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*neutrino components: add new class CComponents
This class and sub classes should help to replace some often used code parts and to use more generic.
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125
src/gui/widget/components.cpp
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125
src/gui/widget/components.cpp
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/*
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GUI window component classes - Neutrino-GUI
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Copyright(C) 2012, Thilo Graf (dbt)
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This class contains generic components for GUI-related parts.
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License: GPL
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the
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Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <gui/widget/components.h>
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#include <global.h>
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#include <neutrino.h>
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//basic class CComponents
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CComponents::CComponents(const int x_pos, const int y_pos, const int h, const int w)
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{
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x = x_pos;
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y = y_pos;
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height = h;
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width = w;
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frameBuffer = CFrameBuffer::getInstance();
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}
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CComponents::~CComponents()
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{
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}
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//-------------------------------------------------------------------------------------------------------
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//sub class CComponentsDetailLine
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CComponentsDetailLine::CComponentsDetailLine(const int x_pos, const int y_pos_top, const int y_pos_down, const int h_mark_top_, const int h_mark_down_, fb_pixel_t color1, fb_pixel_t color2)
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{
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x = x_pos;
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width = 16;
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thickness = 4;
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y = y_pos_top;
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y_down = y_pos_down;
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h_mark_top = h_mark_top_;
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h_mark_down = h_mark_down_;
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offs_up = offs_down = 0;
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col1 = color1;
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col2 = color2;
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}
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// y_top (=y)
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// xpos +--|h_mark_up
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// |
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// |
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// |
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// |
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// |
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// |
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// |
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// |
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// |
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// +--|h_mark_down
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// y_down
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//paint details line with current parameters
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void CComponentsDetailLine::paint()
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{
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offs_up = h_mark_top/2-thickness+1;
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offs_down = h_mark_down/2-thickness+2;
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int y_top = y;
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/* vertical item mark | */
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frameBuffer->paintBoxRel(x+width-4, y_top-offs_up, thickness, h_mark_top, col1);
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frameBuffer->paintBoxRel(x+width-5+thickness, y_top-offs_up, 1, h_mark_top, col2);
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/* horizontal item line - */
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frameBuffer->paintBoxRel(x+width-15, y_top+1, 11, thickness, col1);
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frameBuffer->paintBoxRel(x+width-15+thickness, y_top+1+thickness, 11-thickness, 1, col2);
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/* vertical connect line [ */
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frameBuffer->paintBoxRel(x+width-15, y_top+2, thickness, y_down-y_top-1, col1);
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frameBuffer->paintBoxRel(x+width-15+thickness, y_top+2+thickness, 1, y_down-y_top+3-2*thickness, col2);
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/* horizontal info line - */
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frameBuffer->paintBoxRel(x+width-15, y_down, 11, thickness, col1);
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frameBuffer->paintBoxRel(x+width-14+thickness, y_down+thickness, 11-thickness, 1, col2);
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/* vertical info mark | */
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frameBuffer->paintBoxRel(x+width-4, y_down-offs_down, thickness, h_mark_down, col1);
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frameBuffer->paintBoxRel(x+width-5+thickness, y_down-offs_down, 1, h_mark_down, col2);
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}
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//remove painted lines from screen
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void CComponentsDetailLine::hide()
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{
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//caching current colors
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fb_pixel_t c_tmp1, c_tmp2;
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c_tmp1 = col1;
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c_tmp2 = col2;
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//set background color
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col1 = col2 = COL_BACKGROUND;
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//paint with background and restore set last used colors
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paint();
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col1 = c_tmp1;
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col2 = c_tmp2;
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}
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