components: rework classes

- outsourced some classes cc_item.cpp/h, cc_draw.cpp/h
- added extra methodes for simple use of some basic components extra.cpp/h
- rework clock handling: use timer class, reworked members for
  enable/disable clock with external timer events,
  tryed to fix some display issues related with infoclock and
  time osd clock in moviebrowser, channellist, menuus
- reworked hide/kill handling, removed parameter for hide(), try to use
  cached backgrounds for other constallations, paint cache, image cache (all beta)
- reworked shadow/frame handling, add shadow modes for left/right
  arrangement, TODO: repaint for existant instances required
- reworked color gradient assignment (beta)

... Note: I had a data crash in my local git tree
and i tryed to restore my historie, but most was lost. Therefore here
the commit is large
This commit is contained in:
2015-11-18 18:08:23 +01:00
parent a2171dad4a
commit 0146511f38
68 changed files with 3207 additions and 1682 deletions

View File

@@ -41,16 +41,16 @@ CComponentsIconForm::CComponentsIconForm(CComponentsForm* parent)
CComponentsIconForm::CComponentsIconForm( const int &x_pos, const int &y_pos, const int &w, const int &h,
const std::vector<std::string> &v_icon_names,
CComponentsForm* parent,
bool has_shadow,
int shadow_mode,
fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow)
{
initVarIconForm(x_pos, y_pos, w, h, v_icon_names, parent, has_shadow, color_frame, color_body, color_shadow);
initVarIconForm(x_pos, y_pos, w, h, v_icon_names, parent, shadow_mode, color_frame, color_body, color_shadow);
}
void CComponentsIconForm::initVarIconForm( const int &x_pos, const int &y_pos, const int &w, const int &h,
const std::vector<std::string> &v_icon_names,
CComponentsForm* parent,
bool has_shadow,
int shadow_mode,
fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow)
{
cc_item_type = CC_ITEMTYPE_FRM_ICONFORM;
@@ -60,7 +60,7 @@ void CComponentsIconForm::initVarIconForm( const int &x_pos, const int &y_pos, c
width = w;
height = h;
v_icons = v_icon_names;
shadow = has_shadow;
shadow = shadow_mode;
col_frame = color_frame;
col_body = color_body;
col_shadow = color_shadow;