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CComponents: add some new variables and parameters and modifie debug output
- add var for object index can be usefull for identifications of objects for focus operations soon - add default value for screen size (30%) to CComponentsPIP constructor most size we mostly use is 30% of size - add setters for screen_w and screen_h also this can be usefull t adapt screen sizes e.g. during runtime operations
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@@ -110,6 +110,7 @@ typedef struct comp_element_data_t
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#define CC_SAVE_SCREEN_YES true
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#define CC_SAVE_SCREEN_NO false
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#define CC_NO_INDEX -1
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class CComponents
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{
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@@ -173,6 +174,7 @@ class CComponentsItem : public CComponents
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{
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protected:
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int cc_item_type;
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int cc_item_index;
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void hideCCItem(bool no_restore = false);
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void paintInit(bool do_save_bg);
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@@ -335,11 +337,13 @@ class CComponentsPIP : public CComponentsItem
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private:
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int screen_w, screen_h;
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public:
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CComponentsPIP( const int x_pos, const int y_pos, const int percent, bool has_shadow = CC_SHADOW_OFF);
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CComponentsPIP( const int x_pos, const int y_pos, const int percent = 30, bool has_shadow = CC_SHADOW_OFF);
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~CComponentsPIP();
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void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
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void hide(bool no_restore = false);
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void setScreenWidth(int screen_width){screen_w = screen_width;};
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void setScreenHeight(int screen_heigth){screen_h = screen_heigth;};
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};
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