fb_accel: add backend for GL framebuffer

This commit is contained in:
Stefan Seyfried
2017-02-06 00:15:37 +01:00
parent 9fffbef19d
commit 05d4017b36
4 changed files with 174 additions and 0 deletions

View File

@@ -110,4 +110,25 @@ class CFbAccelCS
void setBlendLevel(int);
};
class CFbAccelGLFB
: public OpenThreads::Thread, public CFbAccel
{
private:
void run(void);
void blit(void);
void _blit(void);
bool blit_thread;
bool blit_pending;
OpenThreads::Condition blit_cond;
OpenThreads::Mutex blit_mutex;
fb_pixel_t *backbuffer;
public:
CFbAccelGLFB();
~CFbAccelGLFB();
void init(const char * const);
int setMode(unsigned int xRes, unsigned int yRes, unsigned int bpp);
void blit2FB(void *fbbuff, uint32_t width, uint32_t height, uint32_t xoff, uint32_t yoff, uint32_t xp, uint32_t yp, bool transp);
fb_pixel_t * getBackBufferPointer() const;
};
#endif