components: rework classes

- outsourced some classes cc_item.cpp/h, cc_draw.cpp/h
- added extra methodes for simple use of some basic components extra.cpp/h
- rework clock handling: use timer class, reworked members for
  enable/disable clock with external timer events,
  tryed to fix some display issues related with infoclock and
  time osd clock in moviebrowser, channellist, menuus
- reworked hide/kill handling, removed parameter for hide(), try to use
  cached backgrounds for other constallations, paint cache, image cache (all beta)
- reworked shadow/frame handling, add shadow modes for left/right
  arrangement, TODO: repaint for existant instances required
- reworked color gradient assignment (beta)

... Note: I had a data crash in my local git tree
and i tryed to restore my historie, but most was lost. Therefore here
the commit is large
This commit is contained in:
2015-11-18 18:08:23 +01:00
parent a2171dad4a
commit 0146511f38
68 changed files with 3207 additions and 1682 deletions

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/*
Based up Neutrino-GUI - Tuxbox-Project
Copyright (C) 2001 by Steffen Hehn 'McClean'
Classes for generic GUI-related components.
Copyright (C) 2012-2015, Thilo Graf 'dbt'
License: GPL
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CC_ITEMS__
#define __CC_ITEMS__
#include "cc_types.h"
#include "cc_base.h"
#include "cc_draw.h"
#include <vector>
#include <string>
#include <driver/colorgradient.h>
class CComponentsItem : public CComponents
{
protected:
///property: define of item index, all bound items get an index,
///default: CC_NO_INDEX as identifer for not embedded item and default index=0 for form as main parent
///see also getIndex(), setIndex()
int cc_item_index;
///property: define of item type, see cc_types.h for possible types
int cc_item_type;
///property: default enabled
bool cc_item_enabled;
///property: default not selected
bool cc_item_selected;
///property: page number, this defines current item page location, means: this item is embedded in a parent container on page number n, see also setPageNumber()
///default value is 0 for page one, any value > 0 causes handling for mutilple pages at parent container
uint8_t cc_page_number;
///specifies that some certain operations especially eg. exec events for that item are possible, see also setFocus(), hasFocus()
bool cc_has_focus;
///Pointer to the form object in which this item is embedded.
///Is typically the type CComponentsForm or derived classes, default intialized with NULL
CComponentsForm *cc_parent;
///initialze of basic framebuffer elements with shadow, background and frame.
///must be called first in all paint() members before paint any item,
///If backround is not required, it's possible to override this with variable paint_bg=false, use doPaintBg(true/false) to set this!
///arg do_save_bg=false avoids using of unnecessary pixel memory, eg. if no hide with restore is provided. This is mostly the case whenever
///an item will be hide or overpainted with other methods, or it's embedded (bound) in a parent form.
void paintInit(bool do_save_bg);
///add "this" current item to parent
void initParent(CComponentsForm* parent);
public:
CComponentsItem(CComponentsForm *parent = NULL);
///sets pointer to the form object in which this item is embedded.
virtual void setParent(CComponentsForm *parent){cc_parent = parent;};
///returns pointer to the form object in which this item is embedded.
virtual CComponentsForm* getParent(){return cc_parent;};
///property: returns true if item is added to a form
virtual bool isAdded();
///indicates wether item has focus
virtual bool hasFocus(){return cc_has_focus;}
///set or unset focus of item, stand alone items without parent have always set focus to true, inside of a parent form object, always the last added item has focus
virtual void setFocus(bool focus);
///erase or paint over rendered objects without restore of background, it's similar to paintBackgroundBoxRel() known
///from CFrameBuffer but with possiblity to define color, default color is 0 (empty background)
///NOTE: Items with parent binding use the parent background color as default! Set parameter 'ignore_parent=true' to ignore parent background color!
virtual void kill(const fb_pixel_t& bg_color = COL_BACKGROUND_PLUS_0, bool ignore_parent = false);
///get the current item type, see attribute cc_item_type above
virtual int getItemType();
///syncronizes item colors with current color settings if required, NOTE: overwrites internal values!
virtual void syncSysColors();
///set select mode, see also col_frame_sel
virtual void setSelected(bool selected){cc_item_selected = selected;};
///set enable mode, see also cc_item_enabled
virtual void setEnable(bool enabled){cc_item_enabled = enabled;};
///get select mode, see also setSelected() above
virtual bool isSelected(){return cc_item_selected;};
///get enable mode, see also setEnable() above
virtual bool isEnabled(){return cc_item_enabled;};
///get current index of item, see also attribut cc_item_index
virtual int getIndex(){return cc_item_index;};
///set an index to item, see also attribut cc_item_index.
///To generate an index, use genIndex()
virtual void setIndex(const int& index){cc_item_index = index;};
///sets page location of current item, parameter as uint8_t, see: cc_page_number
virtual void setPageNumber(const uint8_t& on_page_number){cc_page_number = on_page_number;};
///returns current number of page location of current item, see: cc_page_number
virtual u_int8_t getPageNumber(){return cc_page_number;};
///set screen x-position, parameter as uint8_t, percent x value related to current width of parent form or screen
virtual void setXPosP(const uint8_t& xpos_percent);
///set screen y-position, parameter as uint8_t, percent y value related to current height of parent form or screen
virtual void setYPosP(const uint8_t& ypos_percent);
///set x and y position as percent value related to current parent form or screen dimensions at once
virtual void setPosP(const uint8_t& xpos_percent, const uint8_t& ypos_percent);
///do center item on screen or within a parent form, parameter along_mode assigns direction of centering
virtual void setCenterPos(int along_mode = CC_ALONG_X | CC_ALONG_Y);
///set item height, parameter as uint8_t, as percent value related to current height of parent form or screen
virtual void setHeightP(const uint8_t& h_percent);
///set item width, parameter as uint8_t, as percent value related to current width of parent form or screen
virtual void setWidthP(const uint8_t& w_percent);
};
#endif