CComponents: add sub class CComponentsContainer and clean up some members

- add virtual members to set colors
- remove parameters from CComponents constructor and set default values
  in constructor
- v_fbdata becomes a protected member, because old members like
  v_screen_val and v_infobox_val not needed in sub classes
- using sizeof() to get size of fbdata structs in paint() members,
  so we don't need explizit defines for struct size
- new class CComponentsContainer is a basic class for
  CComponentsInfoBox and other similar coming sub classes
- use enums for fbdata types
- add function setShadowOnOff()
- also add defines for plausible usage of setShadowOnOff(CC_SHADOW_ON/OFF)
This commit is contained in:
2012-07-30 21:02:23 +02:00
parent 3d386649a9
commit 06ee0c0c10
2 changed files with 278 additions and 191 deletions

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@@ -30,81 +30,119 @@
#include <gui/color.h> #include <gui/color.h>
#include <gui/customcolor.h> #include <gui/customcolor.h>
#include <vector> #include <vector>
#include <string>
//required typedefs //required typedefs
typedef struct comp_fbdata_t typedef struct comp_fbdata_t
{ {
int fbdata_type;
int x; int x;
int y; int y;
int dx; int dx;
int dy; int dy;
fb_pixel_t color; fb_pixel_t color;
int r; int r;
void * data;
fb_pixel_t* pixbuf;
bool is_frame;
int frame_thickness; int frame_thickness;
fb_pixel_t* pixbuf;
void * data;
} comp_fbdata_struct_t; } comp_fbdata_struct_t;
//fb data object types
typedef enum
{
CC_FBDATA_TYPE_BGSCREEN,
CC_FBDATA_TYPE_SHADOW,
CC_FBDATA_TYPE_BOX,
CC_FBDATA_TYPE_FRAME,
CC_FBDATA_TYPE_LINE
}
FBDATA_TYPES;
#define CC_WIDTH_MIN 16
#define CC_HEIGHT_MIN 16
#define CC_SHADOW_ON true
#define CC_SHADOW_OFF false
#define CC_SAVE_SCREEN_YES true
#define CC_SAVE_SCREEN_NO false
class CComponents class CComponents
{ {
protected: protected:
int x, y, height, width, sw; int x, y, height, width, corner_type, shadow_w;
CFrameBuffer * frameBuffer; CFrameBuffer * frameBuffer;
std::vector<comp_fbdata_t> v_screen_val; std::vector<comp_fbdata_t> v_fbdata;
fb_pixel_t col_body, col_shadow, col_frame;
bool firstPaint, shadow;
void paintFbItems(struct comp_fbdata_t * fbdata, const int items_count, bool do_save_bg = true); void paintFbItems(struct comp_fbdata_t * fbdata, const int items_count, bool do_save_bg = true);
fb_pixel_t* saveScreen(int ax, int ay, int dx, int dy); fb_pixel_t* getScreen(int ax, int ay, int dx, int dy);
fb_pixel_t* saved_screen;
void clear(); void clear();
public: public:
CComponents(const int x_pos = 0, const int y_pos = 0, const int h = 0, const int w = 0); CComponents();
virtual~CComponents(); virtual~CComponents();
virtual void setXPos(const int& xpos){x = xpos;}; virtual void setXPos(const int& xpos){x = xpos;};
virtual void setYPos(const int& ypos){y = ypos;}; virtual void setYPos(const int& ypos){y = ypos;};
virtual void setHeight(const int& h){height = h;}; virtual void setHeight(const int& h){height = h;};
virtual void setWidth(const int& w){width = w;}; virtual void setWidth(const int& w){width = w;};
virtual void restore();
/// set colors: Possible color values are defined in "gui/color.h" and "gui/customcolor.h"
virtual void setColorFrame(fb_pixel_t color){col_frame = color;};
virtual void setColorBody(fb_pixel_t color){col_body = color;};
virtual void setColorShadow(fb_pixel_t color){col_shadow = color;};
virtual void setColorAll(fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow){col_frame = color_frame; col_body = color_body; col_shadow = color_shadow;};
virtual void hide();
}; };
class CComponentsContainer : public CComponents
{
protected:
int corner_rad, fr_thickness;
public:
CComponentsContainer();
/// set corner types: Possible corner types are defined in CFrameBuffer (see: driver/framebuffer.h).
virtual void setCornerType(const int& type){corner_type = type;};
virtual void setCornerRadius(const int& radius){corner_rad = radius;};
virtual void setFrameThickness(const int& thickness){fr_thickness = thickness;};
virtual void setShadowOnOff(bool has_shadow){shadow = has_shadow;};
virtual void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
virtual void hide(bool no_restore = false);
virtual void paintBackground();
};
#define INFO_BOX_Y_OFFSET 2
class CComponentsInfoBox : public CComponentsContainer
{
public:
CComponentsInfoBox( const int x_pos, const int y_pos, const int w, const int h, bool has_shadow = CC_SHADOW_ON,
fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENTDARK_PLUS_0,fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
};
class CComponentsDetailLine : public CComponents class CComponentsDetailLine : public CComponents
{ {
private: private:
int thickness, y_down, h_mark_top, h_mark_down; int thickness, y_down, h_mark_top, h_mark_down;
fb_pixel_t col_line, col_shadow;
public: public:
CComponentsDetailLine( const int x_pos,const int y_pos_top, const int y_pos_down, CComponentsDetailLine( const int x_pos,const int y_pos_top, const int y_pos_down,
const int h_mark_up =16 , const int h_mark_down = 16, const int h_mark_up =16 , const int h_mark_down = 16,
fb_pixel_t color_line = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0); fb_pixel_t color_line = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
~CComponentsDetailLine(); ~CComponentsDetailLine();
void paint(bool do_save_bg = false); void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
void hide(); void paintBackground();
void setColor(fb_pixel_t color_line, fb_pixel_t color_shadow){col_line = color_line; col_shadow = color_shadow;}; void setColors(fb_pixel_t color_line, fb_pixel_t color_shadow){col_body = color_line; col_shadow = color_shadow;};
void setYPosDown(const int& y_pos_down){y_down = y_pos_down;}; void setYPosDown(const int& y_pos_down){y_down = y_pos_down;};
void setHMarkDown(const int& h_mark_down_){h_mark_down = h_mark_down_;}; void setHMarkDown(const int& h_mark_down_){h_mark_down = h_mark_down_;};
}; };
#define INFO_BOX_Y_OFFSET 2
class CComponentsInfoBox : public CComponents
{
private:
int rad,fr_thickness;
bool shadow;
fb_pixel_t col_frame, col_body, col_shadow;
bool firstPaint;
std::vector<comp_fbdata_t> v_infobox_val;
public:
CComponentsInfoBox( const int x_pos, const int y_pos, const int w, const int h, bool has_shadow = true,
fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENTDARK_PLUS_0,fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
void paint(bool do_save_bg = false, bool fullPaint = false);
void hide();
void restore(bool clear_ = true);
void setColor(fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow){col_frame = color_frame; col_body = color_body; col_shadow = color_shadow;};
};
#endif #endif

View File

@@ -33,19 +33,26 @@
#include "cc.h" #include "cc.h"
using namespace std;
//abstract basic class CComponents
CComponents::CComponents()
//basic class CComponents
CComponents::CComponents(const int x_pos, const int y_pos, const int h, const int w)
{ {
x = x_pos; //basic CComponents
y = y_pos; x = 0;
height = h; y = 0;
width = w; height = CC_HEIGHT_MIN;
sw = 0; //shadow width width = CC_WIDTH_MIN;
col_body = COL_MENUCONTENT;
col_shadow = COL_MENUCONTENTDARK_PLUS_0;
col_frame = COL_MENUCONTENT_PLUS_6;
corner_type = CORNER_ALL;
shadow = CC_SHADOW_OFF;
shadow_w = SHADOW_OFFSET;
firstPaint = true;
frameBuffer = CFrameBuffer::getInstance(); frameBuffer = CFrameBuffer::getInstance();
v_screen_val.clear(); v_fbdata.clear();
saved_screen = NULL;
} }
CComponents::~CComponents() CComponents::~CComponents()
@@ -56,64 +63,189 @@ CComponents::~CComponents()
//paint framebuffer stuff and fill buffer //paint framebuffer stuff and fill buffer
void CComponents::paintFbItems(struct comp_fbdata_t * fbdata, const int items_count, bool do_save_bg) void CComponents::paintFbItems(struct comp_fbdata_t * fbdata, const int items_count, bool do_save_bg)
{ {
int i; for(int i=0; i< items_count ;i++){
for(i=0; i< items_count ;i++){ int fbtype = fbdata[i].fbdata_type;
if (do_save_bg)
fbdata[i].pixbuf = saveScreen(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy); if (firstPaint){
v_screen_val.push_back(fbdata[i]);
} if (do_save_bg && fbtype == CC_FBDATA_TYPE_LINE)
fbdata[i].pixbuf = saved_screen = getScreen(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy);
for(i=0; i< items_count ;i++){ v_fbdata.push_back(fbdata[i]);
if (fbdata[i].is_frame)
frameBuffer->paintBoxFrame(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy, fbdata[i].frame_thickness, fbdata[i].color, fbdata[i].r); //ensure painting of all line fb items with saved screens
else if (fbtype == CC_FBDATA_TYPE_LINE)
frameBuffer->paintBoxRel(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy, fbdata[i].color, fbdata[i].r); firstPaint = true;
else
firstPaint = false;
}
if (fbtype != CC_FBDATA_TYPE_BGSCREEN){
if (fbtype == CC_FBDATA_TYPE_FRAME && fbdata[i].frame_thickness > 0)
frameBuffer->paintBoxFrame(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy, fbdata[i].frame_thickness, fbdata[i].color, fbdata[i].r);
else
frameBuffer->paintBoxRel(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy, fbdata[i].color, fbdata[i].r, corner_type);
}
} }
} }
//screen area save //screen area save
inline fb_pixel_t* CComponents::saveScreen(int ax, int ay, int dx, int dy) inline fb_pixel_t* CComponents::getScreen(int ax, int ay, int dx, int dy)
{ {
fb_pixel_t* pixbuf = new fb_pixel_t[dx * dy]; fb_pixel_t* pixbuf = new fb_pixel_t[dx * dy];
frameBuffer->SaveScreen(ax, ay, dx, dy, pixbuf); frameBuffer->SaveScreen(ax, ay, dx, dy, pixbuf);
return pixbuf; return pixbuf;
} }
//restore screen //restore screen from buffer
inline void CComponents::restore() inline void CComponents::hide()
{ {
for(size_t i =0; i< v_screen_val.size() ;i++) { for(size_t i =0; i< v_fbdata.size() ;i++) {
if (v_screen_val[i].pixbuf != NULL){ if (v_fbdata[i].pixbuf != NULL){
frameBuffer->RestoreScreen(v_screen_val[i].x, v_screen_val[i].y, v_screen_val[i].dx, v_screen_val[i].dy, v_screen_val[i].pixbuf); frameBuffer->RestoreScreen(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].pixbuf);
delete[] v_screen_val[i].pixbuf; delete[] v_fbdata[i].pixbuf;
v_fbdata[i].pixbuf = NULL;
} }
} }
v_screen_val.clear(); v_fbdata.clear();
} }
//clean old screen buffer //clean old screen buffer
inline void CComponents::clear() inline void CComponents::clear()
{ {
for(size_t i =0; i< v_screen_val.size() ;i++) for(size_t i =0; i< v_fbdata.size() ;i++)
if (v_screen_val[i].pixbuf != NULL) if (v_fbdata[i].pixbuf != NULL)
delete[] v_screen_val[i].pixbuf; delete[] v_fbdata[i].pixbuf;
v_screen_val.clear(); v_fbdata.clear();
}
//-------------------------------------------------------------------------------------------------------
//abstract sub class CComponentsContainer from CComponents
CComponentsContainer::CComponentsContainer()
{
//CComponentsContainer
corner_rad = 0;
fr_thickness = 2;
}
// y
// x+------f-r-a-m-e-------+
// | |
// height body |
// | |
// +--------width---------+
void CComponentsContainer::paint(bool do_save_bg)
{
int items_cnt = 0;
clear();
int sw = shadow ? shadow_w : 0;
int th = fr_thickness;
comp_fbdata_t fbdata[] =
{
{CC_FBDATA_TYPE_BGSCREEN, x, y, width+sw, height+sw, 0, 0, 0, NULL, NULL},
{CC_FBDATA_TYPE_SHADOW, x+sw, y+sw, width, height, col_shadow, corner_rad, 0, NULL, NULL},
{CC_FBDATA_TYPE_FRAME, x, y, width, height, col_frame, corner_rad, th, NULL, NULL},
{CC_FBDATA_TYPE_BOX, x+th, y+th, width-2*th, height-2*th, col_body, corner_rad-th, 0, NULL, NULL},
};
items_cnt = sizeof(fbdata) / sizeof(fbdata[0]);
if (firstPaint && do_save_bg) {
for(int i=0; i<items_cnt; i++){
if (fbdata[i].fbdata_type == CC_FBDATA_TYPE_BGSCREEN){
fbdata[i].pixbuf = getScreen(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy);
break;
}
}
}
paintFbItems(fbdata, items_cnt, do_save_bg);
}
//restore last saved screen behind form box,
//Do use parameter 'no restore' to override temporarly the restore funtionality.
//This could help to avoid ugly flicker efffects if it is necessary e.g. on often repaints, without changed contents.
void CComponentsContainer::hide(bool no_restore)
{
if (no_restore)
return;
for(size_t i =0; i< v_fbdata.size() ;i++) {
if (v_fbdata[i].pixbuf != NULL && v_fbdata[i].fbdata_type == CC_FBDATA_TYPE_BGSCREEN)
frameBuffer->RestoreScreen(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].pixbuf);
delete[] v_fbdata[i].pixbuf;
}
v_fbdata.clear();
firstPaint = true;
}
//hide rendered objects
void CComponentsContainer::paintBackground()
{
//save current colors
fb_pixel_t c_tmp1, c_tmp2, c_tmp3;
c_tmp1 = col_body;
c_tmp2 = col_shadow;
c_tmp3 = col_frame;
//set background color
col_body = col_frame = col_shadow = COL_BACKGROUND;
//paint with background and restore last used colors
paint(CC_SAVE_SCREEN_NO);
col_body = c_tmp1;
col_shadow = c_tmp2;
col_frame = c_tmp3;
firstPaint = true;
} }
//------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------
//sub class CComponentsDetailLine //sub class CComponentsInfoBox from CComponentsContainer
CComponentsInfoBox::CComponentsInfoBox(const int x_pos, const int y_pos, const int w, const int h, bool has_shadow, fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow)
{
//CComponents
x = x_pos;
y = y_pos;
width = w;
height = h;
shadow = has_shadow;
shadow_w = SHADOW_OFFSET;
col_frame = color_frame;
col_body = color_body;
col_shadow = color_shadow;
firstPaint = true;
v_fbdata.clear();
//CComponentsContainer
corner_rad = RADIUS_LARGE;
fr_thickness = 2;
}
//-------------------------------------------------------------------------------------------------------
//sub class CComponentsDetailLine from CComponents
CComponentsDetailLine::CComponentsDetailLine(const int x_pos, const int y_pos_top, const int y_pos_down, const int h_mark_top_, const int h_mark_down_, fb_pixel_t color_line, fb_pixel_t color_shadow) CComponentsDetailLine::CComponentsDetailLine(const int x_pos, const int y_pos_top, const int y_pos_down, const int h_mark_top_, const int h_mark_down_, fb_pixel_t color_line, fb_pixel_t color_shadow)
{ {
//CComponents
x = x_pos; x = x_pos;
width = 16;
thickness = 4;
sw = 1; //shadow width
y = y_pos_top; y = y_pos_top;
width = CC_WIDTH_MIN;
col_shadow = color_shadow;
col_body = color_line;
// col_frame = COL_BACKGROUND; // not used in this class
// shadow = CC_SHADOW_OFF; // not used in this class
shadow_w = 1;
firstPaint = true;
v_fbdata.clear();
//CComponentsDetailLine
y_down = y_pos_down; y_down = y_pos_down;
h_mark_top = h_mark_top_; h_mark_top = h_mark_top_;
h_mark_down = h_mark_down_; h_mark_down = h_mark_down_;
col_line = color_line; thickness = 4;
col_shadow = color_shadow;
} }
CComponentsDetailLine::~CComponentsDetailLine() CComponentsDetailLine::~CComponentsDetailLine()
@@ -136,148 +268,65 @@ CComponentsDetailLine::~CComponentsDetailLine()
// y_down // y_down
#define DLINE_ITEMS_COUNT 12 //paint details line with current parameters
//paint details line with current parameters
void CComponentsDetailLine::paint(bool do_save_bg) void CComponentsDetailLine::paint(bool do_save_bg)
{ {
int items_cnt = 0;
clear(); clear();
int y_mark_top = y-h_mark_top/2+thickness/2; int y_mark_top = y-h_mark_top/2+thickness/2;
int y_mark_down = y_down-h_mark_down/2+thickness/2; int y_mark_down = y_down-h_mark_down/2+thickness/2;
int sw = shadow_w;
comp_fbdata_t fbdata[DLINE_ITEMS_COUNT] = comp_fbdata_t fbdata[] =
{ {
/* vertical item mark | */ /* vertical item mark | */
{x+width-thickness-sw, y_mark_top, thickness, h_mark_top, col_line, 0, NULL, NULL, false, 0}, {CC_FBDATA_TYPE_LINE, x+width-thickness-sw, y_mark_top, thickness, h_mark_top, col_body, 0, 0, NULL, NULL},
{x+width-sw, y_mark_top, sw, h_mark_top, col_shadow, 0, NULL, NULL, false, 0}, {CC_FBDATA_TYPE_LINE, x+width-sw, y_mark_top, sw, h_mark_top, col_shadow, 0, 0, NULL, NULL},
{x+width-thickness-sw, y_mark_top+h_mark_top, thickness+sw, sw , col_shadow, 0, NULL, NULL, false, 0}, {CC_FBDATA_TYPE_LINE, x+width-thickness-sw, y_mark_top+h_mark_top, thickness+sw, sw , col_shadow, 0, 0, NULL, NULL},
/* horizontal item line - */ /* horizontal item line - */
{x, y, width-thickness-sw, thickness, col_line, 0, NULL, NULL, false, 0}, {CC_FBDATA_TYPE_LINE, x, y, width-thickness-sw, thickness, col_body, 0, 0, NULL, NULL},
{x+thickness, y+thickness, width-2*thickness-sw, sw, col_shadow, 0, NULL, NULL, false, 0}, {CC_FBDATA_TYPE_LINE, x+thickness, y+thickness, width-2*thickness-sw, sw, col_shadow, 0, 0, NULL, NULL},
/* vertical connect line [ */ /* vertical connect line [ */
{x, y+thickness, thickness, y_down-y-thickness, col_line, 0, NULL, NULL, false, 0}, {CC_FBDATA_TYPE_LINE, x, y+thickness, thickness, y_down-y-thickness, col_body, 0, 0, NULL, NULL},
{x+thickness, y+thickness+sw, sw, y_down-y-thickness-sw, col_shadow, 0, NULL, NULL, false, 0}, {CC_FBDATA_TYPE_LINE, x+thickness, y+thickness+sw, sw, y_down-y-thickness-sw, col_shadow, 0, 0, NULL, NULL},
/* horizontal info line - */ /* horizontal info line - */
{x, y_down, width-thickness-sw, thickness, col_line, 0, NULL, NULL, false, 0}, {CC_FBDATA_TYPE_LINE, x, y_down, width-thickness-sw, thickness, col_body, 0, 0, NULL, NULL},
{x, y_down+thickness, width-thickness-sw, sw, col_shadow, 0, NULL, NULL, false, 0}, {CC_FBDATA_TYPE_LINE, x, y_down+thickness, width-thickness-sw, sw, col_shadow, 0, 0, NULL, NULL},
/* vertical info mark | */ /* vertical info mark | */
{x+width-thickness-sw, y_mark_down, thickness, h_mark_down, col_line, 0, NULL, NULL, false, 0}, {CC_FBDATA_TYPE_LINE, x+width-thickness-sw, y_mark_down, thickness, h_mark_down, col_body, 0, 0, NULL, NULL},
{x+width-sw, y_mark_down, sw, h_mark_down, col_shadow, 0, NULL, NULL, false, 0}, {CC_FBDATA_TYPE_LINE, x+width-sw, y_mark_down, sw, h_mark_down, col_shadow, 0, 0, NULL, NULL},
{x+width-thickness-sw, y_mark_down+h_mark_down,thickness+sw, sw, col_shadow, 0, NULL, NULL, false, 0}, {CC_FBDATA_TYPE_LINE, x+width-thickness-sw, y_mark_down+h_mark_down,thickness+sw, sw, col_shadow, 0, 0, NULL, NULL},
}; };
paintFbItems(fbdata, DLINE_ITEMS_COUNT, do_save_bg); items_cnt = sizeof(fbdata) / sizeof(fbdata[0]);
paintFbItems(fbdata, items_cnt, do_save_bg);
} }
//remove painted lines from screen //remove painted fb items from screen
void CComponentsDetailLine::hide() void CComponentsDetailLine::paintBackground()
{ {
//caching current colors //save current colors
fb_pixel_t c_tmp1, c_tmp2; fb_pixel_t c_tmp1, c_tmp2;
c_tmp1 = col_line;
c_tmp2 = col_shadow;
//set background color
col_line = col_shadow = COL_BACKGROUND;
//paint with background and restore, set last used colors
paint(false);
col_line = c_tmp1;
col_shadow = c_tmp2;
}
//-------------------------------------------------------------------------------------------------------
//sub class CComponentsInfoBox
CComponentsInfoBox::CComponentsInfoBox(const int x_pos, const int y_pos, const int w, const int h, bool has_shadow, fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow)
{
x = x_pos;
y = y_pos;
width = w;
height = h;
rad = 0;
shadow = has_shadow;
col_frame = color_frame;
col_body = color_body;
col_shadow = color_shadow;
fr_thickness = 2;
firstPaint = true;
v_infobox_val.clear();
}
#define INFOBOX_ITEMS_COUNT 3
void CComponentsInfoBox::paint(bool do_save_bg, bool fullPaint)
{
clear();
rad = RADIUS_LARGE;
comp_fbdata_t fbdata[INFOBOX_ITEMS_COUNT] =
{
{x+SHADOW_OFFSET, y+SHADOW_OFFSET, width, height, col_shadow, rad, NULL, NULL, false, 0},
{x, y, width, height, col_frame, rad, NULL, NULL, false, 0},
{x+fr_thickness, y+fr_thickness, width-2*fr_thickness, height-2*fr_thickness, col_body, rad, NULL, NULL, false, 0},
};
int start = (shadow) ? 0 : 1;
if (firstPaint) {
if (do_save_bg) {
v_infobox_val.clear();
for(int i = start; i < INFOBOX_ITEMS_COUNT; i++) {
fbdata[i].pixbuf = saveScreen(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy);
v_infobox_val.push_back(fbdata[i]);
fbdata[i].pixbuf = NULL;
}
}
// paint infobox full
paintFbItems((comp_fbdata_t*)&fbdata[start], INFOBOX_ITEMS_COUNT - start, false);
firstPaint = false;
}
else {
if (fullPaint)
// paint infobox full
paintFbItems((comp_fbdata_t*)&fbdata[start], INFOBOX_ITEMS_COUNT - start, false);
else
// paint body only
paintFbItems((comp_fbdata_t*)&fbdata[INFOBOX_ITEMS_COUNT - 1], 1, false);
}
}
//restore infobox
void CComponentsInfoBox::restore(bool clear_)
{
if (!v_infobox_val.empty()) {
for(size_t i =0; i< v_infobox_val.size() ;i++) {
if (v_infobox_val[i].pixbuf != NULL) {
frameBuffer->RestoreScreen(v_infobox_val[i].x, v_infobox_val[i].y, v_infobox_val[i].dx, v_infobox_val[i].dy, v_infobox_val[i].pixbuf);
if (clear_)
delete[] v_infobox_val[i].pixbuf;
}
}
if (clear_) {
v_infobox_val.clear();
firstPaint = true;
}
}
}
void CComponentsInfoBox::hide()
{
//caching current colors
fb_pixel_t c_tmp1, c_tmp2, c_tmp3;
c_tmp1 = col_body; c_tmp1 = col_body;
c_tmp2 = col_shadow; c_tmp2 = col_shadow;
c_tmp3 = col_frame;
//set background color //set background color
col_body = col_frame = col_shadow = COL_BACKGROUND; col_body = col_shadow = COL_BACKGROUND;
//paint with background and restore, set last used colors //paint with background and restore, set last used colors
paint(false, true); paint(CC_SAVE_SCREEN_NO);
col_body = c_tmp1; col_body = c_tmp1;
col_shadow = c_tmp2; col_shadow = c_tmp2;
col_frame = c_tmp3; firstPaint = true;
} }