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CComponentsHeader: optimize allocations an deallocations for cc-items
Bequeath of destructor from CComponentsForm into CCcomponentsHeader. clearCCItems() does already manage deallocations for cc-items, so some 'delete" calls are unnecessary. There was also the danger to overfill the cc-item vector with new added objects, if it is not have been cleaned previously in existing instances.
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@@ -428,14 +428,14 @@ class CComponentsForm : public CComponentsItem
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std::vector<CComponentsItem*> v_cc_items;
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void paintCCItems();
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void initVarForm();
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void clearCCForm();
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void clearCCItems();
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public:
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CComponentsForm();
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CComponentsForm(const int x_pos, const int y_pos, const int w, const int h);
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CComponentsForm(const int x_pos, const int y_pos, const int w, const int h, bool has_shadow = CC_SHADOW_OFF,
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fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
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~CComponentsForm();
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virtual ~CComponentsForm();
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void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
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void hide(bool no_restore = false);
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@@ -462,7 +462,7 @@ class CComponentsHeader : public CComponentsForm
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CComponentsHeader(const int x_pos, const int y_pos, const int w, const int h = 0, neutrino_locale_t caption_locale = NONEXISTANT_LOCALE, const char* icon_name = NULL, bool has_shadow = CC_SHADOW_OFF,
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fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUHEAD_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
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~CComponentsHeader();
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// ~CComponentsHeader();
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void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
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void setHeaderText(const std::string& caption);
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@@ -1516,16 +1516,20 @@ CComponentsForm::CComponentsForm(const int x_pos, const int y_pos, const int w,
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CComponentsForm::~CComponentsForm()
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{
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#ifdef DEBUG_CC
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printf("[CComponents] calling %s...\n", __FUNCTION__);
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#endif
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hide();
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clearSavedScreen();
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clearCCForm();
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clearCCItems();
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clear();
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}
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void CComponentsForm::clearCCForm()
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void CComponentsForm::clearCCItems()
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{
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for(size_t i=0; i<v_cc_items.size(); i++) {
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delete v_cc_items[i];
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if (v_cc_items[i])
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delete v_cc_items[i];
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v_cc_items[i] = NULL;
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}
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v_cc_items.clear();
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@@ -1664,20 +1668,15 @@ CComponentsHeader::CComponentsHeader( const int x_pos, const int y_pos, const in
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cch_icon_name = icon_name;
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}
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#if 0
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CComponentsHeader::~CComponentsHeader()
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{
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hide();
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clearSavedScreen();
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clearCCForm();
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delete cch_icon_obj;
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cch_icon_obj = NULL;
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delete cch_text_obj;
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cch_text_obj = NULL;
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clearCCItems();
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clear();
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}
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#endif
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void CComponentsHeader::initVarHeader()
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{
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@@ -1723,11 +1722,10 @@ void CComponentsHeader::paint(bool do_save_bg)
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int cch_items_y = 0;
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//clean up first possible old item objects, includes delete and clean up vector
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clearCCItems();
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//init icon
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if (cch_icon_obj){
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delete cch_icon_obj;
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cch_icon_obj = NULL;
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}
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int cch_icon_x = 0;
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if (cch_icon_name)
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cch_icon_obj = new CComponentsPicture(cch_icon_x, cch_items_y, 0, 0, cch_icon_name);
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@@ -1747,10 +1745,6 @@ void CComponentsHeader::paint(bool do_save_bg)
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//init text
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if (cch_text_obj){
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delete cch_text_obj;
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cch_text_obj = NULL;
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}
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int cch_text_x = cch_icon_x+cch_icon_obj->getWidth();
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cch_text_obj = new CComponentsText(cch_text_x, cch_items_y, width-cch_icon_obj->getWidth()-fr_thickness, height-2*fr_thickness, cch_text.c_str());
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cch_text_obj->setTextFont(cch_font);
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