CComponents: split cc_base.cpp

It's easier to work with smaller files.
Most files contain only one cc-class and their names are
derived on the particular class that is contained therein.
This commit is contained in:
2013-02-26 15:58:22 +01:00
parent 152d40c6cd
commit 3ed9af87ad
16 changed files with 2475 additions and 2056 deletions

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/*
Based up Neutrino-GUI - Tuxbox-Project
Copyright (C) 2001 by Steffen Hehn 'McClean'
Classes for generic GUI-related components.
Copyright (C) 2012, 2013, Thilo Graf 'dbt'
Copyright (C) 2012, Michael Liebmann 'micha-bbg'
License: GPL
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the
Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <global.h>
#include <neutrino.h>
#include "cc.h"
using namespace std;
//sub class CComponentsShapeSquare from CComponentsItem
CComponentsShapeSquare::CComponentsShapeSquare(const int x_pos, const int y_pos, const int w, const int h, bool has_shadow, fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow)
{
//CComponentsItem
initVarItem();
cc_item_type = CC_ITEMTYPE_SHAPE_SQUARE;
x = x_pos;
y = y_pos;
width = w;
height = h;
shadow = has_shadow;
shadow_w = SHADOW_OFFSET;
col_frame = color_frame;
col_body = color_body;
col_shadow = color_shadow;
}
void CComponentsShapeSquare::paint(bool do_save_bg)
{
paintInit(do_save_bg);
}
//-------------------------------------------------------------------------------------------------------
//sub class CComponentsShapeCircle from CComponentsItem
CComponentsShapeCircle::CComponentsShapeCircle( int x_pos, int y_pos, int diam, bool has_shadow,
fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow)
{
//CComponents, CComponentsItem
initVarItem();
cc_item_type = CC_ITEMTYPE_SHAPE_CIRCLE;
//CComponents
x = x_pos;
y = y_pos;
//width = height = d = diam;
shadow = has_shadow;
shadow_w = SHADOW_OFFSET;
col_frame = color_frame;
col_body = color_body;
col_shadow = color_shadow;
//CComponentsShapeCircle
width = height = d = diam;
//CComponentsItem
corner_rad = d/2;
}
// y
// x+ - +
//
//
//
// |----d-i-a-m----|
//
//
//
// + - +
void CComponentsShapeCircle::paint(bool do_save_bg)
{
paintInit(do_save_bg);
}