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components: rework classes
- outsourced some classes cc_item.cpp/h, cc_draw.cpp/h - added extra methodes for simple use of some basic components extra.cpp/h - rework clock handling: use timer class, reworked members for enable/disable clock with external timer events, tryed to fix some display issues related with infoclock and time osd clock in moviebrowser, channellist, menuus - reworked hide/kill handling, removed parameter for hide(), try to use cached backgrounds for other constallations, paint cache, image cache (all beta) - reworked shadow/frame handling, add shadow modes for left/right arrangement, TODO: repaint for existant instances required - reworked color gradient assignment (beta) ... Note: I had a data crash in my local git tree and i tryed to restore my historie, but most was lost. Therefore here the commit is large
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@@ -33,12 +33,12 @@ CComponentsFrmChain::CComponentsFrmChain( const int& x_pos, const int& y_pos, co
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const std::vector<CComponentsItem*> *v_items,
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int direction,
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CComponentsForm* parent,
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bool has_shadow,
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int shadow_mode,
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fb_pixel_t& color_frame,
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fb_pixel_t& color_body,
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fb_pixel_t& color_shadow)
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{
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initVarChain(x_pos, y_pos, w, h, v_items, direction, parent, has_shadow, color_frame, color_body, color_shadow);
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initVarChain(x_pos, y_pos, w, h, v_items, direction, parent, shadow_mode, color_frame, color_body, color_shadow);
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}
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@@ -46,7 +46,7 @@ void CComponentsFrmChain::initVarChain( const int& x_pos, const int& y_pos, cons
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const std::vector<CComponentsItem*> *v_items,
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int direction,
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CComponentsForm* parent,
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bool has_shadow,
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int shadow_mode,
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fb_pixel_t& color_frame,
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fb_pixel_t& color_body,
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fb_pixel_t& color_shadow)
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@@ -59,7 +59,7 @@ void CComponentsFrmChain::initVarChain( const int& x_pos, const int& y_pos, cons
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width = w;
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height = h;
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shadow = has_shadow;
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shadow = shadow_mode;
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col_frame = color_frame;
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col_body = color_body;
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col_shadow = color_shadow;
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