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framebuffer: always blit after RestoreScreen()
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@@ -1122,6 +1122,7 @@ void CFrameBuffer::RestoreScreen(int x, int y, int dx, int dy, fb_pixel_t * cons
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fbpos += stride;
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fbpos += stride;
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bkpos += dx;
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bkpos += dx;
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}
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}
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blit();
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}
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}
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void CFrameBuffer::Clear()
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void CFrameBuffer::Clear()
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