cc_draw: use 'at' methode in vectors for more savety

This commit is contained in:
2019-10-27 16:24:47 +01:00
parent d86dcd36a7
commit 3e01524baf

View File

@@ -341,11 +341,11 @@ bool CCDraw::clearSavedScreen()
*/
bool ret = false;
for(size_t i =0; i< v_fbdata.size() ;i++) {
if (v_fbdata[i].fbdata_type == CC_FBDATA_TYPE_BGSCREEN){
if (v_fbdata[i].pixbuf){
if (v_fbdata.at(i).fbdata_type == CC_FBDATA_TYPE_BGSCREEN){
if (v_fbdata.at(i).pixbuf){
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], cleanup bg...\033[0m\n", __func__, __LINE__);
delete[] v_fbdata[i].pixbuf;
v_fbdata[i].pixbuf = NULL;
delete[] v_fbdata.at(i).pixbuf;
v_fbdata.at(i).pixbuf = NULL;
ret = true;
}
}
@@ -360,11 +360,11 @@ bool CCDraw::clearPaintCache()
*/
bool ret = false;
for(size_t i =0; i< v_fbdata.size() ;i++) {
if (v_fbdata[i].fbdata_type != CC_FBDATA_TYPE_BGSCREEN){
if (v_fbdata[i].pixbuf){
if (v_fbdata.at(i).fbdata_type != CC_FBDATA_TYPE_BGSCREEN){
if (v_fbdata.at(i).pixbuf){
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], cleanup paint cache layer...\033[0m\n", __func__, __LINE__);
delete[] v_fbdata[i].pixbuf;
v_fbdata[i].pixbuf = NULL;
delete[] v_fbdata.at(i).pixbuf;
v_fbdata.at(i).pixbuf = NULL;
ret = true;
}
}
@@ -377,20 +377,20 @@ bool CCDraw::clearFbGradientData()
{
bool ret = false;
for(size_t i =0; i< v_fbdata.size() ;i++) {
if (v_fbdata[i].gradient_data){
if (v_fbdata[i].gradient_data->gradientBuf){
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], clean up gradientBuf \t %p...\033[0m\n", __func__, __LINE__, v_fbdata[i].gradient_data->gradientBuf);
free(v_fbdata[i].gradient_data->gradientBuf);
v_fbdata[i].gradient_data->gradientBuf = NULL;
if (v_fbdata.at(i).gradient_data){
if (v_fbdata.at(i).gradient_data->gradientBuf){
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], clean up gradientBuf \t %p...\033[0m\n", __func__, __LINE__, v_fbdata.at(i).gradient_data->gradientBuf);
free(v_fbdata.at(i).gradient_data->gradientBuf);
v_fbdata.at(i).gradient_data->gradientBuf = NULL;
}
if (v_fbdata[i].gradient_data->boxBuf){
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], clean up boxBuf \t %p...\033[0m\n", __func__, __LINE__, v_fbdata[i].gradient_data->boxBuf);
cs_free_uncached(v_fbdata[i].gradient_data->boxBuf);
v_fbdata[i].gradient_data->boxBuf = NULL;
if (v_fbdata.at(i).gradient_data->boxBuf){
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], clean up boxBuf \t %p...\033[0m\n", __func__, __LINE__, v_fbdata.at(i).gradient_data->boxBuf);
cs_free_uncached(v_fbdata.at(i).gradient_data->boxBuf);
v_fbdata.at(i).gradient_data->boxBuf = NULL;
}
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], clean up gradient data \t %p...\033[0m\n", __func__, __LINE__, v_fbdata[i].gradient_data);
delete v_fbdata[i].gradient_data;
v_fbdata[i].gradient_data = NULL;
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], clean up gradient data \t %p...\033[0m\n", __func__, __LINE__, v_fbdata.at(i).gradient_data);
delete v_fbdata.at(i).gradient_data;
v_fbdata.at(i).gradient_data = NULL;
ret = true;
}
}
@@ -402,10 +402,10 @@ bool CCDraw::clearScreenBuffer()
bool ret = false;
for(size_t i =0; i< v_fbdata.size() ;i++) {
if (v_fbdata[i].pixbuf){
if (v_fbdata.at(i).pixbuf){
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], cleanup pixbuf...\033[0m\n", __func__, __LINE__);
delete[] v_fbdata[i].pixbuf;
v_fbdata[i].pixbuf = NULL;
delete[] v_fbdata.at(i).pixbuf;
v_fbdata.at(i).pixbuf = NULL;
ret = true;
}
}
@@ -518,7 +518,7 @@ void CCDraw::paintFbItems(const bool &do_save_bg)
* usable item dimensions and exit here if found any problem.
*/
for(size_t i=0; i<v_fbdata.size(); i++){
if (!CheckFbData(v_fbdata[i], __func__, __LINE__)){
if (!CheckFbData(v_fbdata.at(i), __func__, __LINE__)){
break;
}
@@ -528,8 +528,8 @@ void CCDraw::paintFbItems(const bool &do_save_bg)
* call the restore method from framebuffer class to restore
* background.
*/
if (v_fbdata[i].fbdata_type == CC_FBDATA_TYPE_BGSCREEN){
v_fbdata[i].pixbuf = getScreen(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy);
if (v_fbdata.at(i).fbdata_type == CC_FBDATA_TYPE_BGSCREEN){
v_fbdata.at(i).pixbuf = getScreen(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy);
break;
}
}
@@ -537,14 +537,14 @@ void CCDraw::paintFbItems(const bool &do_save_bg)
}
for(size_t i=0; i< v_fbdata.size(); i++){
int fbtype = v_fbdata[i].fbdata_type;
int fbtype = v_fbdata.at(i).fbdata_type;
//ignore bg screen layer
if (fbtype == CC_FBDATA_TYPE_BGSCREEN)
continue;
// Don't paint on dimension or position error dx or dy are 0.
if (!CheckFbData(v_fbdata[i], __func__, __LINE__))
if (!CheckFbData(v_fbdata.at(i), __func__, __LINE__))
continue;
/* Paint all fb relevant basic parts (shadow, frame and body)
@@ -552,39 +552,39 @@ void CCDraw::paintFbItems(const bool &do_save_bg)
*/
if (cc_enable_frame && cc_body_image.empty()){
if (fbtype == CC_FBDATA_TYPE_FRAME) {
if (v_fbdata[i].frame_thickness > 0 && cc_allow_paint){
frameBuffer->paintBoxFrame(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].frame_thickness, v_fbdata[i].color, v_fbdata[i].r, v_fbdata[i].rtype);
v_fbdata[i].is_painted = true;
if (v_fbdata.at(i).frame_thickness > 0 && cc_allow_paint){
frameBuffer->paintBoxFrame(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy, v_fbdata.at(i).frame_thickness, v_fbdata.at(i).color, v_fbdata.at(i).r, v_fbdata.at(i).rtype);
v_fbdata.at(i).is_painted = true;
}
continue;
}
}
if (paint_bg){
if (fbtype == CC_FBDATA_TYPE_BACKGROUND){
frameBuffer->paintBackgroundBoxRel(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy);
v_fbdata[i].is_painted = true;
frameBuffer->paintBackgroundBoxRel(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy);
v_fbdata.at(i).is_painted = true;
if (CCDraw_debug)
frameBuffer->paintBoxFrame(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, 1, COL_RANDOM);
frameBuffer->paintBoxFrame(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy, 1, COL_RANDOM);
}
}
if (fbtype == CC_FBDATA_TYPE_SHADOW_BOX && ((!is_painted || !v_fbdata[i].is_painted)|| shadow_force || force_paint_bg)) {
if (v_fbdata[i].enabled) {
if (fbtype == CC_FBDATA_TYPE_SHADOW_BOX && ((!is_painted || !v_fbdata.at(i).is_painted)|| shadow_force || force_paint_bg)) {
if (v_fbdata.at(i).enabled) {
/* Here we paint the shadow around the body.
* On 1st step we check for already cached screen buffer, if true
* then restore this instead to call the paint methode.
* This could be usally, if we use an existant instances of "this" object
*/
if (cc_allow_paint){
if (v_fbdata[i].pixbuf){
if (v_fbdata.at(i).pixbuf){
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], paint shadow from cache...\033[0m\n", __func__, __LINE__);
frameBuffer->RestoreScreen(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].pixbuf);
frameBuffer->RestoreScreen(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy, v_fbdata.at(i).pixbuf);
}else{
frameBuffer->paintBoxRel(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].color, v_fbdata[i].r, v_fbdata[i].rtype);
frameBuffer->paintBoxRel(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy, v_fbdata.at(i).color, v_fbdata.at(i).r, v_fbdata.at(i).rtype);
}
//If is paint cache enabled, catch screen into cache
if (cc_paint_cache && v_fbdata[i].pixbuf == NULL)
v_fbdata[i].pixbuf = getScreen(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy);
v_fbdata[i].is_painted = true;
if (cc_paint_cache && v_fbdata.at(i).pixbuf == NULL)
v_fbdata.at(i).pixbuf = getScreen(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy);
v_fbdata.at(i).is_painted = true;
}
continue;
}
@@ -597,38 +597,40 @@ void CCDraw::paintFbItems(const bool &do_save_bg)
* then restore this instead to call the paint methodes and gradient creation.
* Paint cache can be enable/disable with enablePaintCache()
*/
if (v_fbdata[i].pixbuf){
if (v_fbdata.at(i).pixbuf){
/* If is paint cache enabled and cache is filled, it's prefered to paint
* from cache. Cache is also filled if body background images are used
*/
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], paint body from cache...\033[0m\n", __func__, __LINE__);
frameBuffer->RestoreScreen(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].pixbuf);
frameBuffer->RestoreScreen(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy, v_fbdata.at(i).pixbuf);
}else{
//Ensure clean gradient data on disabled gradient.
if(cc_body_gradient_enable == CC_COLGRAD_OFF && v_fbdata[i].gradient_data){
if (v_fbdata.at(i).gradient_data){
if(cc_body_gradient_enable == CC_COLGRAD_OFF){
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], gradient mode is disabled but filled\033[0m\n", __func__, __LINE__);
clearFbGradientData();
}
}
/* If background image is defined,
* we try to render an image instead to render default box.
* Paint of background image is prefered, next steps will be ignored!
*/
if (!cc_body_image.empty()){
if (g_PicViewer->DisplayImage(cc_body_image, v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy)){
if (g_PicViewer->DisplayImage(cc_body_image, v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy)){
// catch screen and store into paint cache
v_fbdata[i].pixbuf = getScreen(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy);
v_fbdata[i].is_painted = true;
v_fbdata.at(i).pixbuf = getScreen(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy);
v_fbdata.at(i).is_painted = true;
}else{
if (v_fbdata[i].pixbuf){
delete[] v_fbdata[i].pixbuf;
v_fbdata[i].pixbuf = NULL;
if (v_fbdata.at(i).pixbuf){
delete[] v_fbdata.at(i).pixbuf;
v_fbdata.at(i).pixbuf = NULL;
}
v_fbdata[i].is_painted = false;
v_fbdata.at(i).is_painted = false;
}
// On failed image paint, write this into log and reset image name.
if (!v_fbdata[i].is_painted){
if (!v_fbdata.at(i).is_painted){
dprintf(DEBUG_NORMAL, "\033[33m\[CCDraw]\t[%s - %d], WARNING: bg image %s defined, but paint failed,\nfallback to default rendering...\033[0m\n", __func__, __LINE__, cc_body_image.c_str());
cc_body_image = "";
}
@@ -644,22 +646,22 @@ void CCDraw::paintFbItems(const bool &do_save_bg)
* instance and add it to the fbdata object
* On disabled color gradient or image paint was failed, we do paint only a default box
*/
if (v_fbdata[i].gradient_data == NULL){
if (v_fbdata.at(i).gradient_data == NULL){
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], create new gradient data)...\033[0m\n", __func__, __LINE__);
v_fbdata[i].gradient_data = getGradientData();
v_fbdata.at(i).gradient_data = getGradientData();
}
if (v_fbdata[i].gradient_data->boxBuf == NULL){
if (v_fbdata[i].pixbuf == NULL){
if (v_fbdata.at(i).gradient_data->boxBuf == NULL){
if (v_fbdata.at(i).pixbuf == NULL){
/* Before we paint any gradient box with hw acceleration, we must cleanup first.
* FIXME: This is only a workaround for this framebuffer behavior on enabled hw acceleration.
* Without this, ugly ghost letters or ghost images inside gradient boxes are possible.
*/
if (cc_gradient_bg_cleanup)
frameBuffer->paintBoxRel(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, 0, v_fbdata[i].r, v_fbdata[i].rtype);
frameBuffer->paintBoxRel(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy, 0, v_fbdata.at(i).r, v_fbdata.at(i).rtype);
// create gradient buffer and paint gradient box
v_fbdata[i].gradient_data->boxBuf = frameBuffer->paintBoxRel(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, 0, v_fbdata[i].gradient_data, v_fbdata[i].r, v_fbdata[i].rtype);
v_fbdata.at(i).gradient_data->boxBuf = frameBuffer->paintBoxRel(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy, 0, v_fbdata.at(i).gradient_data, v_fbdata.at(i).r, v_fbdata.at(i).rtype);
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], paint and cache new gradient into gradient cache...\033[0m\n", __func__, __LINE__);
}
@@ -668,16 +670,16 @@ void CCDraw::paintFbItems(const bool &do_save_bg)
*/
if (cc_paint_cache || cc_gradient_bg_cleanup){
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], cache new created gradient into external cache...\033[0m\n", __func__, __LINE__);
v_fbdata[i].pixbuf = getScreen(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy);
v_fbdata.at(i).pixbuf = getScreen(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy);
if (clearFbGradientData())
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], remove unused gradient data...\033[0m\n", __func__, __LINE__);
}
}else{
// If found gradient buffer, paint box from gradient cache.
if (frameBuffer->checkFbArea(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, true)){
if (frameBuffer->checkFbArea(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy, true)){
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], paint cached gradient)...\033[0m\n", __func__, __LINE__);
frameBuffer->blitBox2FB(v_fbdata[i].gradient_data->boxBuf, v_fbdata[i].gradient_data->dx, v_fbdata[i].dy, v_fbdata[i].gradient_data->x, v_fbdata[i].y);
frameBuffer->checkFbArea(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, false);
frameBuffer->blitBox2FB(v_fbdata.at(i).gradient_data->boxBuf, v_fbdata.at(i).gradient_data->dx, v_fbdata.at(i).dy, v_fbdata.at(i).gradient_data->x, v_fbdata.at(i).y);
frameBuffer->checkFbArea(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy, false);
}
}
}else{
@@ -685,21 +687,21 @@ void CCDraw::paintFbItems(const bool &do_save_bg)
* render a default box.
*/
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], paint default box)...\033[0m\n", __func__, __LINE__);
frameBuffer->paintBoxRel(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].color, v_fbdata[i].r, v_fbdata[i].rtype);
frameBuffer->paintBoxRel(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy, v_fbdata.at(i).color, v_fbdata.at(i).r, v_fbdata.at(i).rtype);
//If is paint cache enabled, catch screen into cache.
if (cc_paint_cache)
v_fbdata[i].pixbuf = getScreen(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy);
v_fbdata.at(i).pixbuf = getScreen(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy);
}
}
}
v_fbdata[i].is_painted = true;
v_fbdata.at(i).is_painted = true;
OnAfterPaintBg();
}
}
}
if (CCDraw_debug)
frameBuffer->paintBoxFrame(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, 1, getRandomColor({255, 255}, {1,255}, {1, 255}));
frameBuffer->paintBoxFrame(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy, 1, getRandomColor({255, 255}, {1,255}, {1, 255}));
}
//set is_painted attribut. if any layer was painted set it to true;
@@ -707,7 +709,7 @@ void CCDraw::paintFbItems(const bool &do_save_bg)
is_painted = false;
}else{
for(size_t i=0; i< v_fbdata.size(); i++){
if (v_fbdata[i].is_painted){
if (v_fbdata.at(i).is_painted){
is_painted = true;
break;
}
@@ -730,12 +732,12 @@ void CCDraw::hide()
OnBeforeHide();
//restore saved screen background of item if available
for(size_t i =0; i< v_fbdata.size() ;i++) {
if (v_fbdata[i].fbdata_type == CC_FBDATA_TYPE_BGSCREEN){
if (v_fbdata[i].pixbuf) {
if (v_fbdata.at(i).fbdata_type == CC_FBDATA_TYPE_BGSCREEN){
if (v_fbdata.at(i).pixbuf) {
//restore screen from backround layer
frameBuffer->waitForIdle("CCDraw::hide()");
frameBuffer->RestoreScreen(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].pixbuf);
v_fbdata[i].is_painted = false;
frameBuffer->RestoreScreen(v_fbdata.at(i).x, v_fbdata.at(i).y, v_fbdata.at(i).dx, v_fbdata.at(i).dy, v_fbdata.at(i).pixbuf);
v_fbdata.at(i).is_painted = false;
}
}
}
@@ -753,40 +755,40 @@ void CCDraw::kill(const fb_pixel_t& bg_color, const int& corner_radius, const in
layers = CC_FBDATA_TYPES;
for(size_t i =0; i< v_fbdata.size() ;i++){
if (v_fbdata[i].fbdata_type & layers){
if (v_fbdata.at(i).fbdata_type & layers){
int r = 0;
if (corner_radius > -1){
r = v_fbdata[i].r;
if (corner_radius != v_fbdata[i].r)
r = v_fbdata.at(i).r;
if (corner_radius != v_fbdata.at(i).r)
r = corner_radius;
}
if (v_fbdata[i].dx > 0 && v_fbdata[i].dy > 0){
frameBuffer->paintBoxRel(v_fbdata[i].x,
v_fbdata[i].y,
v_fbdata[i].dx,
v_fbdata[i].dy,
if (v_fbdata.at(i).dx > 0 && v_fbdata.at(i).dy > 0){
frameBuffer->paintBoxRel(v_fbdata.at(i).x,
v_fbdata.at(i).y,
v_fbdata.at(i).dx,
v_fbdata.at(i).dy,
bg_color,
r,
v_fbdata[i].rtype);
v_fbdata.at(i).rtype);
if (v_fbdata[i].fbdata_type & CC_FBDATA_TYPE_FRAME){
if (v_fbdata[i].frame_thickness)
frameBuffer->paintBoxFrame(v_fbdata[i].x,
v_fbdata[i].y,
v_fbdata[i].dx,
v_fbdata[i].dy,
v_fbdata[i].frame_thickness,
if (v_fbdata.at(i).fbdata_type & CC_FBDATA_TYPE_FRAME){
if (v_fbdata.at(i).frame_thickness)
frameBuffer->paintBoxFrame(v_fbdata.at(i).x,
v_fbdata.at(i).y,
v_fbdata.at(i).dx,
v_fbdata.at(i).dy,
v_fbdata.at(i).frame_thickness,
bg_color,
v_fbdata[i].r,
v_fbdata[i].rtype);
v_fbdata.at(i).r,
v_fbdata.at(i).rtype);
}
}else
dprintf(DEBUG_DEBUG, "\033[33m[CCDraw]\t[%s - %d] WARNING! render with bad dimensions [dx = %d dy = %d]\033[0m\n", __func__, __LINE__, v_fbdata[i].dx, v_fbdata[i].dy );
dprintf(DEBUG_DEBUG, "\033[33m[CCDraw]\t[%s - %d] WARNING! render with bad dimensions [dx = %d dy = %d]\033[0m\n", __func__, __LINE__, v_fbdata.at(i).dx, v_fbdata.at(i).dy );
v_fbdata[i].is_painted = false;
v_fbdata.at(i).is_painted = false;
}
}