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CComponents: move class into its own source directory
The components could over time become quite large, so it makes more sense, coming features to split into multiple files and to do it in a separate directory.
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110
src/gui/components/cc.h
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110
src/gui/components/cc.h
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/*
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Based up Neutrino-GUI - Tuxbox-Project
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Copyright (C) 2001 by Steffen Hehn 'McClean'
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Classes for generic for GUI-related components.
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Copyright (C) 2012, 2013, Thilo Graf 'dbt'
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License: GPL
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the
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Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef __COMPONENTS__
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#define __COMPONENTS__
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#include <driver/framebuffer.h>
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#include <gui/color.h>
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#include <gui/customcolor.h>
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#include <vector>
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//required typedefs
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typedef struct comp_fbdata_t
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{
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int x;
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int y;
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int dx;
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int dy;
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fb_pixel_t color;
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int r;
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void * data;
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fb_pixel_t* pixbuf;
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bool is_frame;
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int frame_thickness;
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} comp_fbdata_struct_t;
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class CComponents
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{
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protected:
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int x, y, height, width, sw;
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CFrameBuffer * frameBuffer;
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std::vector<comp_fbdata_t> v_screen_val;
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void paintFbItems(struct comp_fbdata_t * fbdata, const int items_count, bool do_save_bg = true);
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fb_pixel_t* saveScreen(int ax, int ay, int dx, int dy);
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void clear();
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public:
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CComponents(const int x_pos = 0, const int y_pos = 0, const int h = 0, const int w = 0);
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virtual~CComponents();
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virtual void setXPos(const int& xpos){x = xpos;};
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virtual void setYPos(const int& ypos){y = ypos;};
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virtual void setHeight(const int& h){height = h;};
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virtual void setWidth(const int& w){width = w;};
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virtual void restore();
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};
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class CComponentsDetailLine : public CComponents
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{
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private:
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int thickness, y_down, h_mark_top, h_mark_down;
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fb_pixel_t col_line, col_shadow;
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public:
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CComponentsDetailLine( const int x_pos,const int y_pos_top, const int y_pos_down,
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const int h_mark_up =16 , const int h_mark_down = 16,
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fb_pixel_t color_line = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
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~CComponentsDetailLine();
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void paint(bool do_save_bg = false);
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void hide();
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void setColor(fb_pixel_t color_line, fb_pixel_t color_shadow){col_line = color_line; col_shadow = color_shadow;};
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void setYPosDown(const int& y_pos_down){y_down = y_pos_down;};
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void setHMarkDown(const int& h_mark_down_){h_mark_down = h_mark_down_;};
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};
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#define INFO_BOX_Y_OFFSET 2
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class CComponentsInfoBox : public CComponents
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{
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private:
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int rad,fr_thickness;
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bool shadow;
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fb_pixel_t col_frame, col_body, col_shadow;
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bool firstPaint;
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std::vector<comp_fbdata_t> v_infobox_val;
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public:
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CComponentsInfoBox( const int x_pos, const int y_pos, const int w, const int h, bool has_shadow = true,
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fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENTDARK_PLUS_0,fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
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void paint(bool do_save_bg = false, bool fullPaint = false);
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void hide();
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void restore(bool clear_ = true);
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void setColor(fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow){col_frame = color_frame; col_body = color_body; col_shadow = color_shadow;};
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};
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#endif
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