CComponents: add sub class CComponentsContainer and clean up some members

- add virtual members to set colors
- remove parameters from CComponents constructor and set default values
  in constructor
- v_fbdata becomes a protected member, because old members like
  v_screen_val and v_infobox_val not needed in sub classes
- using sizeof() to get size of fbdata structs in paint() members,
  so we don't need explizit defines for struct size
- new class CComponentsContainer is a basic class for
  CComponentsInfoBox and other similar coming sub classes
- use enums for fbdata types
- add function setShadowOnOff()
- also add defines for plausible usage of setShadowOnOff(CC_SHADOW_ON/OFF)
This commit is contained in:
2012-07-30 21:02:23 +02:00
parent 3d386649a9
commit 06ee0c0c10
2 changed files with 278 additions and 191 deletions

View File

@@ -30,81 +30,119 @@
#include <gui/color.h>
#include <gui/customcolor.h>
#include <vector>
#include <string>
//required typedefs
typedef struct comp_fbdata_t
{
int fbdata_type;
int x;
int y;
int dx;
int dy;
fb_pixel_t color;
int r;
void * data;
fb_pixel_t* pixbuf;
bool is_frame;
int frame_thickness;
fb_pixel_t* pixbuf;
void * data;
} comp_fbdata_struct_t;
//fb data object types
typedef enum
{
CC_FBDATA_TYPE_BGSCREEN,
CC_FBDATA_TYPE_SHADOW,
CC_FBDATA_TYPE_BOX,
CC_FBDATA_TYPE_FRAME,
CC_FBDATA_TYPE_LINE
}
FBDATA_TYPES;
#define CC_WIDTH_MIN 16
#define CC_HEIGHT_MIN 16
#define CC_SHADOW_ON true
#define CC_SHADOW_OFF false
#define CC_SAVE_SCREEN_YES true
#define CC_SAVE_SCREEN_NO false
class CComponents
{
protected:
int x, y, height, width, sw;
int x, y, height, width, corner_type, shadow_w;
CFrameBuffer * frameBuffer;
std::vector<comp_fbdata_t> v_screen_val;
std::vector<comp_fbdata_t> v_fbdata;
fb_pixel_t col_body, col_shadow, col_frame;
bool firstPaint, shadow;
void paintFbItems(struct comp_fbdata_t * fbdata, const int items_count, bool do_save_bg = true);
fb_pixel_t* saveScreen(int ax, int ay, int dx, int dy);
fb_pixel_t* getScreen(int ax, int ay, int dx, int dy);
fb_pixel_t* saved_screen;
void clear();
public:
CComponents(const int x_pos = 0, const int y_pos = 0, const int h = 0, const int w = 0);
CComponents();
virtual~CComponents();
virtual void setXPos(const int& xpos){x = xpos;};
virtual void setYPos(const int& ypos){y = ypos;};
virtual void setHeight(const int& h){height = h;};
virtual void setWidth(const int& w){width = w;};
virtual void restore();
/// set colors: Possible color values are defined in "gui/color.h" and "gui/customcolor.h"
virtual void setColorFrame(fb_pixel_t color){col_frame = color;};
virtual void setColorBody(fb_pixel_t color){col_body = color;};
virtual void setColorShadow(fb_pixel_t color){col_shadow = color;};
virtual void setColorAll(fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow){col_frame = color_frame; col_body = color_body; col_shadow = color_shadow;};
virtual void hide();
};
class CComponentsContainer : public CComponents
{
protected:
int corner_rad, fr_thickness;
public:
CComponentsContainer();
/// set corner types: Possible corner types are defined in CFrameBuffer (see: driver/framebuffer.h).
virtual void setCornerType(const int& type){corner_type = type;};
virtual void setCornerRadius(const int& radius){corner_rad = radius;};
virtual void setFrameThickness(const int& thickness){fr_thickness = thickness;};
virtual void setShadowOnOff(bool has_shadow){shadow = has_shadow;};
virtual void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
virtual void hide(bool no_restore = false);
virtual void paintBackground();
};
#define INFO_BOX_Y_OFFSET 2
class CComponentsInfoBox : public CComponentsContainer
{
public:
CComponentsInfoBox( const int x_pos, const int y_pos, const int w, const int h, bool has_shadow = CC_SHADOW_ON,
fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENTDARK_PLUS_0,fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
};
class CComponentsDetailLine : public CComponents
{
private:
int thickness, y_down, h_mark_top, h_mark_down;
fb_pixel_t col_line, col_shadow;
public:
CComponentsDetailLine( const int x_pos,const int y_pos_top, const int y_pos_down,
const int h_mark_up =16 , const int h_mark_down = 16,
fb_pixel_t color_line = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
~CComponentsDetailLine();
void paint(bool do_save_bg = false);
void hide();
void setColor(fb_pixel_t color_line, fb_pixel_t color_shadow){col_line = color_line; col_shadow = color_shadow;};
void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
void paintBackground();
void setColors(fb_pixel_t color_line, fb_pixel_t color_shadow){col_body = color_line; col_shadow = color_shadow;};
void setYPosDown(const int& y_pos_down){y_down = y_pos_down;};
void setHMarkDown(const int& h_mark_down_){h_mark_down = h_mark_down_;};
};
#define INFO_BOX_Y_OFFSET 2
class CComponentsInfoBox : public CComponents
{
private:
int rad,fr_thickness;
bool shadow;
fb_pixel_t col_frame, col_body, col_shadow;
bool firstPaint;
std::vector<comp_fbdata_t> v_infobox_val;
public:
CComponentsInfoBox( const int x_pos, const int y_pos, const int w, const int h, bool has_shadow = true,
fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENTDARK_PLUS_0,fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
void paint(bool do_save_bg = false, bool fullPaint = false);
void hide();
void restore(bool clear_ = true);
void setColor(fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow){col_frame = color_frame; col_body = color_body; col_shadow = color_shadow;};
};
#endif