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*neutrino components: add new class CComponents
This class and sub classes should help to replace some often used code parts and to use more generic.
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src/gui/widget/components.h
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71
src/gui/widget/components.h
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/*
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GUI window component classes - Neutrino-GUI
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Copyright(C) 2012, Thilo Graf (dbt)
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This class contains generic components for GUI-related parts.
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License: GPL
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the
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Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef __COMPONENTS__
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#define __COMPONENTS__
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#include <driver/framebuffer.h>
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#include <gui/color.h>
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#include <gui/customcolor.h>
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class CComponents
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{
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protected:
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int x, y, height, width;
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CFrameBuffer * frameBuffer;
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public:
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CComponents(const int x_pos = 0, const int y_pos = 0, const int h = 0, const int w = 0);
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virtual~CComponents();
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virtual void setXPos(const int& xpos){x = xpos;};
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virtual void setYPos(const int& ypos){y = ypos;};
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virtual void setHeight(const int& h){width = h;};
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virtual void setWidth(const int& w){height = w;};
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};
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class CComponentsDetailLine : public CComponents
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{
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private:
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int thickness, y_down, h_mark_top, h_mark_down, offs_up, offs_down;
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fb_pixel_t col1, col2;
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public:
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CComponentsDetailLine( const int x_pos,const int y_pos_top, const int y_pos_down,
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const int h_mark_up =16 , const int h_mark_down = 16,
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fb_pixel_t color1 = COL_MENUCONTENT_PLUS_6, fb_pixel_t color2 = COL_MENUCONTENTDARK_PLUS_0);
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void paint();
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void hide();
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void setWidth(const int& w){width = w;};
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void setColor(fb_pixel_t color1, fb_pixel_t color2){col1 = color1; col2 = color2;};
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// void setYPosTop(const int& y_pos_top){y = y_pos_top;}; //same like setYpos()val)
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void setYPosDown(const int& y_pos_down){y_down = y_pos_down;};
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};
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#endif
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