_EXIT;
mKeyMap['0'] = KEY_0;
mKeyMap['1'] = KEY_1;
mKeyMap['2'] = KEY_2;
mKeyMap['3'] = KEY_3;
mKeyMap['4'] = KEY_4;
mKeyMap['5'] = KEY_5;
mKeyMap['6'] = KEY_6;
mKeyMap['7'] = KEY_7;
mKeyMap['8'] = KEY_8;
mKeyMap['9'] = KEY_9;
mKeyMap['+'] = KEY_VOLUMEUP;
mKeyMap['-'] = KEY_VOLUMEDOWN;
mKeyMap['.'] = KEY_MUTE;
mKeyMap['a'] = KEY_AUDIO;
mKeyMap['e'] = KEY_EPG;
// ['f'] is reserved to toggle fullscreen;
mKeyMap['g'] = KEY_GAMES;
mKeyMap['h'] = KEY_HELP;
mKeyMap['i'] = KEY_INFO;
mKeyMap['m'] = KEY_MENU;
mKeyMap['p'] = KEY_POWER;
mKeyMap['r'] = KEY_RADIO;
mKeyMap['s'] = KEY_SUBTITLE;
mKeyMap['t'] = KEY_TV;
mKeyMap['v'] = KEY_VIDEO;
mKeyMap['z'] = KEY_SLEEP;
/* shift keys */
mKeyMap['F'] = KEY_FAVORITES;
mKeyMap['M'] = KEY_MODE;
mKeyMap['S'] = KEY_SAT;
mKeyMap['T'] = KEY_TEXT;
mKeyMap['W'] = KEY_WWW;
}
void GLFramebuffer::run()
{
int argc = 1;
int x = glfb_priv->mState.width;
int y = glfb_priv->mState.height;
/* some dummy commandline for GLUT to be happy */
char const *argv[2] = { "neutrino", 0 };
lt_info("GLFB: GL thread starting x %d y %d\n", x, y);
glutInit(&argc, const_cast<char **>(argv));
glutInitWindowSize(x, y);
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Neutrino");
/* 32bit FB depth, *2 because tuxtxt uses a shadow buffer */
int fbmem = x * y * 4 * 2;
osd_buf.resize(fbmem);
lt_info("GLFB: OSD buffer set to %d bytes at 0x%p\n", fbmem, osd_buf.data());
glfb_priv->mInitDone = true; /* signal that setup is finished */
/* init the good stuff */
GLenum err = glewInit();
if(err == GLEW_OK)
{
if((!GLEW_VERSION_1_5)||(!GLEW_EXT_pixel_buffer_object)||(!GLEW_ARB_texture_non_power_of_two))
{
lt_info("GLFB: Sorry, your graphics card is not supported. "
"Needs at least OpenGL 1.5, pixel buffer objects and NPOT textures.\n");
lt_info("incompatible graphics card: %m");
_exit(1); /* Life is hard */
}
else
{
glutSetCursor(GLUT_CURSOR_NONE);
glutDisplayFunc(GLFbPC::rendercb);
glutKeyboardFunc(GLFbPC::keyboardcb);
glutSpecialFunc(GLFbPC::specialcb);
glutReshapeFunc(GLFbPC::resizecb);
glfb_priv->setupGLObjects(); /* needs GLEW prototypes */
glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_CONTINUE_EXECUTION);
glutMainLoop();
glfb_priv->releaseGLObjects();
}
}
else
lt_info("GLFB: error initializing glew: %d\n", err);
lt_info("GLFB: GL thread stopping\n");
}
#if 0
void GLFbPC::setupCtx()
{
int argc = 1;
/* some dummy commandline for GLUT to be happy */
char const *argv[2] = { "neutrino", 0 };
lt_info("GLFB: GL thread starting x %d y %d\n", mX[0], mY[0]);
glutInit(&argc, const_cast<char **>(argv));
glutInitWindowSize(mX[0], mY[0]);
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Neutrino");
}
void GLFbPC::setupOSDBuffer()
{ /* the OSD buffer size can be decoupled from the actual
window size since the GL can blit-stretch with no
trouble at all, ah, the luxury of ignorance... */
// mMutex.lock();
if (mState.width && mState.height)
{
/* 32bit FB depth, *2 because tuxtxt uses a shadow buffer */
int fbmem = mState.width * mState.height * 4 * 2;
osd_buf->resize(fbmem);
lt_info("GLFB: OSD buffer set to %d bytes at 0x%p\n", fbmem, osd_buf->data());
}
}
#endif
void GLFbPC::setupGLObjects()
{
unsigned char buf[4] = { 0, 0, 0, 0 }; /* 1 black pixel */
glGenTextures(1, &mState.osdtex);
glGenTextures(1, &mState.displaytex);
glBindTexture(GL_TEXTURE_2D, mState.osdtex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, mState.width, mState.height, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glBindTexture(GL_TEXTURE_2D, mState.displaytex); /* we do not yet know the size so will set that inline */
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glGenBuffers(1, &mState.pbo);
glGenBuffers(1, &mState.displaypbo);
/* hack to start with black video buffer instead of white */
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, mState.displaypbo);
glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(buf), buf, GL_STREAM_DRAW_ARB);
glBindTexture(GL_TEXTURE_2D, mState.displaytex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
}
void GLFbPC::releaseGLObjects()
{
glDeleteBuffers(1, &mState.pbo);
glDeleteBuffers(1, &mState.displaypbo);
glDeleteTextures(1, &mState.osdtex);
glDeleteTextures(1, &mState.displaytex);
}
/* static */ void GLFbPC::rendercb()
{
glfb_priv->render();
}
/* static */ void GLFbPC::keyboardcb(unsigned char key, int /*x*/, int /*y*/)
{
lt_debug_c("GLFB::%s: 0x%x\n", __func__, key);
struct input_event ev;
if (key == 'f')
{
lt_info_c("GLFB::%s: toggle fullscreen %s\n", __func__, glfb_priv->mFullscreen?"off":"on");
glfb_priv->mFullscreen = !(glfb_priv->mFullscreen);
glfb_priv->mReInit = true;
return;
}
std::map<unsigned char, int>::const_iterator i = glfb_priv->mKeyMap.find(key);
if (i == glfb_priv->mKeyMap.end())
return;
ev.code = i->second;
ev.value = 1; /* key own */
ev.type = EV_KEY;
gettimeofday(&ev.time, NULL);
lt_debug_c("GLFB::%s: pushing 0x%x\n", __func__, ev.code);
write(glfb_priv->input_fd, &ev, sizeof(ev));
ev.value = 0; /* neutrino is stupid, so push key up directly after key down */
write(glfb_priv->input_fd, &ev, sizeof(ev));
}
/* static */ void GLFbPC::specialcb(int key, int /*x*/, int /*y*/)
{
lt_debug_c("GLFB::%s: 0x%x\n", __func__, key);
struct input_event ev;
std::map<int, int>::const_iterator i = glfb_priv->mSpecialMap.find(key);
if (i == glfb_priv->mSpecialMap.end())
return;
ev.code = i->second;
ev.value = 1;
ev.type = EV_KEY;
gettimeofday(&ev.time, NULL);
lt_debug_c("GLFB::%s: pushing 0x%x\n", __func__, ev.code);
write(glfb_priv->input_fd, &ev, sizeof(ev));
ev.value = 0;
write(glfb_priv->input_fd, &ev, sizeof(ev));
}
int sleep_us = 30000;
void GLFbPC::render()
{
if(mShutDown)
glutLeaveMainLoop();
mReInitLock.lock();
if (mReInit)
{
int xoff = 0;
int yoff = 0;
mVAchanged = true;
mReInit = false;
mX = &_mX[mFullscreen];
mY = &_mY[mFullscreen];
if (mFullscreen) {
int x = glutGet(GLUT_SCREEN_WIDTH);
int y = glutGet(GLUT_SCREEN_HEIGHT);
*mX = x;
*mY = y;
AVRational a = { x, y };
if (av_cmp_q(a, mOA) < 0)
*mY = x * mOA.den / mOA.num;
else if (av_cmp_q(a, mOA) > 0)
*mX = y * mOA.num / mOA.den;
xoff = (x - *mX) / 2;
yoff = (y - *mY) / 2;
glutFullScreen();
} else
*mX = *mY * mOA.num / mOA.den;
lt_info("%s: reinit mX:%d mY:%d xoff:%d yoff:%d fs %d\n",
__func__, *mX, *mY, xoff, yoff, mFullscreen);
glViewport(xoff, yoff, *mX, *mY);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
float aspect = static_cast<float>(*mX)/ *mY;
float osdaspect = static_cast<float>(mOA.den) / mOA.num;
glOrtho(aspect*-osdaspect, aspect*osdaspect, -1.0, 1.0, -1.0, 1.0 );
glClearColor(0.0, 0.0, 0.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glEnable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
glDisable(GL_DEPTH_TEST);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
mReInitLock.unlock();
if (!mFullscreen && (*mX != glutGet(GLUT_WINDOW_WIDTH) || *mY != glutGet(GLUT_WINDOW_HEIGHT)))
glutReshapeWindow(*mX, *mY);
bltDisplayBuffer(); /* decoded video stream */
if (mState.blit) {
/* only blit manually after fb->blit(), this helps to find missed blit() calls */
mState.blit = false;
lt_debug("GLFB::%s blit!\n", __func__);
bltOSDBuffer(); /* OSD */
}
glBindTexture(GL_TEXTURE_2D, mState.osdtex);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if (mVAchanged)
{
mVAchanged = false;
zoom = 1.0;
xscale = 1.0;
int cmp = (mCrop == DISPLAY_AR_MODE_NONE) ? 0 : av_cmp_q(mVA, mOA);
const AVRational a149 = { 14, 9 };
switch (cmp) {
default:
case INT_MIN: /* invalid */
case 0: /* identical */
lt_debug("%s: mVA == mOA (or fullscreen mode :-)\n", __func__);
break;
case 1: /* mVA > mOA -- video is wider than display */
lt_debug("%s: mVA > mOA\n", __func__);
xscale = av_q2d(mVA) / av_q2d(mOA);
switch (mCrop) {
case DISPLAY_AR_MODE_PANSCAN:
break;
case DISPLAY_AR_MODE_LETTERBOX:
zoom = av_q2d(mOA) / av_q2d(mVA);
break;
case DISPLAY_AR_MODE_PANSCAN2:
zoom = av_q2d(mOA) / av_q2d(a149);
break;
default:
break;
}
break;
case -1: /* mVA < mOA -- video is taller than display */
lt_debug("%s: mVA < mOA\n", __func__);
xscale = av_q2d(mVA) / av_q2d(mOA);
switch (mCrop) {
case DISPLAY_AR_MODE_LETTERBOX:
break;
case DISPLAY_AR_MODE_PANSCAN2:
if (av_cmp_q(a149, mOA) < 0) {
zoom = av_q2d(mVA) * av_q2d(a149) / av_q2d(mOA);
break;
}
/* fallthrough for output format 14:9 */
case DISPLAY_AR_MODE_PANSCAN:
zoom = av_q2d(mOA) / av_q2d(mVA);
break;
default:
break;
}
break;
}
}
glBindTexture(GL_TEXTURE_2D, mState.displaytex);
drawSquare(zoom, xscale);
glBindTexture(GL_TEXTURE_2D, mState.osdtex);
drawSquare(1.0, -100);
glFlush();
glutSwapBuffers();
GLuint err = glGetError();
if (err != 0)
lt_info("GLFB::%s: GLError:%d 0x%04x\n", __func__, err, err);
if (sleep_us > 0)
usleep(sleep_us);
glutPostRedisplay();
}
/* static */ void GLFbPC::resizecb(int w, int h)
{
glfb_priv->checkReinit(w, h);
}
void GLFbPC::checkReinit(int x, int y)
{
static int last_x = 0, last_y = 0;
mReInitLock.lock();
if (!mFullscreen && !mReInit && (x != *mX || y != *mY)) {
if (x != *mX && abs(x - last_x) > 2) {
*mX = x;
*mY = *mX * mOA.den / mOA.num;
} else if (y != *mY && abs(y - last_y) > 2) {
*mY = y;
*mX = *mY * mOA.num / mOA.den;
}
mReInit = true;
}
mReInitLock.unlock();
last_x = x;
last_y = y;
}
void GLFbPC::drawSquare(float size, float x_factor)
{
GLfloat vertices[] = {
1.0f, 1.0f,
-1.0f, 1.0f,
-1.0f, -1.0f,
1.0f, -1.0f,
};
GLubyte indices[] = { 0, 1, 2, 3 };
GLfloat texcoords[] = {
1.0, 0.0,
0.0, 0.0,
0.0, 1.0,
1.0, 1.0,
};
if (x_factor > -99.0) { /* x_factor == -100 => OSD */
if (vdec &&
vdec->pig_x > 0 && vdec->pig_y > 0 &&
vdec->pig_w > 0 && vdec->pig_h > 0) {
/* these calculations even consider cropping and panscan mode
* maybe this could be done with some clever opengl tricks? */
double w2 = (double)mState.width * 0.5l;
double h2 = (double)mState.height * 0.5l;
double x = (double)(vdec->pig_x - w2) / w2 / x_factor / size;
double y = (double)(h2 - vdec->pig_y) / h2 / size;
double w = (double)vdec->pig_w / w2;
double h = (double)vdec->pig_h / h2;
x += ((1.0l - x_factor * size) / 2.0l) * w / x_factor / size;
y += ((size - 1.0l) / 2.0l) * h / size;
vertices[0] = x + w; /* top right x */
vertices[1] = y; /* top right y */
vertices[2] = x; /* top left x */
vertices[3] = y; /* top left y */
vertices[4] = x; /* bottom left x */
vertices[5] = y - h; /* bottom left y */
vertices[6] = vertices[0]; /* bottom right x */
vertices[7] = vertices[5]; /* bottom right y */
}
} else
x_factor = 1.0; /* OSD */
glPushMatrix();
glScalef(size * x_factor, size, size);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, vertices);
glTexCoordPointer(2, GL_FLOAT, 0, texcoords);
glDrawElements(GL_QUADS, 4, GL_UNSIGNED_BYTE, indices);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glPopMatrix();
}
void GLFbPC::bltOSDBuffer()
{
/* FIXME: copy each time */
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, mState.pbo);
glBufferData(GL_PIXEL_UNPACK_BUFFER, osd_buf->size(), osd_buf->data(), GL_STREAM_DRAW_ARB);
glBindTexture(GL_TEXTURE_2D, mState.osdtex);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, mState.width, mState.height, GL_BGRA, GL_UNSIGNED_BYTE, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
}
void GLFbPC::bltDisplayBuffer()
{
if (!vdec) /* cannot start yet */
return;
static bool warn = true;
VDec::SWFramebuffer *buf = vdec->getDecBuf();
if (!buf) {
if (warn)
lt_info("GLFB::%s did not get a buffer...\n", __func__);
warn = false;
return;
}
warn = true;
int w = buf->width(), h = buf->height();
if (w == 0 || h == 0)
return;
AVRational a = buf->AR();
if (a.den != 0 && a.num != 0 && av_cmp_q(a, _mVA)) {
_mVA = a;
/* _mVA is the raw buffer's aspect, mVA is the real scaled output aspect */
av_reduce(&mVA.num, &mVA.den, w * a.num, h * a.den, INT_MAX);
mVAchanged = true;
}
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, mState.displaypbo);
glBufferData(GL_PIXEL_UNPACK_BUFFER, buf->size(), &(*buf)[0], GL_STREAM_DRAW_ARB);
glBindTexture(GL_TEXTURE_2D, mState.displaytex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
/* "rate control" mechanism starts here...
* this implementation is pretty naive and not working too well, but
* better this than nothing... :-) */
int64_t apts = 0;
int64_t vpts = buf->pts();
if (adec)
apts = adec->getPts();
if (apts != last_apts) {
int rate, dummy1, dummy2;
if (apts < vpts)
sleep_us = (sleep_us * 2 + (vpts - apts)*10/9) / 3;
else if (sleep_us > 1000)
sleep_us -= 1000;
last_apts = apts;
vdec->getPictureInfo(dummy1, dummy2, rate);
if (rate > 0)
rate = 2000000 / rate; /* limit to half the frame rate */
else
rate = 50000; /* minimum 20 fps */
if (sleep_us > rate)
sleep_us = rate;
else if (sleep_us < 1)
sleep_us = 1;
}
lt_debug("vpts: 0x%" PRIx64 " apts: 0x%" PRIx64 " diff: %6.3f sleep_us %d buf %d\n",
buf->pts(), apts, (buf->pts() - apts)/90000.0, sleep_us, vdec->buf_num);
}