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fb_accel: add backend for GL framebuffer
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@@ -110,4 +110,25 @@ class CFbAccelCS
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void setBlendLevel(int);
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};
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class CFbAccelGLFB
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: public OpenThreads::Thread, public CFbAccel
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{
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private:
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void run(void);
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void blit(void);
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void _blit(void);
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bool blit_thread;
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bool blit_pending;
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OpenThreads::Condition blit_cond;
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OpenThreads::Mutex blit_mutex;
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fb_pixel_t *backbuffer;
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public:
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CFbAccelGLFB();
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~CFbAccelGLFB();
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void init(const char * const);
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int setMode(unsigned int xRes, unsigned int yRes, unsigned int bpp);
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void blit2FB(void *fbbuff, uint32_t width, uint32_t height, uint32_t xoff, uint32_t yoff, uint32_t xp, uint32_t yp, bool transp);
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fb_pixel_t * getBackBufferPointer() const;
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};
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#endif
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