CComponents: add comments for documentations

Comments contains doxygen tags.
for results see also: http://www.tuxbox.org/neutrinohd/doc/html/
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2013-05-25 23:28:00 +02:00
parent 784d8d3de2
commit 47691515d1

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@@ -34,68 +34,156 @@
//#define DEBUG_CC
/// Basic component class.
/*!
Basic attributes and member functions for component sub classes
*/
class CComponents
{
private:
///pixel buffer handling, returns pixel buffer depends of given parameters
fb_pixel_t* getScreen(int ax, int ay, int dx, int dy);
protected:
int x, y, height, width, corner_type, shadow_w;
int corner_rad, fr_thickness, fr_thickness_sel;
///object: framebuffer object, usable in all sub classes
CFrameBuffer * frameBuffer;
///container: for frambuffer properties and pixel buffer
std::vector<comp_fbdata_t> v_fbdata;
fb_pixel_t col_body, col_shadow, col_frame, col_frame_sel;
bool firstPaint, shadow, is_painted, paint_bg;
///property: x-position on screen
int x;
///property: y-position on screen
int y;
///property: height-dimension on screen
int height;
///property: width-dimension on screen
int width;
///property: has corners with definied type, types are defined in /driver/frambuffer.h, without effect, if corner_radius=0
int corner_type;
///property: defined radius of corner, without effect, if corner_type=0
int corner_rad;
///property: color of body
fb_pixel_t col_body;
///property: color of shadow
fb_pixel_t col_shadow;
///property: color of frame
fb_pixel_t col_frame;
///property: color of frame if component is selected, Note: fr_thickness_sel must be set
fb_pixel_t col_frame_sel;
///property: true=component has shadow
bool shadow;
///property: width of shadow
int shadow_w;
///property: frame thickness
int fr_thickness;
///property: frame thickness of selected component
int fr_thickness_sel;
///status: true=component was painted for 1st time
bool firstPaint;
///status: true=component was rendered
bool is_painted;
///mode: true=activate rendering of basic elements (frame, shadow and body)
bool paint_bg;
///initialize of basic attributes, no parameters required
void initVarBasic();
///rendering of framebuffer elements at once,
///elements are contained in v_fbdata, presumes added frambuffer elements with paintInit(),
///parameter do_save_bg=true, saves background of element to pixel buffer, this can be restore with hide()
void paintFbItems(bool do_save_bg = true);
virtual fb_pixel_t* getScreen(int ax, int ay, int dx, int dy);
comp_screen_data_t saved_screen;
void clearSavedScreen();
///clean up old screen buffer saved in v_fbdata
virtual void clear();
///container: contains saved pixel buffer with position and dimensions
comp_screen_data_t saved_screen;
///cleans saved pixel buffer
void clearSavedScreen();
public:
///basic component class constructor.
CComponents();
virtual~CComponents();
///set screen x-position
inline virtual void setXPos(const int& xpos){x = xpos;};
///set screen y-position,
inline virtual void setYPos(const int& ypos){y = ypos;};
///set x and y position
///Note: position of bound components (items) means position related within parent form, not for screen!
///to set the real screen position, setRealPos(), to find in CComponentsItem sub classes
inline virtual void setPos(const int& xpos, const int& ypos){x = xpos; y = ypos;};
///set height of component on screen
inline virtual void setHeight(const int& h){height = h;};
///set width of component on screen
inline virtual void setWidth(const int& w){width = w;};
///set all positions and dimensions of component at once
inline virtual void setDimensionsAll(const int& xpos, const int& ypos, const int& w, const int& h){x = xpos; y = ypos; width = w; height = h;};
///return screen x-position of component
///Note: position of bound components (items) means position related within parent form, not for screen!
///to get the real screen position, use getRealXPos(), to find in CComponentsItem sub classes
inline virtual int getXPos(){return x;};
///return screen y-position of component
///Note: position of bound components (items) means position related within parent form, not for screen!
///to get the real screen position, use getRealYPos(), to find in CComponentsItem sub classes
inline virtual int getYPos(){return y;};
///return height of component
inline virtual int getHeight(){return height;};
///return width of component
inline virtual int getWidth(){return width;};
///return/set (pass through) width and height of component
inline virtual void getSize(int* w, int* h){*w=width; *h=height;};
///return/set (pass through) position and dimensions of component at once
inline virtual void getDimensions(int* xpos, int* ypos, int* w, int* h){*xpos=x; *ypos=y; *w=width; *h=height;};
///set colors: Possible color values are defined in "gui/color.h" and "gui/customcolor.h"
///set frame color
inline virtual void setColorFrame(fb_pixel_t color){col_frame = color;};
///set body color
inline virtual void setColorBody(fb_pixel_t color){col_body = color;};
///set shadow color
inline virtual void setColorShadow(fb_pixel_t color){col_shadow = color;};
///set all basic framebuffer element colors at once
///Note: Possible color values are defined in "gui/color.h" and "gui/customcolor.h"
inline virtual void setColorAll(fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow){col_frame = color_frame; col_body = color_body; col_shadow = color_shadow;};
///get colors
///get frame color
inline virtual fb_pixel_t getColorFrame(){return col_frame;};
///get body color
inline virtual fb_pixel_t getColorBody(){return col_body;};
///get shadow color
inline virtual fb_pixel_t getColorShadow(){return col_shadow;};
///set corner types: Possible corner types are defined in CFrameBuffer (see: driver/framebuffer.h).
///set corner types
///Possible corner types are defined in CFrameBuffer (see: driver/framebuffer.h)
///Note: default values are given from settings
inline virtual void setCornerType(const int& type){corner_type = type;};
///set corner radius
inline virtual void setCornerRadius(const int& radius){corner_rad = radius;};
///get corner types:
///get corner types
inline virtual int getCornerType(){return corner_type;};
///get corner radius
inline virtual int getCornerRadius(){return corner_rad;};
///set frame thickness
inline virtual void setFrameThickness(const int& thickness){fr_thickness = thickness;};
///switch shadow on/off
///Note: it's recommended to use #defines: CC_SHADOW_ON=true or CC_SHADOW_OFF=false as parameter, see also cc_types.h
inline virtual void setShadowOnOff(bool has_shadow){shadow = has_shadow;};
///hide current screen and restore background
virtual void hide();
///erase current screen without restore of background, as similar to paintBackgroundBoxRel() from CFrameBuffer
///erase current screen without restore of background, it's similar to paintBackgroundBoxRel() from CFrameBuffer
virtual void kill();
///returns paint mode, true=item was painted
virtual bool isPainted(){return is_painted;}
///allows paint of elemetary item parts (shadow, frame and body), similar as background, set it usually to false, if item used in a form
///allows paint of elementary item parts (shadow, frame and body), similar as background, set it usually to false, if item used in a form
virtual void doPaintBg(bool do_paint){paint_bg = do_paint;};
};