CColorGradient::gradientOneColor: Adjustment for min/max brightness...

...and color saturation added
- Use only the hue of base color for gradient
This commit is contained in:
M. Liebmann
2014-09-20 21:35:17 +02:00
committed by [CST] Focus
parent de2aebcebc
commit 58224099fd
4 changed files with 41 additions and 35 deletions

View File

@@ -92,7 +92,7 @@ fb_pixel_t* CColorGradient::gradientColorToTransparent(fb_pixel_t col, fb_pixel_
return gradientBuf; return gradientBuf;
} }
fb_pixel_t* CColorGradient::gradientOneColor(fb_pixel_t col, fb_pixel_t *gradientBuf, int bSize, int mode, int intensity) fb_pixel_t* CColorGradient::gradientOneColor(fb_pixel_t col, fb_pixel_t *gradientBuf, int bSize, int mode, int intensity, uint8_t v_min, uint8_t v_max, uint8_t s)
{ {
if (gradientBuf == NULL) { if (gradientBuf == NULL) {
@@ -105,25 +105,30 @@ fb_pixel_t* CColorGradient::gradientOneColor(fb_pixel_t col, fb_pixel_t *gradien
memset((void*)gradientBuf, '\0', bSize * sizeof(fb_pixel_t)); memset((void*)gradientBuf, '\0', bSize * sizeof(fb_pixel_t));
HsvColor hsv; HsvColor hsv;
uint8_t min_v=0, max_v=0, min_s=0, max_s=0; uint8_t min_v=0, max_v=0, col_s=0;
uint8_t start_v=0 , end_v=0, start_s=0, end_s=0; uint8_t start_v=0 , end_v=0;
uint8_t tr = SysColor2Hsv(col, &hsv); uint8_t tr = SysColor2Hsv(col, &hsv);
bool noSaturation = (hsv.s <= (float)0.05); bool noSaturation = (hsv.s <= (float)0.05);
switch (intensity) { if (intensity == extended) {
case light: min_v = v_min;
min_v = limitChar((int)(hsv.v * 255 - hsv.v * 255/30)); max_v = v_max;
max_v = 0xE0; col_s = s;
min_s = limitChar((int)((hsv.s * 255) / 1.5)); }
max_s = 0xE0; else {
break; switch (intensity) {
case normal: case light:
min_v = limitChar((int)(hsv.v * 255 - hsv.v * 255/3)); min_v = 0x40;
max_v = 0xFF; max_v = 0xE0;
min_s = limitChar((int)((hsv.s * 255) / 2.5)); col_s = (noSaturation) ? 0 : 0xC0;
max_s = 0xFF; break;
break; case normal:
min_v = 0x00;
max_v = 0xFF;
col_s = (noSaturation) ? 0 : 0xC0;
break;
}
} }
switch (mode) { switch (mode) {
@@ -131,15 +136,11 @@ fb_pixel_t* CColorGradient::gradientOneColor(fb_pixel_t col, fb_pixel_t *gradien
case gradientDark2Light2Dark: case gradientDark2Light2Dark:
start_v = min_v; start_v = min_v;
end_v = max_v; end_v = max_v;
start_s = max_s;
end_s = min_s;
break; break;
case gradientLight2Dark: case gradientLight2Dark:
case gradientLight2Dark2Light: case gradientLight2Dark2Light:
start_v = max_v; start_v = max_v;
end_v = min_v; end_v = min_v;
start_s = min_s;
end_s = max_s;
break; break;
default: default:
return 0; return 0;
@@ -149,16 +150,11 @@ fb_pixel_t* CColorGradient::gradientOneColor(fb_pixel_t col, fb_pixel_t *gradien
int v = start_v; int v_ = v; int v = start_v; int v_ = v;
float factor_v = ((float)end_v - (float)v) / (float)bSize1; float factor_v = ((float)end_v - (float)v) / (float)bSize1;
int s = start_s; int s_ = s;
float factor_s = ((float)end_s - (float)s) / (float)bSize1;
for (int i = 0; i < bSize1; i++) { for (int i = 0; i < bSize1; i++) {
v = v_ + (int)(factor_v * (float)i); v = v_ + (int)(factor_v * (float)i);
hsv.v = (float)limitChar(v) / (float)255; hsv.v = (float)limitChar(v) / (float)255;
if (!noSaturation) { hsv.s = (float)col_s / (float)255;
s = s_ + (int)(factor_s * (float)i);
hsv.s = (float)limitChar(s) / (float)255;
}
gradientBuf[i] = Hsv2SysColor(&hsv, tr); gradientBuf[i] = Hsv2SysColor(&hsv, tr);
} }
@@ -167,10 +163,7 @@ fb_pixel_t* CColorGradient::gradientOneColor(fb_pixel_t col, fb_pixel_t *gradien
for (int i = 0; i < bSize1; i++) { for (int i = 0; i < bSize1; i++) {
v = v_ + (int)(factor_v * (float)i); v = v_ + (int)(factor_v * (float)i);
hsv.v = (float)limitChar(v) / (float)255; hsv.v = (float)limitChar(v) / (float)255;
if (!noSaturation) { hsv.s = (float)col_s / (float)255;
s = s_ + (int)(factor_s * (float)i);
hsv.s = (float)limitChar(s) / (float)255;
}
gradientBuf[bSize-i-1] = Hsv2SysColor(&hsv, tr); gradientBuf[bSize-i-1] = Hsv2SysColor(&hsv, tr);
} }
} }

View File

@@ -44,14 +44,15 @@ class CColorGradient
///intensity ///intensity
enum { enum {
light, light,
normal normal,
extended
}; };
CColorGradient(); CColorGradient();
~CColorGradient(); ~CColorGradient();
// static CColorGradient* getInstance(); // static CColorGradient* getInstance();
fb_pixel_t* gradientOneColor(fb_pixel_t col, fb_pixel_t *gradientBuf, int bSize, int mode, int intensity=normal); fb_pixel_t* gradientOneColor(fb_pixel_t col, fb_pixel_t *gradientBuf, int bSize, int mode, int intensity=normal, uint8_t v_min=0x40, uint8_t v_max=0xE0, uint8_t s=0xC0);
fb_pixel_t* gradientColorToTransparent(fb_pixel_t col, fb_pixel_t *gradientBuf, int bSize, int mode, int intensity=normal); fb_pixel_t* gradientColorToTransparent(fb_pixel_t col, fb_pixel_t *gradientBuf, int bSize, int mode, int intensity=normal);
}; };

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@@ -89,6 +89,12 @@ class CComponents : public CComponentsSignals, public COSDFader
int cc_body_gradient_mode; int cc_body_gradient_mode;
///property: background gradient intensity ///property: background gradient intensity
int cc_body_gradient_intensity; int cc_body_gradient_intensity;
///property: background gradient intensity value min
uint8_t cc_body_gradient_intensity_v_min;
///property: background gradient intensity value max
uint8_t cc_body_gradient_intensity_v_max;
///property: background gradient saturation
uint8_t cc_body_gradient_saturation;
///property: background gradient direction ///property: background gradient direction
int cc_body_gradient_direction; int cc_body_gradient_direction;
@@ -196,10 +202,13 @@ class CComponents : public CComponentsSignals, public COSDFader
///set color gradient on/off ///set color gradient on/off
virtual void enableColBodyGradient(bool do_paint_gradient); virtual void enableColBodyGradient(bool do_paint_gradient);
///set color gradient properties, possible parameter values for mode and intensity to find in CColorGradient, in driver/framebuffer.h> ///set color gradient properties, possible parameter values for mode and intensity to find in CColorGradient, in driver/framebuffer.h>
virtual void setColBodyGradient(const int& mode, const int& direction, const int& intensity = CColorGradient::normal) virtual void setColBodyGradient(const int& mode, const int& direction, const int& intensity = CColorGradient::normal, uint8_t v_min=0x40, uint8_t v_max=0xE0, uint8_t s=0xC0)
{ cc_body_gradient_mode = mode; { cc_body_gradient_mode = mode;
cc_body_gradient_direction = direction; cc_body_gradient_direction = direction;
cc_body_gradient_intensity=intensity;}; cc_body_gradient_intensity=intensity;
cc_body_gradient_intensity_v_min=v_min;
cc_body_gradient_intensity_v_max=v_max;
cc_body_gradient_saturation=s; };
///get frame color ///get frame color
inline virtual fb_pixel_t getColorFrame(){return col_frame;}; inline virtual fb_pixel_t getColorFrame(){return col_frame;};

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@@ -54,6 +54,9 @@ CComponentsItem::CComponentsItem(CComponentsForm* parent)
cc_gradientData.gradientBuf = NULL; cc_gradientData.gradientBuf = NULL;
cc_body_gradient_mode = CColorGradient::gradientLight2Dark; cc_body_gradient_mode = CColorGradient::gradientLight2Dark;
cc_body_gradient_intensity = CColorGradient::light; cc_body_gradient_intensity = CColorGradient::light;
cc_body_gradient_intensity_v_min = 0x40;
cc_body_gradient_intensity_v_max = 0xE0;
cc_body_gradient_saturation = 0xC0;
cc_body_gradient_direction = CFrameBuffer::gradientVertical; cc_body_gradient_direction = CFrameBuffer::gradientVertical;
initParent(parent); initParent(parent);
} }
@@ -243,7 +246,7 @@ void CComponentsItem::initBodyGradient()
if (cc_body_gradientBuf == NULL) { if (cc_body_gradientBuf == NULL) {
CColorGradient ccGradient; CColorGradient ccGradient;
int gsize = cc_body_gradient_direction == CFrameBuffer::gradientVertical ? height : width; int gsize = cc_body_gradient_direction == CFrameBuffer::gradientVertical ? height : width;
cc_body_gradientBuf = ccGradient.gradientOneColor(col_body, NULL, gsize, cc_body_gradient_mode, cc_body_gradient_intensity); cc_body_gradientBuf = ccGradient.gradientOneColor(col_body, NULL, gsize, cc_body_gradient_mode, cc_body_gradient_intensity, cc_body_gradient_intensity_v_min, cc_body_gradient_intensity_v_max, cc_body_gradient_saturation);
} }
cc_gradientData.gradientBuf = cc_body_gradientBuf; cc_gradientData.gradientBuf = cc_body_gradientBuf;
cc_gradientData.direction = cc_body_gradient_direction; cc_gradientData.direction = cc_body_gradient_direction;