neutrino: rework infoviewer

Make the infoviewer more "tuxbox-like". The default appearance should
only change marginally, but this provides infrastructure to:
*) disable the crypto icons (default if --disable-blinkenlights)
*) resize the infobar better to adapt to changed font sizes (not yet
   perfect, but better than before)
*) always vertically center the icons in the button bar (red green blue
   and AC3/16:9 etc)
The one thing visible immediately is that the infobar is always drawn
at the same height, regardless if the buttonbar is drawn below or not.
Originally I did it that way because a) the code was simpler and b) I
liked it better. If this is an issue, please report an I can change that.

I deliberately did not touch the display in file playback mode, this can
be done later once potential issues are shaken out.

Tis is a massive change, so I expect it to be not perfect. Please report
anything you find.

git-svn-id: file:///home/bas/coolstream_public_svn/THIRDPARTY/applications/neutrino-experimental@98 e54a6e83-5905-42d5-8d5c-058d10e6a962
This commit is contained in:
seife
2009-12-20 21:08:35 +00:00
parent 21e8718a45
commit 115ba99f2e
4 changed files with 372 additions and 65 deletions

View File

@@ -66,10 +66,17 @@ class CInfoViewer
int BoxStartY;
int ButtonWidth;
int ChanNameX;
int ChanNameY;
int ChanWidth;
int ChanHeight;
int ChanInfoX;
/* the position of the button bar */
int BBarY;
int BBarIconY;
int BBarFontY;
int asize;
CSectionsdClient::CurrentNextInfo info_CurrentNext;
@@ -83,7 +90,13 @@ class CInfoViewer
CChannelEventList evtlist;
CChannelEventList::iterator eli;
void paintBackground(int col_Numbox);
void show_Data( bool calledFromEvent = false );
void display_Info(const char *current, const char *next, bool UTF8 = true,
bool starttimes = true, const int pb_pos = -1,
const char *runningStart = NULL, const char *runningRest = NULL,
const char *nextStart = NULL, const char *nextDuration = NULL,
bool update_current = true, bool update_next = true);
void paintTime( bool show_dot, bool firstPaint );
void showButton_Audio();