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https://github.com/tuxbox-neutrino/neutrino.git
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CComponentsHeader: rework constructors, add CComponentsHeaderLocalized
Member initVarHeader() now used with parameters, so it's possible to remove multiple code in constructors, but some class must be renamed to CComponentsHeaderLocalized.
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@@ -17,10 +17,8 @@
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public
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License along with this program; if not, write to the
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Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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Boston, MA 02110-1301, USA.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef HAVE_CONFIG_H
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@@ -38,34 +36,50 @@ using namespace std;
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CComponentsFooter::CComponentsFooter()
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{
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//CComponentsFooter
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initVarFooter();
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initVarFooter(1, 1, 0, 0);
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}
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CComponentsFooter::CComponentsFooter( const int x_pos, const int y_pos, const int w, const int h, const int buttons, bool has_shadow,
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fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow )
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CComponentsFooter::CComponentsFooter( const int& x_pos, const int& y_pos, const int& w, const int& h,
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const int& buttons,
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bool has_shadow,
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fb_pixel_t color_frame,
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fb_pixel_t color_body,
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fb_pixel_t color_shadow )
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{
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//CComponentsFooter
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initVarFooter();
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initVarFooter(x_pos, y_pos, w, h, buttons, has_shadow, color_frame, color_body, color_shadow);
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}
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x = x_pos;
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y = y_pos;
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width = w;
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height = h;
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void CComponentsFooter::initVarFooter( const int& x_pos, const int& y_pos, const int& w, const int& h,
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const int& buttons,
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bool has_shadow,
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fb_pixel_t color_frame,
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fb_pixel_t color_body,
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fb_pixel_t color_shadow )
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{
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cc_item_type = CC_ITEMTYPE_FOOTER;
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x = x_pos;
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y = y_pos;
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//init footer width
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width = w == 0 ? frameBuffer->getScreenWidth(true) : w;
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//init header height
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cch_font = g_Font[SNeutrinoSettings::FONT_TYPE_MENU_TITLE];
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if (h > 0)
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height = h;
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else
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height = cch_font->getHeight();
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cch_buttons = buttons;
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shadow = has_shadow;
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col_frame = color_frame;
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col_body = color_body;
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col_shadow = color_shadow;
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cch_buttons = buttons;
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corner_rad = RADIUS_LARGE;
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corner_type = CORNER_BOTTOM;
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initDefaultButtons();
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initCCItems();
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}
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void CComponentsFooter::initVarFooter()
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{
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cc_item_type = CC_ITEMTYPE_FOOTER;
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corner_rad = RADIUS_LARGE;
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corner_type = CORNER_BOTTOM;
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}
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