shadow: paint shadow layer with multiple renderboxes

Should help to paint a clean shadow frame
This commit is contained in:
2016-08-18 11:20:45 +02:00
parent be740c1552
commit 307b2763bd
2 changed files with 42 additions and 17 deletions

View File

@@ -90,31 +90,54 @@ void CComponentsItem::paintInit(bool do_save_bg)
bool sh_r = (shadow & CC_SHADOW_ON) || (shadow & CC_SHADOW_RIGHT);
bool sh_b = (shadow & CC_SHADOW_ON) || (shadow & CC_SHADOW_BOTTOM);
//if item is bound on a parent form, we must use real x/y values and from parent form as reference
//if item is bound on a parent form,...
int ix = x, iy = y;
fb_pixel_t col_shadow_clean = 0;
if (cc_parent){
//we must use real x/y values and from parent form as reference
ix = cc_xr;
iy = cc_yr;
//we must use color of parent body instead screen background
col_shadow_clean = cc_parent->getColorBody();
}
//handle shadow width
if (width <= sw || height <= sw){ //don't use shadow, if item dimensions too small
dprintf(DEBUG_NORMAL, "\033[33m[CComponentsItem]\t[%s - %d] shadow dimensions too small sw=%d, shadow is disabled set dimension to 0\033[0m\n",__func__, __LINE__, sw);
shadow = CC_SHADOW_OFF;
sw = 0;
}
int isw = sw*2;
int ixsr = ix + width - isw/2;
int iysb = iy + height - isw/2;
// //handle shadow width
// if (width <= sw || height <= sw){ //don't use shadow, if item dimensions too small
// dprintf(DEBUG_NORMAL, "\033[33m[CComponentsItem]\t[%s - %d] shadow dimensions too small sw=%d, shadow is disabled set dimension to 0\033[0m\n",__func__, __LINE__, sw);
// shadow = CC_SHADOW_OFF;
// sw = 0;
// }
//init paint layers
cc_fbdata_t fbdata[] =
{
{true, CC_FBDATA_TYPE_BGSCREEN, ix, iy, width+isw/2, height+isw/2, 0, 0, 0, 0, NULL, NULL, NULL, false}, //buffered bg
{sh_r, CC_FBDATA_TYPE_SHADOW_BOX, ixsr, iy+isw/2, isw, height, col_shadow, corner_rad, corner_type & CORNER_RIGHT, 0, NULL, NULL, NULL, false}, //shadow right
{sh_b, CC_FBDATA_TYPE_SHADOW_BOX, ix+isw/2, iysb, width, isw, col_shadow, corner_rad, corner_type & CORNER_BOTTOM, 0, NULL, NULL, NULL, false}, //shadow bottom
{true, CC_FBDATA_TYPE_BOX, ix+th, iy+th, width-2*th, height-2*th, col_body, rad, corner_type, 0, NULL, NULL, NULL, false}, //body
{true, CC_FBDATA_TYPE_FRAME, ix, iy, width, height, col_frame_cur, corner_rad, corner_type, th, NULL, NULL, NULL, false} //frame
//buffered bg
{true, CC_FBDATA_TYPE_BGSCREEN, ix, iy, width+sw, height+sw, 0, 0, 0, 0, NULL, NULL, NULL, false},
//shadow bottom corner left
{sh_b, CC_FBDATA_TYPE_SHADOW_BOX, ix+sw, iy+height-corner_rad, corner_rad+sw, corner_rad+sw, col_shadow, corner_rad, CORNER_BOTTOM_LEFT, 0, NULL, NULL, NULL, false},
//clean up
{sh_b, CC_FBDATA_TYPE_SHADOW_BOX, ix, iy+height-corner_rad-sw, corner_rad+2*sw, corner_rad+sw, col_shadow_clean, corner_rad, CORNER_BOTTOM_LEFT, 0, NULL, NULL, NULL, false},
//shadow bottom corner right
{sh_r, CC_FBDATA_TYPE_SHADOW_BOX, ix+width-corner_rad, iy+height-corner_rad, corner_rad+sw, corner_rad+sw, col_shadow, corner_rad, corner_type & CORNER_BOTTOM_RIGHT, 0, NULL, NULL, NULL, false},
//clean up
{sh_r, CC_FBDATA_TYPE_SHADOW_BOX, ix+width-corner_rad-sw,iy+height-corner_rad-sw, corner_rad+sw, corner_rad+sw, col_shadow_clean, corner_rad, corner_type & CORNER_BOTTOM_RIGHT, 0, NULL, NULL, NULL, false},
//shadow top corner right
{sh_r, CC_FBDATA_TYPE_SHADOW_BOX, ix+width-corner_rad, iy+sw, corner_rad+sw, corner_rad+sw, col_shadow, corner_rad, corner_type & CORNER_TOP_RIGHT, 0, NULL, NULL, NULL, false},
//clean up
{sh_r, CC_FBDATA_TYPE_SHADOW_BOX, ix+width-corner_rad-sw, iy, corner_rad+sw, corner_rad+2*sw, col_shadow_clean, corner_rad, corner_type & CORNER_TOP_RIGHT, 0, NULL, NULL, NULL, false},
//shadow bar bottom
{sh_b, CC_FBDATA_TYPE_SHADOW_BOX, ix+2*sw+corner_rad, iy+height, max(width-2*corner_rad-2*sw,0), sw, col_shadow, 0, CORNER_NONE, 0, NULL, NULL, NULL, false},
//shadow bar right
{sh_r, CC_FBDATA_TYPE_SHADOW_BOX, ix+width, iy+2*sw+corner_rad, sw, max(height-2*corner_rad-2*sw,0), col_shadow, 0, CORNER_NONE, 0, NULL, NULL, NULL, false},
//body box
{true, CC_FBDATA_TYPE_BOX, ix+th, iy+th, width-2*th, height-2*th, col_body, rad, corner_type, 0, NULL, NULL, NULL, false},
//body frame
{true, CC_FBDATA_TYPE_FRAME, ix, iy, width, height, col_frame_cur, corner_rad, corner_type, th, NULL, NULL, NULL, false}
};
for(size_t i =0; i< (sizeof(fbdata) / sizeof(fbdata[0])) ;i++) {