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Forms/header/clock: implement slot into OnBeforeRePaint
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@@ -136,8 +136,13 @@ void CComponentsHeader::initVarHeader( const int& x_pos, const int& y_pos, const
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cch_cl_sec_format = cch_cl_format;
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cch_cl_enable_run = false;
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//init slot to ensure paint segments after painted background
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sl_repaint = sigc::bind<0>(sigc::mem_fun1(*this, &CComponentsHeader::forceItemsPaint), true);
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//init slot to ensure paint items after painted background
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sl_items_repaint = sigc::bind(sigc::mem_fun(*this, &CComponentsHeader::forceItemsPaint), true);
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OnAfterPaintBg.connect(sl_items_repaint);
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//init slot before re paint of header, paint() is already done
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sl_form_repaint = sigc::bind(sigc::mem_fun(*this, &CComponentsHeader::kill), col_body, -1, CC_FBDATA_TYPES, false);
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OnBeforeRePaint.connect(sl_form_repaint);
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addContextButton(buttons);
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initCCItems();
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@@ -523,11 +528,6 @@ void CComponentsHeader::initCaption()
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*/
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//height = max(height, cch_text_obj->getHeight());
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}
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if(!OnAfterPaintBg.empty())
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OnAfterPaintBg.clear();
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//init slot to handle repaint of text if background was repainted
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OnAfterPaintBg.connect(sl_repaint);
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}
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void CComponentsHeader::initCCItems()
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