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CNeutrinoApp: rework switch handling for channallist paint
In some cases it is advantageous if you can override paint of channellist, e.g. if RC_ok is shared with other window handlers. In such cases will so could be avoided.
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@@ -105,7 +105,8 @@ private:
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int tvsort[LIST_MODE_LAST];
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int radiosort[LIST_MODE_LAST];
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bool channellist_visible;
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bool channelList_allowed;
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bool channelList_painted;
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int first_mode_found;
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void SDT_ReloadChannels();
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@@ -219,8 +220,9 @@ public:
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void saveEpg(bool cvfd_mode);
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void stopDaemonsForFlash();
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int showChannelList(const neutrino_msg_t msg, bool from_menu = false);
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void allowChannelList(bool allow){channelList_allowed = allow;}
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CPersonalizeGui & getPersonalizeGui() { return personalize; }
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bool getChannellistIsVisible() { return channellist_visible; }
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bool getChannellistIsVisible() { return channelList_painted; }
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void zapTo(t_channel_id channel_id);
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bool wakeupFromStandby(void);
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void standbyToStandby(void);
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