cc_draw: use 'at' methode in vectors for more savety

This commit is contained in:
2019-10-27 16:24:47 +01:00
parent d86dcd36a7
commit 3e01524baf

View File

@@ -341,11 +341,11 @@ bool CCDraw::clearSavedScreen()
*/ */
bool ret = false; bool ret = false;
for(size_t i =0; i< v_fbdata.size() ;i++) { for(size_t i =0; i< v_fbdata.size() ;i++) {
if (v_fbdata[i].fbdata_type == CC_FBDATA_TYPE_BGSCREEN){ if (v_fbdata.at(i).fbdata_type == CC_FBDATA_TYPE_BGSCREEN){
if (v_fbdata[i].pixbuf){ if (v_fbdata.at(i).pixbuf){
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], cleanup bg...\033[0m\n", __func__, __LINE__); dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], cleanup bg...\033[0m\n", __func__, __LINE__);
delete[] v_fbdata[i].pixbuf; delete[] v_fbdata.at(i).pixbuf;
v_fbdata[i].pixbuf = NULL; v_fbdata.at(i).pixbuf = NULL;
ret = true; ret = true;
} }
} }
@@ -360,11 +360,11 @@ bool CCDraw::clearPaintCache()
*/ */
bool ret = false; bool ret = false;
for(size_t i =0; i< v_fbdata.size() ;i++) { for(size_t i =0; i< v_fbdata.size() ;i++) {
if (v_fbdata[i].fbdata_type != CC_FBDATA_TYPE_BGSCREEN){ if (v_fbdata.at(i).fbdata_type != CC_FBDATA_TYPE_BGSCREEN){
if (v_fbdata[i].pixbuf){ if (v_fbdata.at(i).pixbuf){
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], cleanup paint cache layer...\033[0m\n", __func__, __LINE__); dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], cleanup paint cache layer...\033[0m\n", __func__, __LINE__);
delete[] v_fbdata[i].pixbuf; delete[] v_fbdata.at(i).pixbuf;
v_fbdata[i].pixbuf = NULL; v_fbdata.at(i).pixbuf = NULL;
ret = true; ret = true;
} }
} }
@@ -377,20 +377,20 @@ bool CCDraw::clearFbGradientData()
{ {
bool ret = false; bool ret = false;
for(size_t i =0; i< v_fbdata.size() ;i++) { for(size_t i =0; i< v_fbdata.size() ;i++) {
if (v_fbdata[i].gradient_data){ if (v_fbdata.at(i).gradient_data){
if (v_fbdata[i].gradient_data->gradientBuf){ if (v_fbdata.at(i).gradient_data->gradientBuf){
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], clean up gradientBuf \t %p...\033[0m\n", __func__, __LINE__, v_fbdata[i].gradient_data->gradientBuf); dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], clean up gradientBuf \t %p...\033[0m\n", __func__, __LINE__, v_fbdata.at(i).gradient_data->gradientBuf);
free(v_fbdata[i].gradient_data->gradientBuf); free(v_fbdata.at(i).gradient_data->gradientBuf);
v_fbdata[i].gradient_data->gradientBuf = NULL; v_fbdata.at(i).gradient_data->gradientBuf = NULL;
} }
if (v_fbdata[i].gradient_data->boxBuf){ if (v_fbdata.at(i).gradient_data->boxBuf){
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], clean up boxBuf \t %p...\033[0m\n", __func__, __LINE__, v_fbdata[i].gradient_data->boxBuf); dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], clean up boxBuf \t %p...\033[0m\n", __func__, __LINE__, v_fbdata.at(i).gradient_data->boxBuf);
cs_free_uncached(v_fbdata[i].gradient_data->boxBuf); cs_free_uncached(v_fbdata.at(i).gradient_data->boxBuf);
v_fbdata[i].gradient_data->boxBuf = NULL; v_fbdata.at(i).gradient_data->boxBuf = NULL;
} }
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], clean up gradient data \t %p...\033[0m\n", __func__, __LINE__, v_fbdata[i].gradient_data); dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], clean up gradient data \t %p...\033[0m\n", __func__, __LINE__, v_fbdata.at(i).gradient_data);
delete v_fbdata[i].gradient_data; delete v_fbdata.at(i).gradient_data;
v_fbdata[i].gradient_data = NULL; v_fbdata.at(i).gradient_data = NULL;
ret = true; ret = true;
} }
} }
@@ -402,10 +402,10 @@ bool CCDraw::clearScreenBuffer()
bool ret = false; bool ret = false;
for(size_t i =0; i< v_fbdata.size() ;i++) { for(size_t i =0; i< v_fbdata.size() ;i++) {
if (v_fbdata[i].pixbuf){ if (v_fbdata.at(i).pixbuf){
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], cleanup pixbuf...\033[0m\n", __func__, __LINE__); dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], cleanup pixbuf...\033[0m\n", __func__, __LINE__);
delete[] v_fbdata[i].pixbuf; delete[] v_fbdata.at(i).pixbuf;
v_fbdata[i].pixbuf = NULL; v_fbdata.at(i).pixbuf = NULL;
ret = true; ret = true;
} }
} }
@@ -518,7 +518,7 @@ void CCDraw::paintFbItems(const bool &do_save_bg)
* usable item dimensions and exit here if found any problem. * usable item dimensions and exit here if found any problem.
*/ */
for(size_t i=0; i<v_fbdata.size(); i++){ for(size_t i=0; i<v_fbdata.size(); i++){
if (!CheckFbData(v_fbdata[i], __func__, __LINE__)){ if (!CheckFbData(v_fbdata.at(i), __func__, __LINE__)){
break; break;
} }
@@ -528,8 +528,8 @@ void CCDraw::paintFbItems(const bool &do_save_bg)
* call the restore method from framebuffer class to restore * call the restore method from framebuffer class to restore
* background. * background.
*/ */
if (v_fbdata[i].fbdata_type == CC_FBDATA_TYPE_BGSCREEN){ if (v_fbdata.at(i).fbdata_type == CC_FBDATA_TYPE_BGSCREEN){
v_fbdata[i].pixbuf = getScreen(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy); v_fbdata.at(i).pixbuf = getScreen(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy);
break; break;
} }
} }
@@ -537,14 +537,14 @@ void CCDraw::paintFbItems(const bool &do_save_bg)
} }
for(size_t i=0; i< v_fbdata.size(); i++){ for(size_t i=0; i< v_fbdata.size(); i++){
int fbtype = v_fbdata[i].fbdata_type; int fbtype = v_fbdata.at(i).fbdata_type;
//ignore bg screen layer //ignore bg screen layer
if (fbtype == CC_FBDATA_TYPE_BGSCREEN) if (fbtype == CC_FBDATA_TYPE_BGSCREEN)
continue; continue;
// Don't paint on dimension or position error dx or dy are 0. // Don't paint on dimension or position error dx or dy are 0.
if (!CheckFbData(v_fbdata[i], __func__, __LINE__)) if (!CheckFbData(v_fbdata.at(i), __func__, __LINE__))
continue; continue;
/* Paint all fb relevant basic parts (shadow, frame and body) /* Paint all fb relevant basic parts (shadow, frame and body)
@@ -552,39 +552,39 @@ void CCDraw::paintFbItems(const bool &do_save_bg)
*/ */
if (cc_enable_frame && cc_body_image.empty()){ if (cc_enable_frame && cc_body_image.empty()){
if (fbtype == CC_FBDATA_TYPE_FRAME) { if (fbtype == CC_FBDATA_TYPE_FRAME) {
if (v_fbdata[i].frame_thickness > 0 && cc_allow_paint){ if (v_fbdata.at(i).frame_thickness > 0 && cc_allow_paint){
frameBuffer->paintBoxFrame(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].frame_thickness, v_fbdata[i].color, v_fbdata[i].r, v_fbdata[i].rtype); frameBuffer->paintBoxFrame(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy, v_fbdata.at(i).frame_thickness, v_fbdata.at(i).color, v_fbdata.at(i).r, v_fbdata.at(i).rtype);
v_fbdata[i].is_painted = true; v_fbdata.at(i).is_painted = true;
} }
continue; continue;
} }
} }
if (paint_bg){ if (paint_bg){
if (fbtype == CC_FBDATA_TYPE_BACKGROUND){ if (fbtype == CC_FBDATA_TYPE_BACKGROUND){
frameBuffer->paintBackgroundBoxRel(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy); frameBuffer->paintBackgroundBoxRel(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy);
v_fbdata[i].is_painted = true; v_fbdata.at(i).is_painted = true;
if (CCDraw_debug) if (CCDraw_debug)
frameBuffer->paintBoxFrame(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, 1, COL_RANDOM); frameBuffer->paintBoxFrame(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy, 1, COL_RANDOM);
} }
} }
if (fbtype == CC_FBDATA_TYPE_SHADOW_BOX && ((!is_painted || !v_fbdata[i].is_painted)|| shadow_force || force_paint_bg)) { if (fbtype == CC_FBDATA_TYPE_SHADOW_BOX && ((!is_painted || !v_fbdata.at(i).is_painted)|| shadow_force || force_paint_bg)) {
if (v_fbdata[i].enabled) { if (v_fbdata.at(i).enabled) {
/* Here we paint the shadow around the body. /* Here we paint the shadow around the body.
* On 1st step we check for already cached screen buffer, if true * On 1st step we check for already cached screen buffer, if true
* then restore this instead to call the paint methode. * then restore this instead to call the paint methode.
* This could be usally, if we use an existant instances of "this" object * This could be usally, if we use an existant instances of "this" object
*/ */
if (cc_allow_paint){ if (cc_allow_paint){
if (v_fbdata[i].pixbuf){ if (v_fbdata.at(i).pixbuf){
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], paint shadow from cache...\033[0m\n", __func__, __LINE__); dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], paint shadow from cache...\033[0m\n", __func__, __LINE__);
frameBuffer->RestoreScreen(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].pixbuf); frameBuffer->RestoreScreen(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy, v_fbdata.at(i).pixbuf);
}else{ }else{
frameBuffer->paintBoxRel(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].color, v_fbdata[i].r, v_fbdata[i].rtype); frameBuffer->paintBoxRel(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy, v_fbdata.at(i).color, v_fbdata.at(i).r, v_fbdata.at(i).rtype);
} }
//If is paint cache enabled, catch screen into cache //If is paint cache enabled, catch screen into cache
if (cc_paint_cache && v_fbdata[i].pixbuf == NULL) if (cc_paint_cache && v_fbdata.at(i).pixbuf == NULL)
v_fbdata[i].pixbuf = getScreen(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy); v_fbdata.at(i).pixbuf = getScreen(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy);
v_fbdata[i].is_painted = true; v_fbdata.at(i).is_painted = true;
} }
continue; continue;
} }
@@ -597,17 +597,19 @@ void CCDraw::paintFbItems(const bool &do_save_bg)
* then restore this instead to call the paint methodes and gradient creation. * then restore this instead to call the paint methodes and gradient creation.
* Paint cache can be enable/disable with enablePaintCache() * Paint cache can be enable/disable with enablePaintCache()
*/ */
if (v_fbdata[i].pixbuf){ if (v_fbdata.at(i).pixbuf){
/* If is paint cache enabled and cache is filled, it's prefered to paint /* If is paint cache enabled and cache is filled, it's prefered to paint
* from cache. Cache is also filled if body background images are used * from cache. Cache is also filled if body background images are used
*/ */
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], paint body from cache...\033[0m\n", __func__, __LINE__); dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], paint body from cache...\033[0m\n", __func__, __LINE__);
frameBuffer->RestoreScreen(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].pixbuf); frameBuffer->RestoreScreen(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy, v_fbdata.at(i).pixbuf);
}else{ }else{
//Ensure clean gradient data on disabled gradient. //Ensure clean gradient data on disabled gradient.
if(cc_body_gradient_enable == CC_COLGRAD_OFF && v_fbdata[i].gradient_data){ if (v_fbdata.at(i).gradient_data){
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], gradient mode is disabled but filled\033[0m\n", __func__, __LINE__); if(cc_body_gradient_enable == CC_COLGRAD_OFF){
clearFbGradientData(); dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], gradient mode is disabled but filled\033[0m\n", __func__, __LINE__);
clearFbGradientData();
}
} }
/* If background image is defined, /* If background image is defined,
@@ -615,20 +617,20 @@ void CCDraw::paintFbItems(const bool &do_save_bg)
* Paint of background image is prefered, next steps will be ignored! * Paint of background image is prefered, next steps will be ignored!
*/ */
if (!cc_body_image.empty()){ if (!cc_body_image.empty()){
if (g_PicViewer->DisplayImage(cc_body_image, v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy)){ if (g_PicViewer->DisplayImage(cc_body_image, v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy)){
// catch screen and store into paint cache // catch screen and store into paint cache
v_fbdata[i].pixbuf = getScreen(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy); v_fbdata.at(i).pixbuf = getScreen(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy);
v_fbdata[i].is_painted = true; v_fbdata.at(i).is_painted = true;
}else{ }else{
if (v_fbdata[i].pixbuf){ if (v_fbdata.at(i).pixbuf){
delete[] v_fbdata[i].pixbuf; delete[] v_fbdata.at(i).pixbuf;
v_fbdata[i].pixbuf = NULL; v_fbdata.at(i).pixbuf = NULL;
} }
v_fbdata[i].is_painted = false; v_fbdata.at(i).is_painted = false;
} }
// On failed image paint, write this into log and reset image name. // On failed image paint, write this into log and reset image name.
if (!v_fbdata[i].is_painted){ if (!v_fbdata.at(i).is_painted){
dprintf(DEBUG_NORMAL, "\033[33m\[CCDraw]\t[%s - %d], WARNING: bg image %s defined, but paint failed,\nfallback to default rendering...\033[0m\n", __func__, __LINE__, cc_body_image.c_str()); dprintf(DEBUG_NORMAL, "\033[33m\[CCDraw]\t[%s - %d], WARNING: bg image %s defined, but paint failed,\nfallback to default rendering...\033[0m\n", __func__, __LINE__, cc_body_image.c_str());
cc_body_image = ""; cc_body_image = "";
} }
@@ -644,22 +646,22 @@ void CCDraw::paintFbItems(const bool &do_save_bg)
* instance and add it to the fbdata object * instance and add it to the fbdata object
* On disabled color gradient or image paint was failed, we do paint only a default box * On disabled color gradient or image paint was failed, we do paint only a default box
*/ */
if (v_fbdata[i].gradient_data == NULL){ if (v_fbdata.at(i).gradient_data == NULL){
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], create new gradient data)...\033[0m\n", __func__, __LINE__); dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], create new gradient data)...\033[0m\n", __func__, __LINE__);
v_fbdata[i].gradient_data = getGradientData(); v_fbdata.at(i).gradient_data = getGradientData();
} }
if (v_fbdata[i].gradient_data->boxBuf == NULL){ if (v_fbdata.at(i).gradient_data->boxBuf == NULL){
if (v_fbdata[i].pixbuf == NULL){ if (v_fbdata.at(i).pixbuf == NULL){
/* Before we paint any gradient box with hw acceleration, we must cleanup first. /* Before we paint any gradient box with hw acceleration, we must cleanup first.
* FIXME: This is only a workaround for this framebuffer behavior on enabled hw acceleration. * FIXME: This is only a workaround for this framebuffer behavior on enabled hw acceleration.
* Without this, ugly ghost letters or ghost images inside gradient boxes are possible. * Without this, ugly ghost letters or ghost images inside gradient boxes are possible.
*/ */
if (cc_gradient_bg_cleanup) if (cc_gradient_bg_cleanup)
frameBuffer->paintBoxRel(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, 0, v_fbdata[i].r, v_fbdata[i].rtype); frameBuffer->paintBoxRel(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy, 0, v_fbdata.at(i).r, v_fbdata.at(i).rtype);
// create gradient buffer and paint gradient box // create gradient buffer and paint gradient box
v_fbdata[i].gradient_data->boxBuf = frameBuffer->paintBoxRel(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, 0, v_fbdata[i].gradient_data, v_fbdata[i].r, v_fbdata[i].rtype); v_fbdata.at(i).gradient_data->boxBuf = frameBuffer->paintBoxRel(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy, 0, v_fbdata.at(i).gradient_data, v_fbdata.at(i).r, v_fbdata.at(i).rtype);
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], paint and cache new gradient into gradient cache...\033[0m\n", __func__, __LINE__); dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], paint and cache new gradient into gradient cache...\033[0m\n", __func__, __LINE__);
} }
@@ -668,16 +670,16 @@ void CCDraw::paintFbItems(const bool &do_save_bg)
*/ */
if (cc_paint_cache || cc_gradient_bg_cleanup){ if (cc_paint_cache || cc_gradient_bg_cleanup){
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], cache new created gradient into external cache...\033[0m\n", __func__, __LINE__); dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], cache new created gradient into external cache...\033[0m\n", __func__, __LINE__);
v_fbdata[i].pixbuf = getScreen(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy); v_fbdata.at(i).pixbuf = getScreen(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy);
if (clearFbGradientData()) if (clearFbGradientData())
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], remove unused gradient data...\033[0m\n", __func__, __LINE__); dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], remove unused gradient data...\033[0m\n", __func__, __LINE__);
} }
}else{ }else{
// If found gradient buffer, paint box from gradient cache. // If found gradient buffer, paint box from gradient cache.
if (frameBuffer->checkFbArea(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, true)){ if (frameBuffer->checkFbArea(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy, true)){
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], paint cached gradient)...\033[0m\n", __func__, __LINE__); dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], paint cached gradient)...\033[0m\n", __func__, __LINE__);
frameBuffer->blitBox2FB(v_fbdata[i].gradient_data->boxBuf, v_fbdata[i].gradient_data->dx, v_fbdata[i].dy, v_fbdata[i].gradient_data->x, v_fbdata[i].y); frameBuffer->blitBox2FB(v_fbdata.at(i).gradient_data->boxBuf, v_fbdata.at(i).gradient_data->dx, v_fbdata.at(i).dy, v_fbdata.at(i).gradient_data->x, v_fbdata.at(i).y);
frameBuffer->checkFbArea(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, false); frameBuffer->checkFbArea(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy, false);
} }
} }
}else{ }else{
@@ -685,21 +687,21 @@ void CCDraw::paintFbItems(const bool &do_save_bg)
* render a default box. * render a default box.
*/ */
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], paint default box)...\033[0m\n", __func__, __LINE__); dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], paint default box)...\033[0m\n", __func__, __LINE__);
frameBuffer->paintBoxRel(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].color, v_fbdata[i].r, v_fbdata[i].rtype); frameBuffer->paintBoxRel(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy, v_fbdata.at(i).color, v_fbdata.at(i).r, v_fbdata.at(i).rtype);
//If is paint cache enabled, catch screen into cache. //If is paint cache enabled, catch screen into cache.
if (cc_paint_cache) if (cc_paint_cache)
v_fbdata[i].pixbuf = getScreen(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy); v_fbdata.at(i).pixbuf = getScreen(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy);
} }
} }
} }
v_fbdata[i].is_painted = true; v_fbdata.at(i).is_painted = true;
OnAfterPaintBg(); OnAfterPaintBg();
} }
} }
} }
if (CCDraw_debug) if (CCDraw_debug)
frameBuffer->paintBoxFrame(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, 1, getRandomColor({255, 255}, {1,255}, {1, 255})); frameBuffer->paintBoxFrame(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy, 1, getRandomColor({255, 255}, {1,255}, {1, 255}));
} }
//set is_painted attribut. if any layer was painted set it to true; //set is_painted attribut. if any layer was painted set it to true;
@@ -707,7 +709,7 @@ void CCDraw::paintFbItems(const bool &do_save_bg)
is_painted = false; is_painted = false;
}else{ }else{
for(size_t i=0; i< v_fbdata.size(); i++){ for(size_t i=0; i< v_fbdata.size(); i++){
if (v_fbdata[i].is_painted){ if (v_fbdata.at(i).is_painted){
is_painted = true; is_painted = true;
break; break;
} }
@@ -730,12 +732,12 @@ void CCDraw::hide()
OnBeforeHide(); OnBeforeHide();
//restore saved screen background of item if available //restore saved screen background of item if available
for(size_t i =0; i< v_fbdata.size() ;i++) { for(size_t i =0; i< v_fbdata.size() ;i++) {
if (v_fbdata[i].fbdata_type == CC_FBDATA_TYPE_BGSCREEN){ if (v_fbdata.at(i).fbdata_type == CC_FBDATA_TYPE_BGSCREEN){
if (v_fbdata[i].pixbuf) { if (v_fbdata.at(i).pixbuf) {
//restore screen from backround layer //restore screen from backround layer
frameBuffer->waitForIdle("CCDraw::hide()"); frameBuffer->waitForIdle("CCDraw::hide()");
frameBuffer->RestoreScreen(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].pixbuf); frameBuffer->RestoreScreen(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy, v_fbdata.at(i).pixbuf);
v_fbdata[i].is_painted = false; v_fbdata.at(i).is_painted = false;
} }
} }
} }
@@ -753,40 +755,40 @@ void CCDraw::kill(const fb_pixel_t& bg_color, const int& corner_radius, const in
layers = CC_FBDATA_TYPES; layers = CC_FBDATA_TYPES;
for(size_t i =0; i< v_fbdata.size() ;i++){ for(size_t i =0; i< v_fbdata.size() ;i++){
if (v_fbdata[i].fbdata_type & layers){ if (v_fbdata.at(i).fbdata_type & layers){
int r = 0; int r = 0;
if (corner_radius > -1){ if (corner_radius > -1){
r = v_fbdata[i].r; r = v_fbdata.at(i).r;
if (corner_radius != v_fbdata[i].r) if (corner_radius != v_fbdata.at(i).r)
r = corner_radius; r = corner_radius;
} }
if (v_fbdata[i].dx > 0 && v_fbdata[i].dy > 0){ if (v_fbdata.at(i).dx > 0 && v_fbdata.at(i).dy > 0){
frameBuffer->paintBoxRel(v_fbdata[i].x, frameBuffer->paintBoxRel(v_fbdata.at(i).x,
v_fbdata[i].y, v_fbdata.at(i).y,
v_fbdata[i].dx, v_fbdata.at(i).dx,
v_fbdata[i].dy, v_fbdata.at(i).dy,
bg_color, bg_color,
r, r,
v_fbdata[i].rtype); v_fbdata.at(i).rtype);
if (v_fbdata[i].fbdata_type & CC_FBDATA_TYPE_FRAME){ if (v_fbdata.at(i).fbdata_type & CC_FBDATA_TYPE_FRAME){
if (v_fbdata[i].frame_thickness) if (v_fbdata.at(i).frame_thickness)
frameBuffer->paintBoxFrame(v_fbdata[i].x, frameBuffer->paintBoxFrame(v_fbdata.at(i).x,
v_fbdata[i].y, v_fbdata.at(i).y,
v_fbdata[i].dx, v_fbdata.at(i).dx,
v_fbdata[i].dy, v_fbdata.at(i).dy,
v_fbdata[i].frame_thickness, v_fbdata.at(i).frame_thickness,
bg_color, bg_color,
v_fbdata[i].r, v_fbdata.at(i).r,
v_fbdata[i].rtype); v_fbdata.at(i).rtype);
} }
}else }else
dprintf(DEBUG_DEBUG, "\033[33m[CCDraw]\t[%s - %d] WARNING! render with bad dimensions [dx = %d dy = %d]\033[0m\n", __func__, __LINE__, v_fbdata[i].dx, v_fbdata[i].dy ); dprintf(DEBUG_DEBUG, "\033[33m[CCDraw]\t[%s - %d] WARNING! render with bad dimensions [dx = %d dy = %d]\033[0m\n", __func__, __LINE__, v_fbdata.at(i).dx, v_fbdata.at(i).dy );
v_fbdata[i].is_painted = false; v_fbdata.at(i).is_painted = false;
} }
} }