mirror of
https://github.com/tuxbox-neutrino/neutrino.git
synced 2025-09-01 18:01:13 +02:00
- rename SHADOW_OFFSET -> OFFSET_SHADOW
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@@ -49,7 +49,7 @@ CCDraw::CCDraw() : COSDFader(g_settings.theme.menu_Content_alpha)
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corner_rad = corner_rad_old = 0;
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shadow = CC_SHADOW_OFF;
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shadow_w = shadow_w_old = SHADOW_OFFSET;
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shadow_w = shadow_w_old = OFFSET_SHADOW;
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shadow_force = false;
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cc_paint_cache = false;
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@@ -52,7 +52,7 @@ CComponentsForm::CComponentsForm( const int x_pos, const int y_pos, const int w,
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cc_yr = y;
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shadow = shadow_mode;
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shadow_w = SHADOW_OFFSET;
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shadow_w = OFFSET_SHADOW;
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corner_rad = RADIUS_LARGE;
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corner_type = CORNER_ALL;
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cc_item_index = 0;
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@@ -100,7 +100,7 @@ void CComponentsButton::initVarButton( const int& x_pos, const int& y_pos, const
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width = w;
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height = h;
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shadow = shadow_mode;
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shadow_w = shadow ? SHADOW_OFFSET/2 : 0; //buttons are mostly small elements, so these elements should have a reasonable shadow width
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shadow_w = shadow ? OFFSET_SHADOW/2 : 0; //buttons are mostly small elements, so these elements should have a reasonable shadow width
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cc_body_gradient_enable = CC_COLGRAD_OFF/*g_settings.gradiant*/; //TODO: gradient is prepared for use but disabled at the moment till some other parts of gui parts are provide gradient
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setColBodyGradient(cc_body_gradient_enable/*CColorGradient::gradientLight2Dark*/, CFrameBuffer::gradientVertical, CColorGradient::light);
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@@ -61,7 +61,7 @@ CComponentsFrmClock::CComponentsFrmClock( const int& x_pos,
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y = y_pos;
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shadow = shadow_mode;
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shadow_w = SHADOW_OFFSET;
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shadow_w = OFFSET_SHADOW;
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col_frame = color_frame;
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col_body = color_body;
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col_shadow = color_shadow;
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@@ -78,7 +78,7 @@ void CComponentsPicture::init( const int &x_pos, const int &y_pos, const int &w,
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height = dy = dyc = h;
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pic_name = pic_name_old = image_name;
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shadow = shadow_mode;
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shadow_w = SHADOW_OFFSET;
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shadow_w = OFFSET_SHADOW;
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col_frame = color_frame;
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col_body = color_background;
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col_shadow = color_shadow;
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@@ -48,7 +48,7 @@ CComponentsShapeSquare::CComponentsShapeSquare( const int x_pos, const int y_pos
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width = width_old = w;
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height = height_old = h;
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shadow = shadow_mode;
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shadow_w = SHADOW_OFFSET;
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shadow_w = OFFSET_SHADOW;
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col_frame = color_frame;
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col_body = color_body;
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col_shadow = color_shadow;
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@@ -76,7 +76,7 @@ CComponentsShapeCircle::CComponentsShapeCircle( int x_pos, int y_pos, int diam,
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y = y_pos;
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//width = height = d = diam;
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shadow = shadow_mode;
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shadow_w = SHADOW_OFFSET;
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shadow_w = OFFSET_SHADOW;
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col_frame = color_frame;
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col_body = color_body;
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col_shadow = color_shadow;
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@@ -60,7 +60,7 @@ CComponentsPIP::CComponentsPIP( const int x_pos, const int y_pos, const int perc
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width = percent*screen_w/100;
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height = percent*screen_h/100;
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shadow = shadow_mode;
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shadow_w = SHADOW_OFFSET;
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shadow_w = OFFSET_SHADOW;
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col_frame = color_frame;
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col_body = color_body;
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col_shadow = color_shadow;
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