- glcd: rename theme item names

Signed-off-by: Thilo Graf <dbt@novatux.de>
This commit is contained in:
svenhoefer
2020-07-14 21:35:13 +02:00
committed by Thilo Graf
parent 55db756e31
commit 39caf20758
16 changed files with 818 additions and 817 deletions

View File

@@ -228,7 +228,7 @@ void RenderWeather(int cx, int cy, int nx, int ny, bool standby)
current_wtemp += "°";
WeatherUpdateFonts();
cglcd->bitmap->DrawText(170, 240, cglcd->bitmap->Width() - 1, current_wtemp,
&font_temperature, cglcd->ColorConvert3to1(t.glcd_color_fg_red, t.glcd_color_fg_green, t.glcd_color_fg_blue), GLCD::cColor::Transparent);
&font_temperature, cglcd->ColorConvert3to1(t.glcd_foreground_color_red, t.glcd_foreground_color_green, t.glcd_foreground_color_blue), GLCD::cColor::Transparent);
}
if (next_wicon != "") {
if (!standby)
@@ -240,7 +240,7 @@ void RenderWeather(int cx, int cy, int nx, int ny, bool standby)
next_wtemp += "°";
WeatherUpdateFonts();
cglcd->bitmap->DrawText(250, 240, cglcd->bitmap->Width() - 1, next_wtemp,
&font_temperature, cglcd->ColorConvert3to1(t.glcd_color_fg_red, t.glcd_color_fg_green, t.glcd_color_fg_blue), GLCD::cColor::Transparent);
&font_temperature, cglcd->ColorConvert3to1(t.glcd_foreground_color_red, t.glcd_foreground_color_green, t.glcd_foreground_color_blue), GLCD::cColor::Transparent);
}
}
}
@@ -250,9 +250,9 @@ void ShowWeather(bool standby)
SNeutrinoGlcdTheme &t = g_settings.glcd_theme;
if (!standby) {
RenderWeather(t.glcd_weather_x_position_current, t.glcd_weather_y_position, t.glcd_weather_x_position_next, t.glcd_weather_y_position, standby);
RenderWeather(t.glcd_weather_curr_x_position, t.glcd_weather_y_position, t.glcd_weather_next_x_position, t.glcd_weather_y_position, standby);
} else {
RenderWeather(t.glcd_weather_x_position_current_standby, t.glcd_weather_y_position_standby, t.glcd_weather_x_position_next_standby, t.glcd_weather_y_position_standby, standby);
RenderWeather(t.glcd_standby_weather_curr_x_position, t.glcd_standby_weather_y_position, t.glcd_standby_weather_next_x_position, t.glcd_standby_weather_y_position, standby);
}
if (ForceUpdate)