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CComponents: add text functionality into class CComponentsInfoBox()
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@@ -29,6 +29,7 @@
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#include <driver/framebuffer.h>
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#include <gui/color.h>
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#include <gui/customcolor.h>
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#include "textbox.h"
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#include <vector>
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#include <string>
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@@ -165,9 +166,30 @@ class CComponentsContainer : public CComponents
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#define INFO_BOX_Y_OFFSET 2
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class CComponentsInfoBox : public CComponentsContainer
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{
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private:
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const char* text;
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int text_mode; //see textbox.h for possible modes
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Font* font;
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CBox * box;
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CTextBox * textbox;
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void paintText();
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void initVarInfobox();
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public:
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CComponentsInfoBox( const int x_pos, const int y_pos, const int w, const int h, bool has_shadow = CC_SHADOW_ON,
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CComponentsInfoBox( const int x_pos, const int y_pos, const int w, const int h,
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const char* info_text = NULL, const int mode = CTextBox::AUTO_WIDTH, Font* font_text = NULL,
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bool has_shadow = CC_SHADOW_OFF,
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fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
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~CComponentsInfoBox();
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void setText(const char* info_text, const int mode = CTextBox::AUTO_WIDTH, Font* font_text = NULL){text = info_text; text_mode = mode, font = font_text;};
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void setText(const std::string info_text, const int mode = CTextBox::AUTO_WIDTH, Font* font_text = NULL){text = info_text.c_str(); text_mode = mode, font = font_text;};
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void setText(neutrino_locale_t locale_text, const int mode = CTextBox::AUTO_WIDTH, Font* font_text = NULL);
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void setTextMode(const int mode){text_mode = mode;};
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void setTextFont(Font* font_text){font = font_text;};
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void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
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};
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class CComponentsShapeCircle : public CComponentsContainer
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