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- glcd/weather: align next_wtemp to the right
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@@ -161,17 +161,14 @@ void RenderWeather(bool standby)
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if ((current_wtemp != "") && ctx)
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{
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//current_wtemp += "°";
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int current_width;
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WeatherUpdateFonts();
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if (!standby)
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{
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current_width = font_temperature.Width(current_wtemp);
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cglcd->bitmap->DrawText(ctx, y, cglcd->bitmap->Width() - 1, current_wtemp,
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&font_temperature, cglcd->ColorConvert3to1(t.glcd_foreground_color_red, t.glcd_foreground_color_green, t.glcd_foreground_color_blue), GLCD::cColor::Transparent);
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}
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else
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{
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current_width = font_temperature_standby.Width(current_wtemp);
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cglcd->bitmap->DrawText(ctx, y, cglcd->bitmap->Width() - 1, current_wtemp,
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&font_temperature_standby, cglcd->ColorConvert3to1(t.glcd_foreground_color_red, t.glcd_foreground_color_green, t.glcd_foreground_color_blue), GLCD::cColor::Transparent);
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}
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@@ -187,18 +184,18 @@ void RenderWeather(bool standby)
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if ((next_wtemp != "") && ntx)
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{
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//next_wtemp += "°";
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int next_width;
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int offset;
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WeatherUpdateFonts();
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if (!standby)
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{
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next_width = font_temperature.Width(next_wtemp);
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cglcd->bitmap->DrawText(ntx, y, cglcd->bitmap->Width() - 1, next_wtemp,
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offset = std::max(0, font_temperature.Width("88") - font_temperature.Width(next_wtemp));
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cglcd->bitmap->DrawText(ntx + offset, y, cglcd->bitmap->Width() - 1, next_wtemp,
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&font_temperature, cglcd->ColorConvert3to1(t.glcd_foreground_color_red, t.glcd_foreground_color_green, t.glcd_foreground_color_blue), GLCD::cColor::Transparent);
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}
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else
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{
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next_width = font_temperature_standby.Width(next_wtemp);
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cglcd->bitmap->DrawText(ntx, y, cglcd->bitmap->Width() - 1, next_wtemp,
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offset = std::max(0, font_temperature_standby.Width("88") - font_temperature_standby.Width(next_wtemp));
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cglcd->bitmap->DrawText(ntx + offset, y, cglcd->bitmap->Width() - 1, next_wtemp,
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&font_temperature_standby, cglcd->ColorConvert3to1(t.glcd_foreground_color_red, t.glcd_foreground_color_green, t.glcd_foreground_color_blue), GLCD::cColor::Transparent);
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}
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}
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