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CCDraw: add new attribut force_paint_bg
should help for some repaint actions
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@@ -114,7 +114,9 @@ class CCDraw : public COSDFader, public CComponentsSignals
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///status: true=component was painted for 1st time
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bool firstPaint;
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///status: true=component was rendered
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// bool is_painted;
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bool is_painted;
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///status: true= value is_painted would be ignored
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bool force_paint_bg;
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///mode: true=activate rendering of basic elements (frame, shadow and body)
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bool paint_bg;
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///mode: true=activate rendering of frame
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