Forms/header/clock: implement slot into OnBeforeRePaint

This commit is contained in:
2017-02-02 11:00:47 +01:00
parent be8588a4a5
commit 1c217b404f
5 changed files with 17 additions and 12 deletions

View File

@@ -136,8 +136,13 @@ void CComponentsHeader::initVarHeader( const int& x_pos, const int& y_pos, const
cch_cl_sec_format = cch_cl_format;
cch_cl_enable_run = false;
//init slot to ensure paint segments after painted background
sl_repaint = sigc::bind<0>(sigc::mem_fun1(*this, &CComponentsHeader::forceItemsPaint), true);
//init slot to ensure paint items after painted background
sl_items_repaint = sigc::bind(sigc::mem_fun(*this, &CComponentsHeader::forceItemsPaint), true);
OnAfterPaintBg.connect(sl_items_repaint);
//init slot before re paint of header, paint() is already done
sl_form_repaint = sigc::bind(sigc::mem_fun(*this, &CComponentsHeader::kill), col_body, -1, CC_FBDATA_TYPES, false);
OnBeforeRePaint.connect(sl_form_repaint);
addContextButton(buttons);
initCCItems();
@@ -523,11 +528,6 @@ void CComponentsHeader::initCaption()
*/
//height = max(height, cch_text_obj->getHeight());
}
if(!OnAfterPaintBg.empty())
OnAfterPaintBg.clear();
//init slot to handle repaint of text if background was repainted
OnAfterPaintBg.connect(sl_repaint);
}
void CComponentsHeader::initCCItems()