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components: rework classes
- outsourced some classes cc_item.cpp/h, cc_draw.cpp/h - added extra methodes for simple use of some basic components extra.cpp/h - rework clock handling: use timer class, reworked members for enable/disable clock with external timer events, tryed to fix some display issues related with infoclock and time osd clock in moviebrowser, channellist, menuus - reworked hide/kill handling, removed parameter for hide(), try to use cached backgrounds for other constallations, paint cache, image cache (all beta) - reworked shadow/frame handling, add shadow modes for left/right arrangement, TODO: repaint for existant instances required - reworked color gradient assignment (beta) ... Note: I had a data crash in my local git tree and i tryed to restore my historie, but most was lost. Therefore here the commit is large
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@@ -42,7 +42,7 @@ using namespace std;
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//sub class CComponentsPIP from CComponentsItem
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CComponentsPIP::CComponentsPIP( const int x_pos, const int y_pos, const int percent,
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CComponentsForm *parent,
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bool has_shadow,
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int shadow_mode,
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fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow)
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{
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//CComponents, CComponentsItem
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@@ -59,7 +59,7 @@ CComponentsPIP::CComponentsPIP( const int x_pos, const int y_pos, const int perc
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y = y_pos;
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width = percent*screen_w/100;
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height = percent*screen_h/100;
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shadow = has_shadow;
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shadow = shadow_mode;
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shadow_w = SHADOW_OFFSET;
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col_frame = color_frame;
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col_body = color_body;
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@@ -73,7 +73,7 @@ CComponentsPIP::CComponentsPIP( const int x_pos, const int y_pos, const int perc
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CComponentsPIP::~CComponentsPIP()
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{
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hide();
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videoDecoder->Pig(-1, -1, -1, -1);
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// videoDecoder->Pig(-1, -1, -1, -1);
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}
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void CComponentsPIP::paint(bool do_save_bg)
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@@ -111,8 +111,8 @@ void CComponentsPIP::paint(bool do_save_bg)
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}
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void CComponentsPIP::hide(bool no_restore)
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void CComponentsPIP::hide()
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{
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videoDecoder->Pig(-1, -1, -1, -1);
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hideCCItem(no_restore);
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CComponents::hide();
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}
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