CComponentsItem: typo fixes

This commit is contained in:
2013-05-28 09:44:10 +02:00
parent 6f480c7773
commit 1e0df8842e

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@@ -215,7 +215,7 @@ class CComponentsItem : public CComponents
///initialze of basic framebuffer elements with shadow, background and frame.
///must be called first in all paint() members before paint any item,
///If backround is not required, it's possible to override this with variable paint_bg=false, use doPaintBg(true/false) to set this!
///arg do_save_bg avoids using of unnecessary pixel memory, eg. if no hide with restore is provided. This is mostly the case whenever
///arg do_save_bg=false avoids using of unnecessary pixel memory, eg. if no hide with restore is provided. This is mostly the case whenever
///an item will be hide or overpainted with other methods, or it's embedded (bound) in a parent form.
void paintInit(bool do_save_bg);
@@ -230,9 +230,9 @@ class CComponentsItem : public CComponents
///sets real position on screen. Use this, if item contains own render methods and item is added to a form
virtual void setRealPos(const int& xr, const int& yr){cc_item_xr = xr; cc_item_yr = yr;};
///set real x-position on screen. Use this, if item contains own render methods and item is bound to a form
///get real x-position on screen. Use this, if item contains own render methods and item is bound to a form
virtual int getRealXPos(){return cc_item_xr;};
///set real y-position on screen. Use this, if item contains own render methods and item is bound to a form
///get real y-position on screen. Use this, if item contains own render methods and item is bound to a form
virtual int getRealYPos(){return cc_item_yr;};
///abstract: paint item, arg: do_save_bg see paintInit() above
@@ -240,7 +240,7 @@ class CComponentsItem : public CComponents
///hides item, arg: no_restore see hideCCItem() above
virtual void hide(bool no_restore = false);
///gets the current item type, see attribute cc_item_type above
///get the current item type, see attribute cc_item_type above
virtual int getItemType();
///syncronizes item colors with current color settings if required, NOTE: overwrites internal values!
virtual void syncSysColors();