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neutrino: add a input object for Enquiry Objects from CI. They specify if the
input has to be blind.
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@@ -140,6 +140,21 @@ class CPINInput : public CStringInput
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int exec( CMenuTarget* parent, const std::string & actionKey );
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};
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// For CI
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class CEnquiryInput : public CPINInput
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{
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private:
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bool blind;
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protected:
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virtual void paintChar(int pos);
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public:
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CEnquiryInput(const neutrino_locale_t Name, char* Value, int Size, bool Blind, const neutrino_locale_t Hint_1 = NONEXISTANT_LOCALE, const neutrino_locale_t Hint_2 = NONEXISTANT_LOCALE, const char * const Valid_Chars= (const char *)"0123456789", CChangeObserver* Observ = NULL)
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: CPINInput(Name, (char *)Value, Size, Hint_1, Hint_2, Valid_Chars, Observ) { blind = Blind; }
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CEnquiryInput(char * Head, char* Value, int Size, bool Blind, const neutrino_locale_t Hint_1 = NONEXISTANT_LOCALE, const neutrino_locale_t Hint_2 = NONEXISTANT_LOCALE, const char * const Valid_Chars= (const char *)"0123456789", CChangeObserver* Observ = NULL)
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: CPINInput(Head, (char *)Value, Size, Hint_1, Hint_2, Valid_Chars, Observ) { blind = Blind; }
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};
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class CPLPINInput : public CPINInput
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{
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protected:
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