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driver/framebuffer.cpp: switch from window_size to window width/height,
allow 50% min window size
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@@ -459,14 +459,14 @@ unsigned int CFrameBuffer::getScreenHeight(bool real)
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unsigned int CFrameBuffer::getScreenWidthRel(bool force_small)
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unsigned int CFrameBuffer::getScreenWidthRel(bool force_small)
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{
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{
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int percent = force_small ? WINDOW_SIZE_MIN : g_settings.window_size;
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int percent = force_small ? WINDOW_SIZE_MIN_FORCED : g_settings.window_width;
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// always reduce a possible detailline
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// always reduce a possible detailline
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return (g_settings.screen_EndX - g_settings.screen_StartX - 2*ConnectLineBox_Width) * percent / 100;
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return (g_settings.screen_EndX - g_settings.screen_StartX - 2*ConnectLineBox_Width) * percent / 100;
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}
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}
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unsigned int CFrameBuffer::getScreenHeightRel(bool force_small)
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unsigned int CFrameBuffer::getScreenHeightRel(bool force_small)
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{
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{
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int percent = force_small ? WINDOW_SIZE_MIN : g_settings.window_size;
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int percent = force_small ? WINDOW_SIZE_MIN_FORCED : g_settings.window_height;
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return (g_settings.screen_EndY - g_settings.screen_StartY) * percent / 100;
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return (g_settings.screen_EndY - g_settings.screen_StartY) * percent / 100;
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}
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}
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@@ -55,7 +55,8 @@ typedef struct fb_var_screeninfo t_fb_var_screeninfo;
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#define FADE_RESET 0xFFFF
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#define FADE_RESET 0xFFFF
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#define WINDOW_SIZE_MAX 100 // %
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#define WINDOW_SIZE_MAX 100 // %
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#define WINDOW_SIZE_MIN 80 // %
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#define WINDOW_SIZE_MIN 50 // %
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#define WINDOW_SIZE_MIN_FORCED 80 // %
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#define ConnectLineBox_Width 16 // px
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#define ConnectLineBox_Width 16 // px
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/** Ausfuehrung als Singleton */
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/** Ausfuehrung als Singleton */
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