framebuffer: start cleanup / refactoring

in order to not clash with upstream all the time, copy the files
over to framebuffer_ng.{cpp,h} and include this from old include file.
This commit is contained in:
Stefan Seyfried
2013-01-05 14:37:40 +01:00
parent 8d69036be5
commit 21e27d463f
4 changed files with 2341 additions and 1 deletions

274
src/driver/framebuffer_ng.h Normal file
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/*
Neutrino-GUI - DBoxII-Project
Copyright (C) 2001 Steffen Hehn 'McClean'
Homepage: http://dbox.cyberphoria.org/
Copyright (C) 2007-2012 Stefan Seyfried
License: GPL
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __framebuffer__
#define __framebuffer__
#include <config.h>
#include <stdint.h>
#include <linux/fb.h>
#include <linux/vt.h>
#include <string>
#include <map>
#include <OpenThreads/Mutex>
#include <OpenThreads/ScopedLock>
#define fb_pixel_t uint32_t
typedef struct fb_var_screeninfo t_fb_var_screeninfo;
#define CORNER_TOP_LEFT 0x1
#define CORNER_TOP_RIGHT 0x2
#define CORNER_TOP 0x3
#define CORNER_BOTTOM_RIGHT 0x4
#define CORNER_RIGHT 0x6
#define CORNER_BOTTOM_LEFT 0x8
#define CORNER_LEFT 0x9
#define CORNER_BOTTOM 0xC
#define CORNER_ALL 0xF
#define FADE_TIME 10000
#define FADE_STEP 5
#define FADE_RESET 0xFFFF
#if HAVE_GENERIC_HARDWARE
#define USE_OPENGL 1
#endif
#ifdef USE_OPENGL
class GLThreadObj;
#endif
/** Ausfuehrung als Singleton */
class CFrameBuffer
{
private:
CFrameBuffer();
OpenThreads::Mutex mutex;
struct rgbData
{
uint8_t r;
uint8_t g;
uint8_t b;
} __attribute__ ((packed));
struct rawHeader
{
uint8_t width_lo;
uint8_t width_hi;
uint8_t height_lo;
uint8_t height_hi;
uint8_t transp;
} __attribute__ ((packed));
struct rawIcon
{
uint16_t width;
uint16_t height;
uint8_t transp;
fb_pixel_t * data;
};
std::string iconBasePath;
int fd, tty;
fb_pixel_t * lfb;
int available;
fb_pixel_t * background;
fb_pixel_t * backupBackground;
fb_pixel_t backgroundColor;
std::string backgroundFilename;
bool useBackgroundPaint;
unsigned int xRes, yRes, stride, bpp;
t_fb_var_screeninfo screeninfo, oldscreen;
fb_cmap cmap;
__u16 red[256], green[256], blue[256], trans[256];
void paletteFade(int i, __u32 rgb1, __u32 rgb2, int level);
int kd_mode;
struct vt_mode vt_mode;
bool active;
static void switch_signal (int);
fb_fix_screeninfo fix;
#ifdef USE_NEVIS_GXA
int devmem_fd; /* to access the GXA register we use /dev/mem */
unsigned int smem_start; /* as aquired from the fbdev, the framebuffers physical start address */
volatile uint8_t *gxa_base; /* base address for the GXA's register access */
#endif /* USE_NEVIS_GXA */
bool locked;
std::map<std::string, rawIcon> icon_cache;
int cache_size;
void * int_convertRGB2FB(unsigned char *rgbbuff, unsigned long x, unsigned long y, int transp, bool alpha);
#if HAVE_SPARK_HARDWARE
void blitRect(int x, int y, int width, int height, unsigned long color);
void blitIcon(int src_width, int src_height, int fb_x, int fb_y, int width, int height);
#endif
int m_transparent_default, m_transparent;
#ifdef USE_OPENGL
GLThreadObj *mpGLThreadObj; /* the thread object */
#endif
public:
fb_pixel_t realcolor[256];
~CFrameBuffer();
static CFrameBuffer* getInstance();
#ifdef USE_NEVIS_GXA
void setupGXA(void);
#endif
void init(const char * const fbDevice = "/dev/fb/0");
int setMode(unsigned int xRes, unsigned int yRes, unsigned int bpp);
int getFileHandle() const; //only used for plugins (games) !!
t_fb_var_screeninfo *getScreenInfo();
fb_pixel_t * getFrameBufferPointer() const; // pointer to framebuffer
fb_pixel_t * getBackBufferPointer() const; // pointer to backbuffer
unsigned int getStride() const; // size of a single line in the framebuffer (in bytes)
unsigned int getScreenWidth(bool real = false);
unsigned int getScreenHeight(bool real = false);
unsigned int getScreenX();
unsigned int getScreenY();
bool getActive() const; // is framebuffer active?
void setActive(bool enable); // is framebuffer active?
void setTransparency( int tr = 0 );
void setBlendMode(uint8_t mode = 1);
void setBlendLevel(int level);
//Palette stuff
void setAlphaFade(int in, int num, int tr);
void paletteGenFade(int in, __u32 rgb1, __u32 rgb2, int num, int tr=0);
void paletteSetColor(int i, __u32 rgb, int tr);
void paletteSet(struct fb_cmap *map = NULL);
//paint functions
inline void paintPixel(fb_pixel_t * const dest, const uint8_t color) const
{
*dest = realcolor[color];
};
void paintPixel(int x, int y, const fb_pixel_t col);
void paintBoxRel(const int x, const int y, const int dx, const int dy, const fb_pixel_t col, int radius = 0, int type = CORNER_ALL);
inline void paintBox(int xa, int ya, int xb, int yb, const fb_pixel_t col) { paintBoxRel(xa, ya, xb - xa, yb - ya, col); }
inline void paintBox(int xa, int ya, int xb, int yb, const fb_pixel_t col, int radius, int type) { paintBoxRel(xa, ya, xb - xa, yb - ya, col, radius, type); }
void paintBoxFrame(const int x, const int y, const int dx, const int dy, const int px, const fb_pixel_t col, const int rad = 0);
void paintLine(int xa, int ya, int xb, int yb, const fb_pixel_t col);
void paintVLine(int x, int ya, int yb, const fb_pixel_t col);
void paintVLineRel(int x, int y, int dy, const fb_pixel_t col);
void paintHLine(int xa, int xb, int y, const fb_pixel_t col);
void paintHLineRel(int x, int dx, int y, const fb_pixel_t col);
void setIconBasePath(const std::string & iconPath);
void getIconSize(const char * const filename, int* width, int *height);
/* h is the height of the target "window", if != 0 the icon gets centered in that window */
bool paintIcon (const std::string & filename, const int x, const int y,
const int h = 0, const unsigned char offset = 1, bool paint = true, bool paintBg = false, const fb_pixel_t colBg = 0);
bool paintIcon8(const std::string & filename, const int x, const int y, const unsigned char offset = 0);
void loadPal (const std::string & filename, const unsigned char offset = 0, const unsigned char endidx = 255);
bool loadPicture2Mem (const std::string & filename, fb_pixel_t * const memp);
bool loadPicture2FrameBuffer(const std::string & filename);
bool loadPictureToMem (const std::string & filename, const uint16_t width, const uint16_t height, const uint16_t stride, fb_pixel_t * const memp);
bool savePictureFromMem (const std::string & filename, const fb_pixel_t * const memp);
int getBackgroundColor() { return backgroundColor;}
void setBackgroundColor(const fb_pixel_t color);
bool loadBackground(const std::string & filename, const unsigned char col = 0);
void useBackground(bool);
bool getuseBackground(void);
void saveBackgroundImage(void); // <- implies useBackground(false);
void restoreBackgroundImage(void);
void paintBackgroundBoxRel(int x, int y, int dx, int dy);
inline void paintBackgroundBox(int xa, int ya, int xb, int yb) { paintBackgroundBoxRel(xa, ya, xb - xa, yb - ya); }
void paintBackground();
void SaveScreen(int x, int y, int dx, int dy, fb_pixel_t * const memp);
void RestoreScreen(int x, int y, int dx, int dy, fb_pixel_t * const memp);
void Clear();
void showFrame(const std::string & filename);
bool loadBackgroundPic(const std::string & filename, bool show = true);
bool Lock(void);
void Unlock(void);
bool Locked(void) { return locked; };
#ifdef USE_NEVIS_GXA
void add_gxa_sync_marker(void);
void waitForIdle(void);
#else
#if HAVE_TRIPLEDRAGON || HAVE_SPARK_HARDWARE
void waitForIdle(void);
#else
inline void waitForIdle(void) {};
#endif
#endif
void* convertRGB2FB(unsigned char *rgbbuff, unsigned long x, unsigned long y, int transp = 0xFF);
void* convertRGBA2FB(unsigned char *rgbbuff, unsigned long x, unsigned long y);
void displayRGB(unsigned char *rgbbuff, int x_size, int y_size, int x_pan, int y_pan, int x_offs, int y_offs, bool clearfb = true, int transp = 0xFF);
void blit2FB(void *fbbuff, uint32_t width, uint32_t height, uint32_t xoff, uint32_t yoff, uint32_t xp = 0, uint32_t yp = 0, bool transp = false);
bool blitToPrimary(unsigned int * data, int dx, int dy, int sw, int sh);
#if HAVE_SPARK_HARDWARE
void mark(int x, int y, int dx, int dy);
void blit(void);
#elif HAVE_AZBOX_HARDWARE
void mark(int, int, int, int) {};
void blit(void);
#else
void mark(int, int, int, int) {};
void blit(void) {};
#endif
void paintMuteIcon(bool paint, int ax, int ay, int dx, int dy, bool paintFrame=true);
enum
{
TM_EMPTY = 0,
TM_NONE = 1,
TM_BLACK = 2,
TM_INI = 3
};
void SetTransparent(int t){ m_transparent = t; }
void SetTransparentDefault(){ m_transparent = m_transparent_default; }
};
#endif