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synced 2025-08-30 08:51:10 +02:00
CComponentsHeader: optimize allocations an deallocations for cc-items
Bequeath of destructor from CComponentsForm into CCcomponentsHeader. clearCCItems() does already manage deallocations for cc-items, so some 'delete" calls are unnecessary. There was also the danger to overfill the cc-item vector with new added objects, if it is not have been cleaned previously in existing instances.
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@@ -1516,16 +1516,20 @@ CComponentsForm::CComponentsForm(const int x_pos, const int y_pos, const int w,
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CComponentsForm::~CComponentsForm()
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{
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#ifdef DEBUG_CC
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printf("[CComponents] calling %s...\n", __FUNCTION__);
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#endif
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hide();
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clearSavedScreen();
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clearCCForm();
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clearCCItems();
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clear();
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}
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void CComponentsForm::clearCCForm()
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void CComponentsForm::clearCCItems()
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{
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for(size_t i=0; i<v_cc_items.size(); i++) {
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delete v_cc_items[i];
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if (v_cc_items[i])
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delete v_cc_items[i];
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v_cc_items[i] = NULL;
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}
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v_cc_items.clear();
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@@ -1664,20 +1668,15 @@ CComponentsHeader::CComponentsHeader( const int x_pos, const int y_pos, const in
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cch_icon_name = icon_name;
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}
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#if 0
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CComponentsHeader::~CComponentsHeader()
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{
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hide();
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clearSavedScreen();
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clearCCForm();
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delete cch_icon_obj;
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cch_icon_obj = NULL;
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delete cch_text_obj;
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cch_text_obj = NULL;
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clearCCItems();
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clear();
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}
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#endif
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void CComponentsHeader::initVarHeader()
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{
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@@ -1722,12 +1721,11 @@ void CComponentsHeader::paint(bool do_save_bg)
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paintInit(do_save_bg);
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int cch_items_y = 0;
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//clean up first possible old item objects, includes delete and clean up vector
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clearCCItems();
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//init icon
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if (cch_icon_obj){
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delete cch_icon_obj;
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cch_icon_obj = NULL;
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}
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int cch_icon_x = 0;
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if (cch_icon_name)
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cch_icon_obj = new CComponentsPicture(cch_icon_x, cch_items_y, 0, 0, cch_icon_name);
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@@ -1747,10 +1745,6 @@ void CComponentsHeader::paint(bool do_save_bg)
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//init text
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if (cch_text_obj){
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delete cch_text_obj;
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cch_text_obj = NULL;
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}
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int cch_text_x = cch_icon_x+cch_icon_obj->getWidth();
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cch_text_obj = new CComponentsText(cch_text_x, cch_items_y, width-cch_icon_obj->getWidth()-fr_thickness, height-2*fr_thickness, cch_text.c_str());
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cch_text_obj->setTextFont(cch_font);
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@@ -1760,7 +1754,7 @@ void CComponentsHeader::paint(bool do_save_bg)
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//corner of text item
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cch_text_obj->setCornerRadius(corner_rad-fr_thickness);
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cch_text_obj->setCornerType(corner_type);
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//add elements
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addCCItem(cch_icon_obj);
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addCCItem(cch_text_obj);
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