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neutrino: avoid float when calculating scrollbars
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@@ -614,8 +614,7 @@ void CBouquetList::paint()
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frameBuffer->paintBoxRel(x+ width- 15,ypos, 15, sb, COL_MENUCONTENT_PLUS_1);
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int sbc= ((bsize - 1)/ listmaxshow)+ 1;
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float sbh= (sb - 4)/ sbc;
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int sbs= (selected/listmaxshow);
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frameBuffer->paintBoxRel(x+ width- 13, ypos+ 2+ int(sbs* sbh) , 11, int(sbh), COL_MENUCONTENT_PLUS_3);
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frameBuffer->paintBoxRel(x+ width- 13, ypos+ 2+ sbs * (sb-4)/sbc, 11, (sb-4)/sbc, COL_MENUCONTENT_PLUS_3);
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}
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