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https://github.com/tuxbox-neutrino/neutrino.git
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* Add CComponentsInfoBox to CComponents
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@@ -41,11 +41,15 @@ CComponents::CComponents(const int x_pos, const int y_pos, const int h, const in
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height = h;
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width = w;
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frameBuffer = CFrameBuffer::getInstance();
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bg_buf = NULL;
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}
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CComponents::~CComponents()
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{
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if (bg_buf) {
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delete[] bg_buf;
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bg_buf = NULL;
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}
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}
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//-------------------------------------------------------------------------------------------------------
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@@ -123,3 +127,51 @@ void CComponentsDetailLine::hide()
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col2 = c_tmp2;
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}
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//-------------------------------------------------------------------------------------------------------
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//sub class CComponentsInfoBox
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CComponentsInfoBox::CComponentsInfoBox( const int x_pos, const int y_pos, const int width_, const int height_, bool shadow_,
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fb_pixel_t color1, fb_pixel_t color2, fb_pixel_t color3)
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{
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x = x_pos;
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y = y_pos;
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width = width_;
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height = height_;
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rad = RADIUS_LARGE;
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shadow = shadow_;
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bg_saved = false;
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col_frame = color1;
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col_body = color2;
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col_shadow = color3;
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bg_buf = new fb_pixel_t[(width+SHADOW_OFFSET) * (height+SHADOW_OFFSET)];
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}
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void CComponentsInfoBox::paint(int rad_)
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{
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rad = rad_;
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if ((bg_buf != NULL) && (!bg_saved)) {
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frameBuffer->SaveScreen(x, y, width+SHADOW_OFFSET, height+SHADOW_OFFSET, bg_buf);
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bg_saved = true;
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}
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/* box shadow */
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if (shadow)
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frameBuffer->paintBoxRel(x+SHADOW_OFFSET, y+SHADOW_OFFSET, width, height, col_shadow, rad);
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/* box frame */
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// frameBuffer->paintBoxFrame(x, y, width, height, 2, col_frame, rad);
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frameBuffer->paintBoxRel(x, y, width, height, col_frame, rad);
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/* box fill */
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frameBuffer->paintBoxRel(x+2, y+2, width-4, height-4, col_body, rad);
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}
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void CComponentsInfoBox::hide(bool full)
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{
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if (full) {
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if (bg_buf != NULL)
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frameBuffer->RestoreScreen(x, y, width+SHADOW_OFFSET, height+SHADOW_OFFSET, bg_buf);
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else
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frameBuffer->paintBackgroundBoxRel(x, y, width+SHADOW_OFFSET, height+SHADOW_OFFSET);
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}
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else
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frameBuffer->paintBoxRel(x+2, y+2, width-4, height-4, col_body, rad);
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}
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