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https://github.com/tuxbox-neutrino/neutrino.git
synced 2025-08-29 00:11:14 +02:00
CComponentsItem: don't render shadow as full box
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@@ -81,14 +81,22 @@ void CComponentsItem::paintInit(bool do_save_bg)
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}
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//calculate current needed corner radius for body box, depends of frame thickness
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int rad = (corner_rad>th) ? corner_rad-th : corner_rad;
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int rad = (corner_rad>th) ? corner_rad-th : corner_rad;
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//calculate positon of shadow areas
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int x_sh = corner_rad>0 ? x+width-2*corner_rad+sw : x+width; //right
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int y_sh = corner_rad>0 ? y+height-2*corner_rad+sw : y+height; //bottom
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//calculate current shadow width depends of current corner_rad
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int sw_cur = corner_rad>0 ? 2*corner_rad : sw;
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comp_fbdata_t fbdata[] =
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{
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{CC_FBDATA_TYPE_BGSCREEN, x, y, width+sw, height+sw, 0, 0, 0, NULL, NULL},
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{CC_FBDATA_TYPE_SHADOW, x+sw, y+sw, width, height, col_shadow, corner_rad, 0, NULL, NULL},
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{CC_FBDATA_TYPE_FRAME, x, y, width, height, col_frame_cur, corner_rad, th, NULL, NULL},
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{CC_FBDATA_TYPE_BOX, x+th, y+th, width-2*th, height-2*th, col_body, rad, 0, NULL, NULL},
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{CC_FBDATA_TYPE_BGSCREEN, x, y, width+sw, height+sw, 0, 0, 0, NULL, NULL},
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{CC_FBDATA_TYPE_BOX, x_sh, y+sw, sw_cur, height, col_shadow, corner_rad, 0, NULL, NULL},//shadow right
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{CC_FBDATA_TYPE_BOX, x+sw, y_sh, width, sw_cur, col_shadow, corner_rad, 0, NULL, NULL},//shadow bottom
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{CC_FBDATA_TYPE_FRAME, x, y, width, height, col_frame_cur, corner_rad, th, NULL, NULL},//frame
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{CC_FBDATA_TYPE_BOX, x+th, y+th, width-2*th, height-2*th, col_body, rad, 0, NULL, NULL},//body
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};
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for(size_t i =0; i< (sizeof(fbdata) / sizeof(fbdata[0])) ;i++)
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