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framebuffer_ng: add getScreen*Rel() functions
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@@ -308,6 +308,17 @@ unsigned int CFrameBuffer::getScreenHeight(bool real)
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return g_settings.screen_EndY - g_settings.screen_StartY;
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}
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unsigned int CFrameBuffer::getScreenWidthRel()
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{
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// always reduce a possible detailline
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return (g_settings.screen_EndX - g_settings.screen_StartX - 2*ConnectLineBox_Width) * (g_settings.big_windows ? 100 : NON_BIG_WINDOWS) / 100;
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}
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unsigned int CFrameBuffer::getScreenHeightRel()
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{
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return (g_settings.screen_EndY - g_settings.screen_StartY) * (g_settings.big_windows ? 100 : NON_BIG_WINDOWS) / 100;
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}
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unsigned int CFrameBuffer::getScreenX()
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{
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return g_settings.screen_StartX;
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