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CCDraw: try to separate parameter paint_bg from shadow paint
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@@ -539,27 +539,29 @@ void CCDraw::paintFbItems(bool do_save_bg)
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if (fbtype == CC_FBDATA_TYPE_BACKGROUND){
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frameBuffer->paintBackgroundBoxRel(x, y, fbdata.dx, fbdata.dy);
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}
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else if (fbtype == CC_FBDATA_TYPE_SHADOW_BOX && !is_painted) { //TODO: is_painted is too global here, shadow will not paint on current instance without called kill/hide
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if (fbdata.enabled) {
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/* here we paint the shadow around the body
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* on 1st step we check for already cached screen buffer, if true
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* then restore this instead to call the paint methode.
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* This could be usally, if we use existant instances of "this" object
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*/
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if (cc_allow_paint){
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if (fbdata.pixbuf){
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dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], paint shadow from cache...\033[0m\n", __func__, __LINE__);
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frameBuffer->RestoreScreen(fbdata.x, fbdata.y, fbdata.dx, fbdata.dy, fbdata.pixbuf);
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}else{
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frameBuffer->paintBoxRel(fbdata.x, fbdata.y, fbdata.dx, fbdata.dy, fbdata.color, fbdata.r, fbdata.rtype);
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}
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//if is paint cache enabled
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if (cc_paint_cache && fbdata.pixbuf == NULL)
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fbdata.pixbuf = getScreen(fbdata.x, fbdata.y, fbdata.dx, fbdata.dy);
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}
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if (fbtype == CC_FBDATA_TYPE_SHADOW_BOX && !is_painted) { //TODO: is_painted is too global here, shadow will not paint on current instance without called kill/hide
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if (fbdata.enabled) {
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/* here we paint the shadow around the body
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* on 1st step we check for already cached screen buffer, if true
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* then restore this instead to call the paint methode.
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* This could be usally, if we use existant instances of "this" object
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*/
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if (cc_allow_paint){
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if (fbdata.pixbuf){
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dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], paint shadow from cache...\033[0m\n", __func__, __LINE__);
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frameBuffer->RestoreScreen(fbdata.x, fbdata.y, fbdata.dx, fbdata.dy, fbdata.pixbuf);
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}else{
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frameBuffer->paintBoxRel(fbdata.x, fbdata.y, fbdata.dx, fbdata.dy, fbdata.color, fbdata.r, fbdata.rtype);
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}
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//if is paint cache enabled
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if (cc_paint_cache && fbdata.pixbuf == NULL)
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fbdata.pixbuf = getScreen(fbdata.x, fbdata.y, fbdata.dx, fbdata.dy);
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}
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}
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else if (fbtype == CC_FBDATA_TYPE_BOX){
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}
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if (paint_bg){
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if (fbtype == CC_FBDATA_TYPE_BOX){
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if(cc_allow_paint) {
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/* here we paint the main body of box
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* on 1st step we check for already cached background buffer, if true
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