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https://github.com/tuxbox-neutrino/neutrino.git
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CColorGradient::gradientOneColor: Adjustment for min/max brightness...
...and color saturation added - Use only the hue of base color for gradient
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@@ -89,6 +89,12 @@ class CComponents : public CComponentsSignals, public COSDFader
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int cc_body_gradient_mode;
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///property: background gradient intensity
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int cc_body_gradient_intensity;
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///property: background gradient intensity value min
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uint8_t cc_body_gradient_intensity_v_min;
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///property: background gradient intensity value max
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uint8_t cc_body_gradient_intensity_v_max;
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///property: background gradient saturation
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uint8_t cc_body_gradient_saturation;
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///property: background gradient direction
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int cc_body_gradient_direction;
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@@ -196,10 +202,13 @@ class CComponents : public CComponentsSignals, public COSDFader
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///set color gradient on/off
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virtual void enableColBodyGradient(bool do_paint_gradient);
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///set color gradient properties, possible parameter values for mode and intensity to find in CColorGradient, in driver/framebuffer.h>
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virtual void setColBodyGradient(const int& mode, const int& direction, const int& intensity = CColorGradient::normal)
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virtual void setColBodyGradient(const int& mode, const int& direction, const int& intensity = CColorGradient::normal, uint8_t v_min=0x40, uint8_t v_max=0xE0, uint8_t s=0xC0)
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{ cc_body_gradient_mode = mode;
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cc_body_gradient_direction = direction;
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cc_body_gradient_intensity=intensity;};
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cc_body_gradient_intensity=intensity;
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cc_body_gradient_intensity_v_min=v_min;
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cc_body_gradient_intensity_v_max=v_max;
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cc_body_gradient_saturation=s; };
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///get frame color
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inline virtual fb_pixel_t getColorFrame(){return col_frame;};
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@@ -54,6 +54,9 @@ CComponentsItem::CComponentsItem(CComponentsForm* parent)
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cc_gradientData.gradientBuf = NULL;
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cc_body_gradient_mode = CColorGradient::gradientLight2Dark;
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cc_body_gradient_intensity = CColorGradient::light;
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cc_body_gradient_intensity_v_min = 0x40;
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cc_body_gradient_intensity_v_max = 0xE0;
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cc_body_gradient_saturation = 0xC0;
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cc_body_gradient_direction = CFrameBuffer::gradientVertical;
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initParent(parent);
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}
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@@ -243,7 +246,7 @@ void CComponentsItem::initBodyGradient()
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if (cc_body_gradientBuf == NULL) {
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CColorGradient ccGradient;
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int gsize = cc_body_gradient_direction == CFrameBuffer::gradientVertical ? height : width;
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cc_body_gradientBuf = ccGradient.gradientOneColor(col_body, NULL, gsize, cc_body_gradient_mode, cc_body_gradient_intensity);
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cc_body_gradientBuf = ccGradient.gradientOneColor(col_body, NULL, gsize, cc_body_gradient_mode, cc_body_gradient_intensity, cc_body_gradient_intensity_v_min, cc_body_gradient_intensity_v_max, cc_body_gradient_saturation);
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}
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cc_gradientData.gradientBuf = cc_body_gradientBuf;
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cc_gradientData.direction = cc_body_gradient_direction;
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