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driver/framebuffer.cpp: move fade sleep workaround to fade.cpp
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@@ -88,10 +88,11 @@ void COSDFader::Stop()
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{
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{
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if ( fadeIn || fadeOut ) {
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if ( fadeIn || fadeOut ) {
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g_RCInput->killTimer(fadeTimer);
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g_RCInput->killTimer(fadeTimer);
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usleep(40000);
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#ifdef BOXMODEL_APOLLO
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#ifdef BOXMODEL_APOLLO
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frameBuffer->setBlendMode(CNXTFB_BLEND_MODE_PER_PIXEL); // Global alpha multiplied with pixel alpha
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frameBuffer->setBlendMode(CNXTFB_BLEND_MODE_PER_PIXEL); // Global alpha multiplied with pixel alpha
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#else
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#else
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frameBuffer->setBlendMode(1); // Global alpha multiplied with pixel alpha
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frameBuffer->setBlendMode(1); // Global alpha multiplied with pixel alpha
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#endif
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#endif
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fadeIn = fadeOut = false;
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fadeIn = fadeOut = false;
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}
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}
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@@ -543,7 +543,7 @@ void CFrameBuffer::setBlendLevel(int level)
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if (ioctl(fd, FBIO_SETOPACITY, value))
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if (ioctl(fd, FBIO_SETOPACITY, value))
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printf("FBIO_SETOPACITY failed.\n");
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printf("FBIO_SETOPACITY failed.\n");
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#ifndef ISAPOLLO
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#if 0
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if(level == 100) // TODO: sucks.
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if(level == 100) // TODO: sucks.
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usleep(20000);
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usleep(20000);
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#endif
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#endif
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