CComponents: add more basic members and sub classes

- change default colors for info box
- add member methode to synchronize system colors
- add class CComponentsShapeCircle
- add class CComponentsShapeSquare
- add sub class CComponentsPIP
This commit is contained in:
2012-08-03 23:33:00 +02:00
parent 03d276d90a
commit 485dca43e2
3 changed files with 301 additions and 63 deletions

View File

@@ -32,6 +32,9 @@
#include <neutrino.h>
#include "cc.h"
#include <video.h>
extern cVideo * videoDecoder;
using namespace std;
@@ -39,37 +42,65 @@ using namespace std;
CComponents::CComponents()
{
//basic CComponents
x = 0;
y = 0;
height = CC_HEIGHT_MIN;
width = CC_WIDTH_MIN;
col_body = COL_MENUCONTENT;
col_shadow = COL_MENUCONTENTDARK_PLUS_0;
col_frame = COL_MENUCONTENT_PLUS_6;
corner_type = CORNER_ALL;
shadow = CC_SHADOW_OFF;
shadow_w = SHADOW_OFFSET;
firstPaint = true;
frameBuffer = CFrameBuffer::getInstance();
x = saved_screen.x = 0;
y = saved_screen.y = 0;
height = saved_screen.dy = CC_HEIGHT_MIN;
width = saved_screen.dx = CC_WIDTH_MIN;
col_body = COL_MENUCONTENT_PLUS_0;
col_shadow = COL_MENUCONTENTDARK_PLUS_0;
col_frame = COL_MENUCONTENT_PLUS_6;
corner_type = CORNER_ALL;
shadow = CC_SHADOW_OFF;
shadow_w = SHADOW_OFFSET;
firstPaint = true;
frameBuffer = CFrameBuffer::getInstance();
v_fbdata.clear();
saved_screen = NULL;
bgMode = CC_BGMODE_STANDARD;
saved_screen.pixbuf = NULL;
}
CComponents::~CComponents()
{
hide();
if (saved_screen.pixbuf)
delete[] saved_screen.pixbuf;
clear();
}
//paint framebuffer stuff and fill buffer
void CComponents::paintFbItems(struct comp_fbdata_t * fbdata, const int items_count, bool do_save_bg)
{
if (firstPaint && do_save_bg) {
for(int i=0; i<items_count; i++){
if (fbdata[i].fbdata_type == CC_FBDATA_TYPE_BGSCREEN){
//printf("\n#####[%s - %d] firstPaint: %d, fbdata_type: %d\n \n", __FUNCTION__, __LINE__, firstPaint, fbdata[i].fbdata_type);
if (bgMode == CC_BGMODE_PERMANENT) {
saved_screen.x = fbdata[i].x;
saved_screen.y = fbdata[i].y;
saved_screen.dx = fbdata[i].dx;
saved_screen.dy = fbdata[i].dy;
if (saved_screen.pixbuf)
delete[] saved_screen.pixbuf;
saved_screen.pixbuf = getScreen(saved_screen.x, saved_screen.y, saved_screen.dx, saved_screen.dy);
}
else {
fbdata[i].pixbuf = getScreen(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy);
}
firstPaint = false;
break;
}
}
}
for(int i=0; i< items_count ;i++){
int fbtype = fbdata[i].fbdata_type;
if (firstPaint){
if (do_save_bg && fbtype == CC_FBDATA_TYPE_LINE)
fbdata[i].pixbuf = saved_screen = getScreen(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy);
fbdata[i].pixbuf = getScreen(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy);
v_fbdata.push_back(fbdata[i]);
//ensure painting of all line fb items with saved screens
@@ -81,6 +112,8 @@ void CComponents::paintFbItems(struct comp_fbdata_t * fbdata, const int items_co
if (fbtype != CC_FBDATA_TYPE_BGSCREEN){
if (fbtype == CC_FBDATA_TYPE_FRAME && fbdata[i].frame_thickness > 0)
frameBuffer->paintBoxFrame(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy, fbdata[i].frame_thickness, fbdata[i].color, fbdata[i].r);
else if (fbtype == CC_FBDATA_TYPE_BACKGROUND)
frameBuffer->paintBackgroundBoxRel(x, y, fbdata[i].dx, fbdata[i].dy);
else
frameBuffer->paintBoxRel(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy, fbdata[i].color, fbdata[i].r, corner_type);
}
@@ -135,10 +168,9 @@ CComponentsContainer::CComponentsContainer()
// +--------width---------+
void CComponentsContainer::paint(bool do_save_bg)
void CComponentsContainer::paintInit(bool do_save_bg)
{
int items_cnt = 0;
clear();
clear();
int sw = shadow ? shadow_w : 0;
int th = fr_thickness;
@@ -151,39 +183,53 @@ void CComponentsContainer::paint(bool do_save_bg)
{CC_FBDATA_TYPE_BOX, x+th, y+th, width-2*th, height-2*th, col_body, corner_rad-th, 0, NULL, NULL},
};
items_cnt = sizeof(fbdata) / sizeof(fbdata[0]);
if (firstPaint && do_save_bg) {
for(int i=0; i<items_cnt; i++){
if (fbdata[i].fbdata_type == CC_FBDATA_TYPE_BGSCREEN){
fbdata[i].pixbuf = getScreen(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy);
break;
}
}
}
int items_cnt = sizeof(fbdata) / sizeof(fbdata[0]);
paintFbItems(fbdata, items_cnt, do_save_bg);
}
void CComponentsContainer::paint(bool do_save_bg)
{
paintInit(do_save_bg);
}
//restore last saved screen behind form box,
//Do use parameter 'no restore' to override temporarly the restore funtionality.
//This could help to avoid ugly flicker efffects if it is necessary e.g. on often repaints, without changed contents.
void CComponentsContainer::hide(bool no_restore)
void CComponentsContainer::hideContainer(bool no_restore)
{
if (no_restore)
return;
for(size_t i =0; i< v_fbdata.size() ;i++) {
if (v_fbdata[i].pixbuf != NULL && v_fbdata[i].fbdata_type == CC_FBDATA_TYPE_BGSCREEN)
frameBuffer->RestoreScreen(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].pixbuf);
delete[] v_fbdata[i].pixbuf;
if (bgMode == CC_BGMODE_PERMANENT) {
if (saved_screen.pixbuf) {
frameBuffer->RestoreScreen(saved_screen.x, saved_screen.y, saved_screen.dx, saved_screen.dy, saved_screen.pixbuf);
if (no_restore) {
delete[] saved_screen.pixbuf;
saved_screen.pixbuf = NULL;
firstPaint = true;
}
}
}
else {
if (no_restore)
return;
for(size_t i =0; i< v_fbdata.size() ;i++) {
if (v_fbdata[i].pixbuf != NULL && v_fbdata[i].fbdata_type == CC_FBDATA_TYPE_BGSCREEN)
frameBuffer->RestoreScreen(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].pixbuf);
delete[] v_fbdata[i].pixbuf;
}
v_fbdata.clear();
firstPaint = true;
}
v_fbdata.clear();
firstPaint = true;
}
void CComponentsContainer::hide(bool no_restore)
{
hideContainer(no_restore);
}
//hide rendered objects
void CComponentsContainer::paintBackground()
void CComponentsContainer::kill()
{
//save current colors
fb_pixel_t c_tmp1, c_tmp2, c_tmp3;
@@ -202,6 +248,16 @@ void CComponentsContainer::paintBackground()
firstPaint = true;
}
//synchronize colors for forms
//This is usefull if the system colors are changed during runtime
//so you can ensure correct applied system colors in relevant objects with unchanged instances.
void CComponentsContainer::syncSysColors()
{
col_body = COL_MENUCONTENT_PLUS_0;
col_shadow = COL_MENUCONTENTDARK_PLUS_0;
col_frame = COL_MENUCONTENT_PLUS_6;
}
//-------------------------------------------------------------------------------------------------------
//sub class CComponentsInfoBox from CComponentsContainer
CComponentsInfoBox::CComponentsInfoBox(const int x_pos, const int y_pos, const int w, const int h, bool has_shadow, fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow)
@@ -218,12 +274,74 @@ CComponentsInfoBox::CComponentsInfoBox(const int x_pos, const int y_pos, const i
col_shadow = color_shadow;
firstPaint = true;
v_fbdata.clear();
bgMode = CC_BGMODE_PERMANENT;
//CComponentsContainer
corner_rad = RADIUS_LARGE;
fr_thickness = 2;
}
//-------------------------------------------------------------------------------------------------------
//sub class CComponentsShapeSquare from CComponentsContainer
CComponentsShapeSquare::CComponentsShapeSquare(const int x_pos, const int y_pos, const int w, const int h, bool has_shadow, fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow)
{
//CComponents
x = x_pos;
y = y_pos;
width = w;
height = h;
shadow = has_shadow;
shadow_w = SHADOW_OFFSET;
col_frame = color_frame;
col_body = color_body;
col_shadow = color_shadow;
firstPaint = true;
v_fbdata.clear();
bgMode = CC_BGMODE_PERMANENT;
//CComponentsContainer
corner_rad = 0;
fr_thickness = 0;
}
//-------------------------------------------------------------------------------------------------------
//sub class CComponentsShapeCircle from CComponentsContainer
CComponentsShapeCircle::CComponentsShapeCircle( int x_pos, int y_pos, int diam, bool has_shadow,
fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow)
{
//CComponentsShapeCircle
d = diam;
//CComponents
x = x_pos;
y = y_pos;
width = d;
height = d;
shadow = has_shadow;
shadow_w = SHADOW_OFFSET;
col_frame = color_frame;
col_body = color_body;
col_shadow = color_shadow;
firstPaint = true;
v_fbdata.clear();
bgMode = CC_BGMODE_PERMANENT;
//CComponentsContainer
corner_rad = d/2;
fr_thickness = 0;
}
// y
// x+ - +
//
//
//
// |----d-i-a-m----|
//
//
//
// + - +
//-------------------------------------------------------------------------------------------------------
//sub class CComponentsDetailLine from CComponents
@@ -250,6 +368,7 @@ CComponentsDetailLine::CComponentsDetailLine(const int x_pos, const int y_pos_to
CComponentsDetailLine::~CComponentsDetailLine()
{
hide(); //restore background
clear();
}
@@ -311,7 +430,7 @@ void CComponentsDetailLine::paint(bool do_save_bg)
}
//remove painted fb items from screen
void CComponentsDetailLine::paintBackground()
void CComponentsDetailLine::kill()
{
//save current colors
fb_pixel_t c_tmp1, c_tmp2;
@@ -328,5 +447,62 @@ void CComponentsDetailLine::paintBackground()
firstPaint = true;
}
//synchronize colors for details line
//This is usefull if the system colors are changed during runtime
//so you can ensure correct applied system colors in relevant objects with unchanged instances.
void CComponentsDetailLine::syncSysColors()
{
col_body = COL_MENUCONTENT_PLUS_6;
col_shadow = COL_MENUCONTENTDARK_PLUS_0;
}
//-------------------------------------------------------------------------------------------------------
//sub class CComponentsPIP from CComponentsContainer
CComponentsPIP::CComponentsPIP( const int x_pos, const int y_pos, const int percent, bool has_shadow)
{
//CComponentsPIP
screen_w = frameBuffer->getScreenWidth(true);
screen_h = frameBuffer->getScreenHeight(true);
//CComponents
x = x_pos;
y = y_pos;
width = percent*screen_w/100;
height = percent*screen_h/100;
shadow = has_shadow;
shadow_w = SHADOW_OFFSET;
col_frame = COL_BACKGROUND;
col_body = COL_BACKGROUND;
col_shadow = COL_MENUCONTENTDARK_PLUS_0;
firstPaint = true;
v_fbdata.clear();
bgMode = CC_BGMODE_PERMANENT;
//CComponentsContainer
corner_rad = 0;
fr_thickness = 0;
}
CComponentsPIP::~CComponentsPIP()
{
hide();
// if (saved_screen.pixbuf)
// delete[] saved_screen.pixbuf;
clear();
videoDecoder->Pig(-1, -1, -1, -1);
}
void CComponentsPIP::paint(bool do_save_bg)
{
paintInit(do_save_bg);
videoDecoder->Pig(x+fr_thickness, y+fr_thickness, width-2*fr_thickness, height-2*fr_thickness, screen_w, screen_h);
}
void CComponentsPIP::hide(bool no_restore)
{
hideContainer(no_restore);
videoDecoder->Pig(-1, -1, -1, -1);
}