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CComponentsPicture: structure of class highly simplified
It should be now easier to use images as objects. An initialized picture object should provide all relevant properties and some functionalities of picture viewer.
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@@ -108,7 +108,7 @@ void CComponentsButton::initVarButton( const int& x_pos, const int& y_pos, const
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cc_item_selected = selected;
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fr_thickness = 3;
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append_x_offset = 6;
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append_y_offset = append_x_offset;
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append_y_offset = 0;
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corner_rad = RADIUS_MID;
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cc_btn_capt_col = COL_MENUCONTENT_TEXT;
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@@ -139,15 +139,16 @@ void CComponentsButton::initIcon()
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int h_icon = 0;
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frameBuffer->getIconSize(cc_btn_icon.c_str(), &w_icon, &h_icon);
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int h_max = height-2*fr_thickness;
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if (h_icon > h_max){
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int ratio = h_icon/h_max;
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cc_btn_icon = frameBuffer->getIconBasePath() + cc_btn_icon;
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cc_btn_icon += ".png";
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w_icon = w_icon*ratio;
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}
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cc_btn_icon_obj = new CComponentsPicture(fr_thickness, CC_CENTERED, w_icon, h_max, cc_btn_icon, CC_ALIGN_HOR_CENTER | CC_ALIGN_VER_CENTER, this);
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h_icon = min(height-2*fr_thickness, h_icon);
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// if (h_icon != h_max){
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// int ratio = h_icon/h_max;
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// cc_btn_icon = frameBuffer->getIconBasePath() + cc_btn_icon;
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// cc_btn_icon += ".png";
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// w_icon = w_icon*ratio;
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// }
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int y_icon = height/2 - h_icon/2;
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cc_btn_icon_obj = new CComponentsPicture(fr_thickness, y_icon, w_icon, h_icon, cc_btn_icon, this);
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cc_btn_icon_obj->doPaintBg(false);
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}
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}
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@@ -183,7 +184,7 @@ void CComponentsButton::initCaption()
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but text render isn't wrong here, because capitalized chars or long chars like e. 'q', 'y' are considered!
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Therefore we here need other icons or a hack, that considers some different height values.
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*/
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int y_cap = 0;
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int y_cap = height/2 - h_cap/2 - fr_thickness;
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cc_btn_capt_obj->setDimensionsAll(x_cap, y_cap, w_cap, h_cap);
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