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https://github.com/tuxbox-neutrino/neutrino.git
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CColorGradient::gradientOneColor: Adjustment for min/max brightness...
...and color saturation added - Use only the hue of base color for gradient
This commit is contained in:
@@ -92,7 +92,7 @@ fb_pixel_t* CColorGradient::gradientColorToTransparent(fb_pixel_t col, fb_pixel_
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return gradientBuf;
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return gradientBuf;
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}
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}
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fb_pixel_t* CColorGradient::gradientOneColor(fb_pixel_t col, fb_pixel_t *gradientBuf, int bSize, int mode, int intensity)
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fb_pixel_t* CColorGradient::gradientOneColor(fb_pixel_t col, fb_pixel_t *gradientBuf, int bSize, int mode, int intensity, uint8_t v_min, uint8_t v_max, uint8_t s)
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{
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{
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if (gradientBuf == NULL) {
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if (gradientBuf == NULL) {
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@@ -105,25 +105,30 @@ fb_pixel_t* CColorGradient::gradientOneColor(fb_pixel_t col, fb_pixel_t *gradien
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memset((void*)gradientBuf, '\0', bSize * sizeof(fb_pixel_t));
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memset((void*)gradientBuf, '\0', bSize * sizeof(fb_pixel_t));
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HsvColor hsv;
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HsvColor hsv;
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uint8_t min_v=0, max_v=0, min_s=0, max_s=0;
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uint8_t min_v=0, max_v=0, col_s=0;
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uint8_t start_v=0 , end_v=0, start_s=0, end_s=0;
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uint8_t start_v=0 , end_v=0;
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uint8_t tr = SysColor2Hsv(col, &hsv);
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uint8_t tr = SysColor2Hsv(col, &hsv);
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bool noSaturation = (hsv.s <= (float)0.05);
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bool noSaturation = (hsv.s <= (float)0.05);
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switch (intensity) {
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if (intensity == extended) {
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case light:
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min_v = v_min;
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min_v = limitChar((int)(hsv.v * 255 - hsv.v * 255/30));
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max_v = v_max;
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max_v = 0xE0;
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col_s = s;
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min_s = limitChar((int)((hsv.s * 255) / 1.5));
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}
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max_s = 0xE0;
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else {
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break;
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switch (intensity) {
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case normal:
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case light:
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min_v = limitChar((int)(hsv.v * 255 - hsv.v * 255/3));
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min_v = 0x40;
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max_v = 0xFF;
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max_v = 0xE0;
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min_s = limitChar((int)((hsv.s * 255) / 2.5));
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col_s = (noSaturation) ? 0 : 0xC0;
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max_s = 0xFF;
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break;
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break;
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case normal:
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min_v = 0x00;
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max_v = 0xFF;
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col_s = (noSaturation) ? 0 : 0xC0;
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break;
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}
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}
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}
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switch (mode) {
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switch (mode) {
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@@ -131,15 +136,11 @@ fb_pixel_t* CColorGradient::gradientOneColor(fb_pixel_t col, fb_pixel_t *gradien
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case gradientDark2Light2Dark:
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case gradientDark2Light2Dark:
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start_v = min_v;
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start_v = min_v;
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end_v = max_v;
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end_v = max_v;
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start_s = max_s;
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end_s = min_s;
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break;
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break;
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case gradientLight2Dark:
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case gradientLight2Dark:
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case gradientLight2Dark2Light:
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case gradientLight2Dark2Light:
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start_v = max_v;
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start_v = max_v;
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end_v = min_v;
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end_v = min_v;
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start_s = min_s;
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end_s = max_s;
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break;
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break;
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default:
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default:
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return 0;
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return 0;
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@@ -149,16 +150,11 @@ fb_pixel_t* CColorGradient::gradientOneColor(fb_pixel_t col, fb_pixel_t *gradien
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int v = start_v; int v_ = v;
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int v = start_v; int v_ = v;
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float factor_v = ((float)end_v - (float)v) / (float)bSize1;
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float factor_v = ((float)end_v - (float)v) / (float)bSize1;
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int s = start_s; int s_ = s;
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float factor_s = ((float)end_s - (float)s) / (float)bSize1;
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for (int i = 0; i < bSize1; i++) {
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for (int i = 0; i < bSize1; i++) {
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v = v_ + (int)(factor_v * (float)i);
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v = v_ + (int)(factor_v * (float)i);
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hsv.v = (float)limitChar(v) / (float)255;
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hsv.v = (float)limitChar(v) / (float)255;
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if (!noSaturation) {
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hsv.s = (float)col_s / (float)255;
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s = s_ + (int)(factor_s * (float)i);
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hsv.s = (float)limitChar(s) / (float)255;
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}
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gradientBuf[i] = Hsv2SysColor(&hsv, tr);
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gradientBuf[i] = Hsv2SysColor(&hsv, tr);
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}
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}
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@@ -167,10 +163,7 @@ fb_pixel_t* CColorGradient::gradientOneColor(fb_pixel_t col, fb_pixel_t *gradien
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for (int i = 0; i < bSize1; i++) {
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for (int i = 0; i < bSize1; i++) {
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v = v_ + (int)(factor_v * (float)i);
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v = v_ + (int)(factor_v * (float)i);
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hsv.v = (float)limitChar(v) / (float)255;
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hsv.v = (float)limitChar(v) / (float)255;
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if (!noSaturation) {
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hsv.s = (float)col_s / (float)255;
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s = s_ + (int)(factor_s * (float)i);
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hsv.s = (float)limitChar(s) / (float)255;
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}
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gradientBuf[bSize-i-1] = Hsv2SysColor(&hsv, tr);
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gradientBuf[bSize-i-1] = Hsv2SysColor(&hsv, tr);
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}
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}
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}
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}
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@@ -44,14 +44,15 @@ class CColorGradient
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///intensity
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///intensity
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enum {
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enum {
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light,
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light,
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normal
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normal,
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extended
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};
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};
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CColorGradient();
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CColorGradient();
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~CColorGradient();
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~CColorGradient();
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// static CColorGradient* getInstance();
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// static CColorGradient* getInstance();
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fb_pixel_t* gradientOneColor(fb_pixel_t col, fb_pixel_t *gradientBuf, int bSize, int mode, int intensity=normal);
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fb_pixel_t* gradientOneColor(fb_pixel_t col, fb_pixel_t *gradientBuf, int bSize, int mode, int intensity=normal, uint8_t v_min=0x40, uint8_t v_max=0xE0, uint8_t s=0xC0);
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fb_pixel_t* gradientColorToTransparent(fb_pixel_t col, fb_pixel_t *gradientBuf, int bSize, int mode, int intensity=normal);
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fb_pixel_t* gradientColorToTransparent(fb_pixel_t col, fb_pixel_t *gradientBuf, int bSize, int mode, int intensity=normal);
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};
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};
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@@ -89,6 +89,12 @@ class CComponents : public CComponentsSignals, public COSDFader
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int cc_body_gradient_mode;
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int cc_body_gradient_mode;
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///property: background gradient intensity
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///property: background gradient intensity
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int cc_body_gradient_intensity;
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int cc_body_gradient_intensity;
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///property: background gradient intensity value min
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uint8_t cc_body_gradient_intensity_v_min;
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///property: background gradient intensity value max
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uint8_t cc_body_gradient_intensity_v_max;
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///property: background gradient saturation
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uint8_t cc_body_gradient_saturation;
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///property: background gradient direction
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///property: background gradient direction
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int cc_body_gradient_direction;
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int cc_body_gradient_direction;
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@@ -196,10 +202,13 @@ class CComponents : public CComponentsSignals, public COSDFader
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///set color gradient on/off
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///set color gradient on/off
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virtual void enableColBodyGradient(bool do_paint_gradient);
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virtual void enableColBodyGradient(bool do_paint_gradient);
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///set color gradient properties, possible parameter values for mode and intensity to find in CColorGradient, in driver/framebuffer.h>
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///set color gradient properties, possible parameter values for mode and intensity to find in CColorGradient, in driver/framebuffer.h>
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virtual void setColBodyGradient(const int& mode, const int& direction, const int& intensity = CColorGradient::normal)
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virtual void setColBodyGradient(const int& mode, const int& direction, const int& intensity = CColorGradient::normal, uint8_t v_min=0x40, uint8_t v_max=0xE0, uint8_t s=0xC0)
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{ cc_body_gradient_mode = mode;
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{ cc_body_gradient_mode = mode;
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cc_body_gradient_direction = direction;
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cc_body_gradient_direction = direction;
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cc_body_gradient_intensity=intensity;};
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cc_body_gradient_intensity=intensity;
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cc_body_gradient_intensity_v_min=v_min;
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cc_body_gradient_intensity_v_max=v_max;
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cc_body_gradient_saturation=s; };
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///get frame color
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///get frame color
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inline virtual fb_pixel_t getColorFrame(){return col_frame;};
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inline virtual fb_pixel_t getColorFrame(){return col_frame;};
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@@ -54,6 +54,9 @@ CComponentsItem::CComponentsItem(CComponentsForm* parent)
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cc_gradientData.gradientBuf = NULL;
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cc_gradientData.gradientBuf = NULL;
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cc_body_gradient_mode = CColorGradient::gradientLight2Dark;
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cc_body_gradient_mode = CColorGradient::gradientLight2Dark;
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cc_body_gradient_intensity = CColorGradient::light;
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cc_body_gradient_intensity = CColorGradient::light;
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cc_body_gradient_intensity_v_min = 0x40;
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cc_body_gradient_intensity_v_max = 0xE0;
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cc_body_gradient_saturation = 0xC0;
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cc_body_gradient_direction = CFrameBuffer::gradientVertical;
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cc_body_gradient_direction = CFrameBuffer::gradientVertical;
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initParent(parent);
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initParent(parent);
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}
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}
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@@ -243,7 +246,7 @@ void CComponentsItem::initBodyGradient()
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if (cc_body_gradientBuf == NULL) {
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if (cc_body_gradientBuf == NULL) {
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CColorGradient ccGradient;
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CColorGradient ccGradient;
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int gsize = cc_body_gradient_direction == CFrameBuffer::gradientVertical ? height : width;
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int gsize = cc_body_gradient_direction == CFrameBuffer::gradientVertical ? height : width;
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cc_body_gradientBuf = ccGradient.gradientOneColor(col_body, NULL, gsize, cc_body_gradient_mode, cc_body_gradient_intensity);
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cc_body_gradientBuf = ccGradient.gradientOneColor(col_body, NULL, gsize, cc_body_gradient_mode, cc_body_gradient_intensity, cc_body_gradient_intensity_v_min, cc_body_gradient_intensity_v_max, cc_body_gradient_saturation);
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}
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}
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cc_gradientData.gradientBuf = cc_body_gradientBuf;
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cc_gradientData.gradientBuf = cc_body_gradientBuf;
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cc_gradientData.direction = cc_body_gradient_direction;
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cc_gradientData.direction = cc_body_gradient_direction;
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